Esempio n. 1
0
        private static void ComboLogic()
        {
            var useQ            = mainMenu["Combo"].GetValue <MenuBool>("Quse").Enabled;
            var useE            = mainMenu["Combo"].GetValue <MenuBool>("EUnburroweduse").Enabled;
            var autoSwitch      = mainMenu["Combo"].GetValue <MenuBool>("Wuse").Enabled;
            var useQburrowed    = mainMenu["Combo"].GetValue <MenuBool>("Quse").Enabled;
            var useEburrowed    = mainMenu["Combo"].GetValue <MenuBool>("Eburroweduse").Enabled;
            var Qburrowedtarget = Qburrowed.GetTarget();
            var Qburrowedpred   = Qburrowed.GetPrediction(Qburrowedtarget);
            var Eburrowedtarget = Eburrowed.GetTarget();
            var Eburrowedpred   = Eburrowed.GetPrediction(Eburrowedtarget);
            var targetR         = R.GetTarget();

            //var autoR = mainMenu["Misc"]["list"].GetValue<MenuBool>(target).Enabled;


            if (IsBurrowed())
            {
                if (Qburrowed.IsReady() && useQburrowed && Qburrowedtarget.IsValidTarget() && Qburrowedpred.Hitchance > HitChance.High)
                {
                    Qburrowed.Cast(Qburrowedpred.CastPosition);
                }
                if (Eburrowed.IsReady() && useEburrowed && Eburrowedtarget.IsValidTarget())
                {
                    Eburrowed.Cast(Eburrowedtarget.Position - 50);
                }

                if (Wburrowed.IsReady() && !Qburrowed.IsReady() && !Eburrowed.IsReady() && autoSwitch && (Eburrowedtarget.Distance(GameObjects.Player.Position) < 260 || Qburrowedtarget.Distance(GameObjects.Player.Position) < 260)) // Auto Switch
                {
                    Wburrowed.Cast();
                }
            }
            else
            {
                if (EUnburrowed.IsReady() && useE)
                {
                    foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(x => x.IsEnemy && GameObjects.Player.ManaPercent == 100 && x.IsValidTarget(EUnburrowed.Range)))
                    {
                        EUnburrowed.Cast(enemy);
                    }
                }
                if (WUnburrowed.IsReady() && !QUnburrowed.IsReady() && !EUnburrowed.IsReady() && autoSwitch) // Auto Switch
                {
                    WUnburrowed.Cast();
                }
            }

            if (mainMenu["Combo"].GetValue <MenuBool>("Ruse").Enabled&& R.IsReady() && GameObjects.Player.CountEnemyHeroesInRange(R.Range) > 0)
            {
                foreach (var target in GameObjects.EnemyHeroes.Where(x => x.IsValidTarget() && R.GetDamage(x) > x.Health && x.HasBuff("reksairprey") && mainMenu["Misc"].GetValue <MenuBool>(x.CharacterName).Enabled))
                {
                    R.Cast(target);
                }
            }
        }
Esempio n. 2
0
        private static void Jungle()
        {
            var useQUnburrowed = mainMenu["Jungle"].GetValue <MenuBool>("Quse").Enabled;
            var autoSwitch     = mainMenu["Jungle"].GetValue <MenuBool>("Wuse").Enabled;
            var useE           = mainMenu["Jungle"].GetValue <MenuBool>("Euse").Enabled;
            var useEMax        = mainMenu["Jungle"].GetValue <MenuBool>("Eusemax").Enabled;
            var useQburrowed   = mainMenu["Jungle"].GetValue <MenuBool>("Qburroweduse").Enabled;

            var mobs = GameObjects.Jungle.Where(x => x.IsValidTarget(QUnburrowed.Range)).ToList();

            if (mobs == null || (mobs != null && mobs.Count == 0))
            {
                return;
            }
            var mob = mobs[0];

            if (IsBurrowed())
            {
                if (Qburrowed.IsReady() && useQburrowed)
                {
                    Qburrowed.Cast(mob.Position);
                }
                if (!QUnburrowed.IsReady() && Wburrowed.IsReady() && autoSwitch)
                {
                    Wburrowed.Cast();
                }
            }
            else
            {
                if (QUnburrowed.IsReady() && useQUnburrowed && ObjectManager.Player.Distance(mob.Position) < EUnburrowed.Range)
                {
                    QUnburrowed.Cast();
                }

                if (EUnburrowed.IsReady() && ((useE && !useEMax) || (useE && useEMax && GameObjects.Player.ManaPercent == 100)))
                {
                    EUnburrowed.Cast(mob);
                }

                if (!QUnburrowed.IsReady() && !EUnburrowed.IsReady() && WUnburrowed.IsReady() && autoSwitch)
                {
                    WUnburrowed.Cast();
                }
            }
        }
Esempio n. 3
0
        private static void HarassLogic()
        {
            var useQ            = mainMenu["Harass"].GetValue <MenuBool>("Quse").Enabled;
            var useE            = mainMenu["Harass"].GetValue <MenuBool>("EUnburroweduse").Enabled;
            var autoSwitch      = mainMenu["Harass"].GetValue <MenuBool>("Wuse").Enabled;
            var useQburrowed    = mainMenu["Harass"].GetValue <MenuBool>("Quse").Enabled;
            var useEburrowed    = mainMenu["Harass"].GetValue <MenuBool>("Eburroweduse").Enabled;
            var Qburrowedtarget = Qburrowed.GetTarget();
            var Qburrowedpred   = Qburrowed.GetPrediction(Qburrowedtarget);
            var Eburrowedtarget = Eburrowed.GetTarget();
            var Eburrowedpred   = Eburrowed.GetPrediction(Eburrowedtarget);


            if (IsBurrowed())
            {
                if (Qburrowed.IsReady() && useQburrowed && Qburrowedtarget.IsValidTarget() && Qburrowedpred.Hitchance > HitChance.High)
                {
                    Qburrowed.Cast(Qburrowedpred.CastPosition);
                }
                if (Eburrowed.IsReady() && useEburrowed && Eburrowedtarget.IsValidTarget())
                {
                    Eburrowed.Cast(Eburrowedtarget.Position - 50);
                }

                if (Wburrowed.IsReady() && !Qburrowed.IsReady() && !Eburrowed.IsReady() && autoSwitch && (Eburrowedtarget.Distance(GameObjects.Player.Position) < 260 || Qburrowedtarget.Distance(GameObjects.Player.Position) < 260)) // Auto Switch
                {
                    Wburrowed.Cast();
                }
            }
            else
            {
                if (EUnburrowed.IsReady() && useE)
                {
                    foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(x => x.IsEnemy && GameObjects.Player.ManaPercent == 100 && x.IsValidTarget(EUnburrowed.Range)))
                    {
                        EUnburrowed.Cast(enemy);
                    }
                }
                if (WUnburrowed.IsReady() && !QUnburrowed.IsReady() && !EUnburrowed.IsReady() && autoSwitch) // Auto Switch
                {
                    WUnburrowed.Cast();
                }
            }
        }