public static IEnumerator AssertSceneLoaded(string sceneName) { var waitForScene = new WaitForSceneLoaded(sceneName); yield return(waitForScene); Assert.IsFalse(waitForScene.TimedOut, "Scene " + sceneName + " was never loaded"); }
public static IEnumerator AssertSceneLoaded(string scenePath) { var waitForScene = new WaitForSceneLoaded(scenePath); yield return(waitForScene); Assert.IsFalse(waitForScene.TimedOut, "Scene at path (" + scenePath + ") was never loaded"); }
public IEnumerator ResetScene() { SceneManager.LoadScene(sceneName, LoadSceneMode.Single); var waitForScene = new WaitForSceneLoaded(sceneName); yield return(waitForScene); gridHandler = GameObject.Find("Grid")?.GetComponent <GridHandler>(); inputHandler = GameObject.Find("Grid")?.GetComponent <InputHandler>(); gridHandler.isTestSetup = true; gridHandler.ResetGrid(); yield return(new WaitForFixedUpdate()); }
public IRadicalYieldInstruction Unload() { IRadicalYieldInstruction arg = null; if (_loadingOp != null) { var op = _loadingOp; _loadingOp = null; op.Cancel(); if (_currentSceneBehaviour != null) { if (op.LastScene == _currentSceneBehaviour) { _currentSceneBehaviour = null; } else { arg = _currentSceneBehaviour.EndScene(); if (arg != null) { _lastSceneBehaviour = _currentSceneBehaviour; arg = this.StartRadicalCoroutine(this.ForceUnloadRoutine(arg, _lastSceneBehaviour)); } } } } else if (_currentSceneBehaviour != null) { _currentSceneBehaviour.EndScene(); if (_currentSceneBehaviour.gameObject != null) { ObjUtil.SmartDestroy(_currentSceneBehaviour.gameObject); } } _currentSceneBehaviour = null; return(arg); }
public IProgressingYieldInstruction LoadScene(ISceneLoadOptions options) { if (options == null) { throw new System.ArgumentNullException("options"); } if (_loadingOp != null) { _loadingOp.Cancel(); if (!_loadingOp.NextSceneStarted) { _currentSceneBehaviour = null; } _loadingOp = null; } _lastSceneBehaviour = _currentSceneBehaviour; _currentSceneBehaviour = null; _loadingOp = new WaitForSceneLoaded(); _loadingOp.Start(this, options, _lastSceneBehaviour); return(_loadingOp); }
public IRadicalYieldInstruction Unload() { IRadicalYieldInstruction arg = null; if (_loadingOp != null) { var op = _loadingOp; _loadingOp = null; op.Cancel(); if(_currentSceneBehaviour != null) { if(op.LastScene == _currentSceneBehaviour) { _currentSceneBehaviour = null; } else { arg = _currentSceneBehaviour.EndScene(); if(arg != null) { _lastSceneBehaviour = _currentSceneBehaviour; arg = this.StartRadicalCoroutine(this.ForceUnloadRoutine(arg, _lastSceneBehaviour)); } } } } else if (_currentSceneBehaviour != null) { _currentSceneBehaviour.EndScene(); if (_currentSceneBehaviour.gameObject != null) ObjUtil.SmartDestroy(_currentSceneBehaviour.gameObject); } _currentSceneBehaviour = null; return arg; }
public IProgressingYieldInstruction LoadScene(ISceneLoadOptions options) { if (options == null) throw new System.ArgumentNullException("options"); if (_loadingOp != null) { _loadingOp.Cancel(); if (!_loadingOp.NextSceneStarted) _currentSceneBehaviour = null; _loadingOp = null; } _lastSceneBehaviour = _currentSceneBehaviour; _currentSceneBehaviour = null; _loadingOp = new WaitForSceneLoaded(); _loadingOp.Start(this, options, _lastSceneBehaviour); return _loadingOp; }