// Use this for initialization private void Start() { WWResourceController.LoadResource("white", null, "whiteCube"); WWResourceController.LoadResource("tree", null, "treeProp"); var imagePath = "Heightmaps/MazeHeightmap"; var heightmap = Resources.Load <Texture2D>(imagePath); List <Coordinate> terrainCoordinates = TerrainGenerator.CreateTerrainFromImage(heightmap); }
public static void Setup() { WWResourceController.LoadResource("white", null, "whiteCube"); WWResourceController.LoadResource("tree", null, "treeProp"); }