void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.полеИгры = ((WPF_GameBall.MainWindow)(target)); return; case 2: #line 9 "..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.НачатьИгру); #line default #line hidden return; case 3: #line 10 "..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.ЗавершитьИгру); #line default #line hidden return; case 4: this.мяч = ((System.Windows.Shapes.Rectangle)(target)); return; case 5: this.платформа = ((System.Windows.Shapes.Rectangle)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.полеИгры = ((WPF_GameBall.MainWindow)(target)); return; case 2: #line 9 "..\..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.НачатьИгру); #line default #line hidden return; case 3: #line 10 "..\..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.ЗавершитьИгру); #line default #line hidden return; case 4: this.мяч = ((System.Windows.Shapes.Rectangle)(target)); return; case 5: this.платформа = ((System.Windows.Shapes.Rectangle)(target)); return; } this._contentLoaded = true; }