Esempio n. 1
0
        protected void CreateFakeWnd()
        {
            WNDCLASSEX wndClsEx = new WNDCLASSEX();

            wndClsEx.Init();
            wndClsEx.style         = WndClassType.CS_VREDRAW | WndClassType.CS_HREDRAW;
            wndClsEx.lpfnWndProc   = m_DefWndProcDelegate;
            wndClsEx.cbClsExtra    = 0;
            wndClsEx.cbWndExtra    = 0;
            wndClsEx.hInstance     = NativeMethods.GetModuleHandle(null);
            wndClsEx.hIcon         = IntPtr.Zero;
            wndClsEx.hIconSm       = IntPtr.Zero;
            wndClsEx.hCursor       = IntPtr.Zero;
            wndClsEx.hbrBackground = IntPtr.Zero;
            wndClsEx.lpszClassName = m_WndClsName;
            wndClsEx.lpszMenuName  = null;

            bool success = NativeMethods.RegisterClassEx(ref wndClsEx) != 0;

            Debug.Assert(success, "RegisterWndClass failed.");
            UInt32 dwExStyle = WS_EX.WS_EX_LAYERED |
                               WS_EX.WS_EX_TRANSPARENT |
                               WS_EX.WS_EX_NOACTIVATE |
                               WS_EX.WS_EX_LEFT;
            UInt32 dwStyle = (uint)WindowStyle.WS_VISIBLE | (uint)WindowStyle.WS_OVERLAPPED;

            m_FakeWndHandle = NativeMethods.CreateWindowEx((Int32)dwExStyle
                                                           , m_WndClsName
                                                           , null
                                                           , (Int32)dwStyle
                                                           , this.Left
                                                           , this.Top
                                                           , m_BgImg.Width
                                                           , m_BgImg.Height
                                                           , this.Handle
                                                           , IntPtr.Zero
                                                           , NativeMethods.GetModuleHandle(null)
                                                           , IntPtr.Zero
                                                           );
            Debug.Assert(NativeMethods.IsWindow(m_FakeWndHandle), "CreateWindowEx failed.");
        }
Esempio n. 2
0
        public WNDCLASSEX GetGLWindowClass()
        {
            var wndClass = new WNDCLASSEX();

            wndClass.Init();
            wndClass.style = ClassStyles.HorizontalRedraw | ClassStyles.VerticalRedraw
                             | ClassStyles.OwnDC;
            wndClass.lpfnWndProc   = _wndProcDelegate;
            wndClass.cbClsExtra    = 0;
            wndClass.cbWndExtra    = 0;
            wndClass.hInstance     = IntPtr.Zero;
            wndClass.hIcon         = IntPtr.Zero;
            wndClass.hCursor       = IntPtr.Zero;
            wndClass.hbrBackground = IntPtr.Zero;
            wndClass.lpszMenuName  = null !;
            wndClass.lpszClassName = _nativeWindowClassName;
            wndClass.hIconSm       = IntPtr.Zero;
            Native.RegisterClassEx(ref wndClass);

            return(wndClass);
        }
Esempio n. 3
0
        /// <summary>
        /// Creates the render context provider. Must also create the OpenGL extensions.
        /// </summary>
        /// <param name="openGLVersion">The desired OpenGL version.</param>
        /// <param name="gl">The OpenGL context.</param>
        /// <param name="width">The width.</param>
        /// <param name="height">The height.</param>
        /// <param name="bitDepth">The bit depth.</param>
        /// <param name="parameter">The parameter</param>
        /// <returns></returns>
        public override bool Create(GLVersion openGLVersion, int width, int height, int bitDepth, object parameter)
        {
            //  Call the base.
            base.Create(openGLVersion, width, height, bitDepth, parameter);

            //	Create a new window class, as basic as possible.
            WNDCLASSEX wndClass = new WNDCLASSEX();

            wndClass.Init();
            wndClass.style         = ClassStyles.HorizontalRedraw | ClassStyles.VerticalRedraw | ClassStyles.OwnDC;
            wndClass.lpfnWndProc   = wndProcDelegate;
            wndClass.cbClsExtra    = 0;
            wndClass.cbWndExtra    = 0;
            wndClass.hInstance     = IntPtr.Zero;
            wndClass.hIcon         = IntPtr.Zero;
            wndClass.hCursor       = IntPtr.Zero;
            wndClass.hbrBackground = IntPtr.Zero;
            wndClass.lpszMenuName  = null;
            wndClass.lpszClassName = "SharpGLRenderWindow";
            wndClass.hIconSm       = IntPtr.Zero;
            Win32.RegisterClassEx(ref wndClass);

            //	Create the window. Position and size it.
            windowHandle = Win32.CreateWindowEx(0,
                                                "SharpGLRenderWindow",
                                                "",
                                                WindowStyles.WS_CLIPCHILDREN | WindowStyles.WS_CLIPSIBLINGS | WindowStyles.WS_POPUP,
                                                0, 0, width, height,
                                                IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero);

            //	Get the window device context.
            DeviceContextHandle = Win32.GetDC(windowHandle);

            //	Setup a pixel format.
            PIXELFORMATDESCRIPTOR pfd = new PIXELFORMATDESCRIPTOR();

            pfd.Init();
            pfd.nVersion     = 1;
            pfd.dwFlags      = Win32.PFD_DRAW_TO_WINDOW | Win32.PFD_SUPPORT_OPENGL | Win32.PFD_DOUBLEBUFFER;
            pfd.iPixelType   = Win32.PFD_TYPE_RGBA;
            pfd.cColorBits   = (byte)bitDepth;
            pfd.cDepthBits   = 16;
            pfd.cStencilBits = 8;
            pfd.iLayerType   = Win32.PFD_MAIN_PLANE;

            //	Match an appropriate pixel format
            int iPixelformat;

            if ((iPixelformat = Win32.ChoosePixelFormat(DeviceContextHandle, pfd)) == 0)
            {
                return(false);
            }

            //	Sets the pixel format
            if (Win32.SetPixelFormat(DeviceContextHandle, iPixelformat, pfd) == 0)
            {
                return(false);
            }

            //	Create the render context.
            RenderContextHandle = Win32.wglCreateContext(DeviceContextHandle);

            //  Make the context current.
            MakeCurrent();

            //  Update the context if required.
            UpdateContextVersion();

            //  Return success.
            return(true);
        }
        /// <summary>
        /// Creates the render context provider. Must also create the OpenGL extensions.
        /// </summary>
        /// <param name="openGLVersion">The desired OpenGL version.</param>
        /// <param name="gl">The OpenGL context.</param>
        /// <param name="width">The width.</param>
        /// <param name="height">The height.</param>
        /// <param name="bitDepth">The bit depth.</param>
        /// <param name="parameter">The parameter</param>
        /// <returns></returns>
        public override bool Create(GLVersion openGLVersion, int width, int height, int bitDepth, object parameter)
        {
            //  Call the base.
            base.Create(openGLVersion, width, height, bitDepth, parameter);

            //	Create a new window class, as basic as possible.                
            WNDCLASSEX wndClass = new WNDCLASSEX();
            wndClass.Init();
            wndClass.style = ClassStyles.HorizontalRedraw | ClassStyles.VerticalRedraw | ClassStyles.OwnDC;
            wndClass.lpfnWndProc = wndProcDelegate;
            wndClass.cbClsExtra = 0;
            wndClass.cbWndExtra = 0;
            wndClass.hInstance = IntPtr.Zero;
            wndClass.hIcon = IntPtr.Zero;
            wndClass.hCursor = IntPtr.Zero;
            wndClass.hbrBackground = IntPtr.Zero;
            wndClass.lpszMenuName = null;
            wndClass.lpszClassName = "SharpGLRenderWindow";
            wndClass.hIconSm = IntPtr.Zero;
            Win32.RegisterClassEx(ref wndClass);

            //	Create the window. Position and size it.
            windowHandle = Win32.CreateWindowEx(0,
                          "SharpGLRenderWindow",
                          "",
                          WindowStyles.WS_CLIPCHILDREN | WindowStyles.WS_CLIPSIBLINGS | WindowStyles.WS_POPUP,
                          0, 0, width, height,
                          IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero);

            //	Get the window device context.
            DeviceContextHandle = Win32.GetDC(windowHandle);

            //	Setup a pixel format.
            PIXELFORMATDESCRIPTOR pfd = new PIXELFORMATDESCRIPTOR();
            pfd.Init();
            pfd.nVersion = 1;
            pfd.dwFlags = Win32.PFD_DRAW_TO_WINDOW | Win32.PFD_SUPPORT_OPENGL | Win32.PFD_DOUBLEBUFFER;
            pfd.iPixelType = Win32.PFD_TYPE_RGBA;
            pfd.cColorBits = (byte)bitDepth;
            pfd.cDepthBits = 16;
            pfd.cStencilBits = 8;
            pfd.iLayerType = Win32.PFD_MAIN_PLANE;

            //	Match an appropriate pixel format 
            int iPixelformat;
            if ((iPixelformat = Win32.ChoosePixelFormat(DeviceContextHandle, pfd)) == 0)
                return false;

            //	Sets the pixel format
            if (Win32.SetPixelFormat(DeviceContextHandle, iPixelformat, pfd) == 0)
            {
                return false;
            }

            //	Create the render context.
            RenderContextHandle = Win32.wglCreateContext(DeviceContextHandle);

            //  Make the context current.
            MakeCurrent();

            //  Update the context if required.
            UpdateContextVersion();

            //  Return success.
            return true;
        }