Esempio n. 1
0
        public override bool Tick(Actor self)
        {
            mobile.TurnToMove = false;

            if (IsCanceling && mobile.CanStayInCell(mobile.ToCell))
            {
                path?.Clear();

                return(true);
            }

            if (mobile.IsTraitDisabled || mobile.IsTraitPaused)
            {
                return(false);
            }

            if (destination == mobile.ToCell)
            {
                return(true);
            }

            if (path.Count == 0)
            {
                destination = mobile.ToCell;
                return(false);
            }

            destination = path[0];

            var nextCell = PopPath(self);

            if (nextCell == null)
            {
                return(false);
            }

            var firstFacing = self.World.Map.FacingBetween(mobile.FromCell, nextCell.Value.Cell, mobile.Facing);

            if (firstFacing != mobile.Facing)
            {
                path.Add(nextCell.Value.Cell);
                QueueChild(new Turn(self, firstFacing));
                mobile.TurnToMove = true;
                return(false);
            }

            mobile.SetLocation(mobile.FromCell, mobile.FromSubCell, nextCell.Value.Cell, nextCell.Value.SubCell);

            var map  = self.World.Map;
            var from = (mobile.FromCell.Layer == 0 ? map.CenterOfCell(mobile.FromCell) :
                        self.World.GetCustomMovementLayers()[mobile.FromCell.Layer].CenterOfCell(mobile.FromCell)) +
                       map.Grid.OffsetOfSubCell(mobile.FromSubCell);

            var to = Util.BetweenCells(self.World, mobile.FromCell, mobile.ToCell) +
                     (map.Grid.OffsetOfSubCell(mobile.FromSubCell) + map.Grid.OffsetOfSubCell(mobile.ToSubCell)) / 2;

            WRot?toTerrainOrientation = null;
            var  margin = mobile.Info.TerrainOrientationAdjustmentMargin.Length;

            if (margin >= 0)
            {
                toTerrainOrientation = WRot.SLerp(map.TerrainOrientation(mobile.FromCell), map.TerrainOrientation(mobile.ToCell), 1, 2);
            }

            QueueChild(new MoveFirstHalf(this, from, to, mobile.Facing, mobile.Facing, null, toTerrainOrientation, margin, carryoverProgress));
            carryoverProgress = 0;
            return(false);
        }