Esempio n. 1
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        void Update()
        {
            if (WMOThreadQueue.Count > 0)
            {
                if (!WMO.ThreadWorking)
                {
                    WMOQueueItem queueItem = WMOThreadQueue.Dequeue();

                    WMOThreadRun(queueItem.FileDataId, queueItem.uniqueID, queueItem.Position, queueItem.Rotation, queueItem.Scale);
                }
            }
            else if (WMOThreadQueue.Count == 0)
            {
                busy = false;
            }

            if (WMO.AllWMOData.Count > 0)
            {
                if (!WMOThread.IsAlive)
                {
                    if (!terrainHandler.frameBusy)
                    {
                        terrainHandler.frameBusy = true;
                        CreateWMOObject();
                    }
                }
            }

            if (WMOClones.Count > 0)
            {
                List <WMOQueueItem> RemoveElements = new List <WMOQueueItem>();
                // Check if Copies are Required //
                foreach (WMOQueueItem item in WMOClones)
                {
                    if (terrainHandler.LoadedWMOIds.ContainsKey(item.FileDataId))
                    {
                        if (terrainHandler.LoadedWMOIds[item.FileDataId] != null)
                        {
                            WMOQueueItem clone = item;
                            RemoveElements.Add(item);
                            GameObject instance = Instantiate(terrainHandler.LoadedWMOIds[item.FileDataId]);
                            instance.transform.position   = clone.Position;
                            instance.transform.rotation   = clone.Rotation;
                            instance.transform.localScale = Vector3.one;
                            instance.transform.SetParent(terrainHandler.ADTBlockWMOParents[item.uniqueID].transform);
                        }
                    }
                }
                // Remove
                foreach (WMOQueueItem removeItem in RemoveElements)
                {
                    WMOClones.Remove(removeItem);
                }

                RemoveElements.Clear();
            }
        }
Esempio n. 2
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    // Add WMO copies to a list so they will be copied after loading is done //
    public void CloneWMO(string objectDataPath, int uniqueID, Vector3 position, Quaternion rotation, Vector3 scale)
    {
        WMOQueueItem item = new WMOQueueItem();

        item.objectDataPath = objectDataPath;
        item.uniqueID       = uniqueID;
        item.Position       = position;
        item.Rotation       = rotation;
        item.Scale          = scale;
        WMOClones.Add(item);
    }
Esempio n. 3
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    public void AddToQueue(string objectDataPath, int uniqueID, Vector3 position, Quaternion rotation, Vector3 scale)
    {
        WMOQueueItem item = new WMOQueueItem();

        item.objectDataPath = objectDataPath;
        item.uniqueID       = uniqueID;
        item.Position       = position;
        item.Rotation       = rotation;
        item.Scale          = scale;
        WMOThreadQueue.Enqueue(item);
    }
Esempio n. 4
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        // Add WMO copies to a list so they will be copied after loading is done //
        public void CloneWMO(uint FileDataId, int uniqueID, Vector3 position, Quaternion rotation, Vector3 scale)
        {
            WMOQueueItem item = new WMOQueueItem();

            item.FileDataId = FileDataId;
            item.uniqueID   = uniqueID;
            item.Position   = position;
            item.Rotation   = rotation;
            item.Scale      = scale;
            WMOClones.Add(item);
        }
Esempio n. 5
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        public void AddToQueue(uint FileDataId, int uniqueID, Vector3 position, Quaternion rotation, Vector3 scale, CASCHandler Handler)
        {
            CascHandler = Handler;
            WMOQueueItem item = new WMOQueueItem();

            item.FileDataId = FileDataId;
            item.uniqueID   = uniqueID;
            item.Position   = position;
            item.Rotation   = rotation;
            item.Scale      = scale;
            WMOThreadQueue.Enqueue(item);
        }