protected void copy(WaitForInputNode nodeToCopy) { base.copy(nodeToCopy); }
void ContextCallBack(object o) { string clb = o.ToString(); if (clb.Equals("textNode")) { TextNode textNode = new TextNode(); textNode.windowRect = new Rect(mousePos.x, mousePos.y, 200, 150); AddNode(textNode); } else if (clb.Equals("imgNode")) { ImageNode imgNode = new ImageNode(); imgNode.windowRect = new Rect(mousePos.x, mousePos.y, 200, 325); AddNode(imgNode); } else if (clb.Equals("clicNode")) { WaitForInputNode clicNode = new WaitForInputNode(); clicNode.windowRect = new Rect(mousePos.x, mousePos.y, 150, 50); AddNode(clicNode); } else if (clb.Equals("lucNode")) { LucidityAddNode lucNode = new LucidityAddNode(); lucNode.windowRect = new Rect(mousePos.x, mousePos.y, 200, 150); AddNode(lucNode); } else if (clb.Equals("calcNode")) { SetVariableNode calcNode = new SetVariableNode(); calcNode.windowRect = new Rect(mousePos.x, mousePos.y, 200, 150); AddNode(calcNode); } else if (clb.Equals("waitNode")) { WaitNode waitNode = new WaitNode(); waitNode.windowRect = new Rect(mousePos.x, mousePos.y, 200, 150); AddNode(waitNode); } else if (clb.Equals("fadeNode")) { FadeNode fadeNode = new FadeNode(); fadeNode.windowRect = new Rect(mousePos.x, mousePos.y, 200, 150); AddNode(fadeNode); } else if (clb.Equals("choiceNode")) { ChoiceNode choiceNode = new ChoiceNode(); choiceNode.windowRect = new Rect(mousePos.x, mousePos.y, 200, 150); AddNode(choiceNode); } else if (clb.Equals("seqNode")) { GoToSequenceNode seqChoice = new GoToSequenceNode(); seqChoice.windowRect = new Rect(mousePos.x, mousePos.y, 200, 150); AddNode(seqChoice); } else if (clb.Equals("destroyNode")) { DestroyNode destroyNode = new DestroyNode(); destroyNode.windowRect = new Rect(mousePos.x, mousePos.y, 200, 150); AddNode(destroyNode); } else if (clb.Equals("conditionNode")) { ConditionNode conditionNode = new ConditionNode(); conditionNode.windowRect = new Rect(mousePos.x, mousePos.y, 200, 175); AddNode(conditionNode); } else if (clb.Equals("placeNode")) { GoToPlaceNode placeNode = new GoToPlaceNode(); placeNode.windowRect = new Rect(mousePos.x, mousePos.y, 200, 150); AddNode(placeNode); } else if (clb.Equals("animNode")) { AnimationNode animNode = new AnimationNode(); animNode.windowRect = new Rect(mousePos.x, mousePos.y, 200, 300); AddNode(animNode); } else if (clb.Equals("exploNode")) { GoToExplorationNode exploNode = new GoToExplorationNode(); exploNode.windowRect = new Rect(mousePos.x, mousePos.y, 200, 150); AddNode(exploNode); } else if (clb.Equals("soundNode")) { PlaySoundNode soundNode = new PlaySoundNode(); soundNode.windowRect = new Rect(mousePos.x, mousePos.y, 200, 150); AddNode(soundNode); } else if (clb.Equals("stopNode")) { StopSoundNode stopNode = new StopSoundNode(); stopNode.windowRect = new Rect(mousePos.x, mousePos.y, 200, 150); AddNode(stopNode); } else if (clb.Equals("goNode")) { GameObjectNode goNode = new GameObjectNode(); goNode.windowRect = new Rect(mousePos.x, mousePos.y, 200, 200); AddNode(goNode); } else if (clb.Equals("setFirst")) { int selectedIndex = -1; bool clickedOnWindow = CheckClicked(out selectedIndex); if (clickedOnWindow) { sequence.firstNodeId = sequence.nodes[selectedIndex].id; } } else if (clb.Equals("makeTransition")) { int selectedIndex = -1; bool clickedOnWindow = CheckClicked(out selectedIndex); if (clickedOnWindow) { selectedNode = sequence.nodes[selectedIndex]; if (selectedNode.nextNodeId != -1) { selectedNode.nextNodeId = -1; selectedNode.nextNode.NodeDeleted(selectedNode); selectedNode.nextNode = null; } makeTransitionMode = true; } } else if (clb.Equals("makeTransition1")) { MakeTransitionChoice(0); } else if (clb.Equals("makeTransition2")) { MakeTransitionChoice(1); } else if (clb.Equals("makeTransition3")) { MakeTransitionChoice(2); } else if (clb.Equals("makeTransition4")) { MakeTransitionChoice(3); } else if (clb.Equals("makeTransitionTrue")) { MakeTransitionCondition(0); } else if (clb.Equals("makeTransitionFalse")) { MakeTransitionCondition(1); } else if (clb.Equals("deleteNode")) { int selectedIndex = -1; bool clickedOnWindow = CheckClicked(out selectedIndex); if (clickedOnWindow) { EventNode selNode = sequence.nodes[selectedIndex]; sequence.nodes.RemoveAt(selectedIndex); if (selNode.id == sequence.firstNodeId) { if (sequence.nodes.Count > 0) { sequence.firstNodeId = sequence.nodes[0].id; } else { sequence.firstNodeId = -1; } } foreach (EventNode n in sequence.nodes) { n.NodeDeleted(selNode); } } } }