protected virtual bool OnClose(WWebView webView) { DebugLog.DebugLogInfo("00ff00", "OnClose"); //#if UNITY_EDITOR // NOTE: Keep in mind that you are just watching the DEMO now. // Destroy webview instance not WWebView component. webView.Destroy(); // Don't destroy WWebView component for this demo. // In most cases, you will return true to remove the component. return(false); //#else // // In "real" game, you will never quit your app since the webview is closed. // UnityEngine.Application.Quit(); // return true; //#endif }
protected virtual bool OnClose(WWebView webView) { // NOTE: Keep in mind that you are now watching the "DEMO". // In most cases, you simply return true to destory the webview modules(instance & component) if (status != null) { status.text = "OnClose"; } #if UNITY_EDITOR // In Editor mode, only destroy the webview instance not component. // Don't destroy WWebView component in this demo. webView.Destroy(); return(false); #else // In "real" game, you will never quit your game even if the webview has been closed. UnityEngine.Application.Quit(); return(true); #endif }