Esempio n. 1
0
        /// <summary>
        /// エッジの矢印描画物作成。
        /// </summary>
        private Polygon NewArrowPoly(WWVectorD2 pos1, WWVectorD2 pos2, Brush stroke)
        {
            var dir2to1N = WWVectorD2.Sub(pos1, pos2).Normalize();
            var dir2to1S = dir2to1N.Scale(mDP.mArrowSz);

            // 2→1の方向と垂直のベクトル2つ。
            var dirA = new WWVectorD2(-dir2to1N.Y, dir2to1N.X).Scale(mDP.mArrowSz * 0.5);
            var dirB = new WWVectorD2(dir2to1N.Y, -dir2to1N.X).Scale(mDP.mArrowSz * 0.5);

            var vecA = WWVectorD2.Add(dir2to1S, dirA);
            var vecB = WWVectorD2.Add(dir2to1S, dirB);

            var pos2a = WWVectorD2.Add(pos2, dir2to1N.Scale(mDP.mPointSz / 2));
            var posA  = WWVectorD2.Add(pos2a, vecA);
            var posB  = WWVectorD2.Add(pos2a, vecB);

            var pc = new PointCollection();

            pc.Add(new Point(posB.X, posB.Y));
            pc.Add(new Point(pos2a.X, pos2a.Y));
            pc.Add(new Point(posA.X, posA.Y));

            var poly = new Polygon();

            poly.Points          = pc;
            poly.Fill            = stroke;
            poly.StrokeThickness = 0;
            return(poly);
        }
Esempio n. 2
0
        /// <summary>
        /// エッジの描画物を作り、キャンバスに登録。
        /// 描画物が無い状態で呼んで下さい。
        /// </summary>
        public void EdgeDrawablesCreate(Edge edge, Brush brush)
        {
            System.Diagnostics.Debug.Assert(edge.line == null);
            System.Diagnostics.Debug.Assert(edge.arrow == null);

            var p1 = mPP.FindPointByIdx(edge.fromPointIdx, PointProc.FindPointMode.FindAll);
            var p2 = mPP.FindPointByIdx(edge.toPointIdx, PointProc.FindPointMode.FindAll);

            edge.line  = DrawUtil.NewLine(p1.xy, p2.xy, brush);
            edge.arrow = NewArrowPoly(p1.xy, p2.xy, brush);

            Canvas.SetZIndex(edge.line, mDP.Z_Edge);
            Canvas.SetZIndex(edge.arrow, mDP.Z_Edge);
            mDP.mCanvas.Children.Add(edge.line);
            mDP.mCanvas.Children.Add(edge.arrow);

            // 文字を出す。
            var xy = WWVectorD2.Add(p1.xy, p2.xy).Scale(0.5);

            edge.tbIdx            = new TextBlock();
            edge.tbIdx.Padding    = new Thickness(2);
            edge.tbIdx.Text       = EdgeDescriptionText(edge.EdgeIdx, edge.C, edge.B);
            edge.tbIdx.Foreground = mDP.mEdgeTextFgBrush;
            edge.tbIdx.Background = mDP.mEdgeTextBgBrush;
            edge.tbIdx.Measure(new Size(double.PositiveInfinity, double.PositiveInfinity));
            var tbWH = edge.tbIdx.DesiredSize;

            Canvas.SetLeft(edge.tbIdx, xy.X - tbWH.Width / 2);
            Canvas.SetTop(edge.tbIdx, xy.Y - tbWH.Height / 2);
            Canvas.SetZIndex(edge.tbIdx, mDP.Z_Edge + 1);
            mDP.mCanvas.Children.Add(edge.tbIdx);
        }
Esempio n. 3
0
        /// <summary>
        /// エッジの係数が変更された。
        /// </summary>
        public void EdgeParamChanged(Edge edge, double newC, double newB)
        {
            edge.tbIdx.Text = EdgeDescriptionText(edge.EdgeIdx, newC, newB);

            // 表示位置を調整する。
            var p1 = mPP.FindPointByIdx(edge.fromPointIdx, PointProc.FindPointMode.FindAll);
            var p2 = mPP.FindPointByIdx(edge.toPointIdx, PointProc.FindPointMode.FindAll);
            var xy = WWVectorD2.Add(p1.xy, p2.xy).Scale(0.5);

            edge.tbIdx.Measure(new Size(double.PositiveInfinity, double.PositiveInfinity));
            var tbWH = edge.tbIdx.DesiredSize;

            Canvas.SetLeft(edge.tbIdx, xy.X - tbWH.Width / 2);
            Canvas.SetTop(edge.tbIdx, xy.Y - tbWH.Height / 2);
        }