Esempio n. 1
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 private static void RaiseActionOnAppThread(Action <WSABannerAdType> action, WSABannerAdType adType)
 {
     if (action != null)
     {
         AppCallbacks.Instance.InvokeOnAppThread(() =>
         {
             action(adType);
         }, false);
     }
 }
Esempio n. 2
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 /// <summary>
 /// Destroy the banner ad
 /// </summary>
 /// <param name="adType">The ad type</param>
 public static void DestroyAd(WSABannerAdType adType)
 {
     if (!_unityEditor)
     {
         UnityEngine.WSA.Application.InvokeOnUIThread(() =>
         {
             _BannerAdDestroy(adType.ToString());
         }, false);
     }
 }
Esempio n. 3
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 /// <summary>
 /// Reconfigure an existing ad
 /// </summary>
 /// <param name="adType">The ad type</param>
 /// <param name="width">Width of the ad</param>
 /// <param name="height">Height of the ad</param>
 /// <param name="verticalPlacement">Where should the ad be placed vertically</param>
 /// <param name="horizontalPlacement">Where should the ad be placed horizontally</param>
 public static void ReconfigureAd(WSABannerAdType adType, int width, int height, WSAAdVerticalPlacement verticalPlacement, WSAAdHorizontalPlacement horizontalPlacement)
 {
     if (!_unityEditor)
     {
         UnityEngine.WSA.Application.InvokeOnUIThread(() =>
         {
             _BannerAdReconfigure(adType.ToString(), width, height, verticalPlacement.ToString(), horizontalPlacement.ToString());
         }, false);
     }
 }
Esempio n. 4
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 /// <summary>
 /// Show or hide the banner ad
 /// </summary>
 /// <param name="adType">The ad type</param>
 /// <param name="visible">Should the ad be visible</param>
 public static void SetAdVisibility(WSABannerAdType adType, bool visible)
 {
     if (!_unityEditor)
     {
         UnityEngine.WSA.Application.InvokeOnUIThread(() =>
         {
             _BannerAdSetVisibility(adType.ToString(), visible);
         }, false);
     }
 }
Esempio n. 5
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 /// <summary>
 /// Create a banner ad
 /// </summary>
 /// <param name="adType">The ad type</param>
 /// <param name="width">Width of the ad</param>
 /// <param name="height">Height of the ad</param>
 /// <param name="verticalPlacement">Where should the ad be placed vertically</param>
 /// <param name="horizontalPlacement">Where should the ad be placed horizontally</param>
 public static void CreatAd(WSABannerAdType adType, int width, int height, WSAAdVerticalPlacement verticalPlacement, WSAAdHorizontalPlacement horizontalPlacement)
 {
     if (!_unityEditor)
     {
         UnityEngine.WSA.Application.InvokeOnUIThread(() =>
         {
             if (adType == WSABannerAdType.AdDuplex)
             {
                 _BannerAdCreate(adType.ToString(), _adDuplexAppId, _adDuplexAdUnitId, width, height, verticalPlacement.ToString(), horizontalPlacement.ToString());
             }
             else if (adType == WSABannerAdType.Microsoft)
             {
                 _BannerAdCreate(adType.ToString(), _msAppId, _msAdUnitId, width, height, verticalPlacement.ToString(), horizontalPlacement.ToString());
             }
         }, false);
     }
 }
Esempio n. 6
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        /// <summary>
        /// Initialise the banner ad for the specified provider
        /// </summary>
        /// <param name="adType">The ad network to initialise</param>
        /// <param name="appId">Your apps id</param>
        /// <param name="adUnitId">Your apps ad unit id</param>
        public static void Initialise(WSABannerAdType adType, string appId, string adUnitId)
        {
            if (!_unityEditor)
            {
                switch (adType)
                {
                case WSABannerAdType.AdDuplex:
                    _adDuplexAppId    = appId;
                    _adDuplexAdUnitId = adUnitId;
                    break;

                case WSABannerAdType.Microsoft:
                    _msAppId    = appId;
                    _msAdUnitId = adUnitId;
                    break;
                }

                _BannerAdInitialise(AdRefreshedCallback, ErrorOccurredCallback);
            }
        }