///<summary>Instantiates emptyGraphPrefab (pie graph) and initializes it.</summary> void InitializeGraph() { GameObject graphGO = base.InstantiateGraph(); graph = graphGO.GetComponent <WMG_Pie_Graph> (); graph.Init(); }
void Hello() { pieGraph = transform.Find("PieGraphData").GetComponent <WMG_Pie_Graph>(); pieGraph.Init(); pieGraph.resizeEnabled = true; pieGraph.explodeLength = 1.1f; //饼块分离程度为0,意思为不分离 pieGraph.useDoughnut = true; //中间掏空 pieGraph.doughnutPercentage = 0.4f; //掏空大小 pieGraph.autoCenter = true; //自动居中 pieGraph.autoCenterMinPadding = 41.4f; //自动居中后插孔填充背景 pieGraph.bgCircleOffset = 4.7f; pieGraph.sliceLabelType = WMG_Enums.labelTypes.Labels_Percents; //显示标题和百分比 pieGraph.sortBy = WMG_Pie_Graph.sortMethod.None; //摆放顺序 //调整标签 pieGraph.sliceLabelExplodeLength = 35; pieGraph.sliceLabelFontSize = 15; pieGraph.numberDecimalsInPercents = 1; pieGraph.sliceLabelColor = new Color32(73, 181, 255, 255); }
// Use this for initialization void Start() { GameObject graphGO = GameObject.Instantiate(emptyPiePrefab); graphGO.transform.SetParent(this.transform, false); pieGraph = graphGO.GetComponent <WMG_Pie_Graph>(); pieGraph.Init(); // Important this gets called before setting data }
// Use this for initialization void Start() { GameObject graphGO = GameObject.Instantiate(emptyPiePrefab); graphGO.transform.SetParent(this.transform, false); pieGraph = graphGO.GetComponent <WMG_Pie_Graph>(); pieGraph.Init(); // Important this gets called before setting data pieGraph.sliceValues.SetList(testData); pieGraph.sliceLabels.SetList(testStrings); }
// Use this for initialization void Start() { GameObject pieGraphObj = Instantiate <WMG_Pie_Graph>(pieGraphPrefab).gameObject; pieGraphObj.transform.SetParent(GameObject.Find("Canvas").transform, worldPositionStays: false); pieGraphObj.GetComponent <RectTransform>().sizeDelta = pieGraphObj.transform.parent.GetComponent <RectTransform>().rect.size *0.3f; //全屏 pieGraphObj.GetComponent <RectTransform>().localPosition = new Vector2(-604.6f, 119f); WMG_Pie_Graph pieGraph = pieGraphObj.GetComponent <WMG_Pie_Graph>(); pieGraph.Init(); //Debug.Log(pieGraph.gameObject.name); WMG_List <float> pieValues = new WMG_List <float>() { 60f, 80f, 75f, 90f, 100f, 85f, 95f }; WMG_List <string> pieLabels = new WMG_List <string>() { "One", "Two", "Three", "Four", "Five", "Six", "Seven" }; WMG_List <Color> pieColor = new WMG_List <Color>() { Color.red, Color.yellow, Color.green, Color.blue, Color.cyan, Color.black }; //pieGraph.resizeEnabled = true; ///////pieGraph.sliceValues = pieValues; Debug.Log("草泥马有几个:" + pieGraph.sliceValues.Count); ////////pieGraph.sliceLabels = pieLabels; //不能直接改变量,要用内置函数去改 ////////pieGraph.sliceColors = pieColor; pieGraph.sliceValues.SetList(pieValues); pieGraph.sliceLabels.SetList(pieLabels); pieGraph.sliceColors.SetList(pieColor); pieGraph.sliceLabelExplodeLength = -10f; pieGraph.autoCenter = false; //pieGraph.autoCenterMinPadding = 10f; //pieGraph.bgCircleOffset = 80f; pieGraph.sortBy = WMG_Pie_Graph.sortMethod.None; pieGraph.explodeLength = 1f; //pieGraph.explodeSymmetrical = false; pieGraph.sliceLabelFontSize = 10; pieGraph.numberDecimalsInPercents = 1; pieGraph.interactivityEnabled = true; pieGraph.WMG_Pie_Slice_Click += SliceClickEvent; pieGraph.WMG_Pie_Legend_Entry_Click += SliceLegendEntryClickEvent; pieGraph.WMG_Pie_Slice_MouseEnter += TooltipLegendLinkMouseEnter; //pieGraph.Refresh(); }
public void UpdateGraph(List <string> names, IList <float> data, string newTitle) { pieGraph.Init(); //List<int> values = new List<int>(); //List<string> //foreach (KeyValuePair<string, int> pair in vandalEdits) //{ // vandalValues.Add((string)pair.Key + "," + (int)pair.Value); // //vandalValues.Add((int)pair.Value + "," + (string)pair.Key); //} pieGraph.sliceValues.SetList(data); pieGraph.sliceLabels.SetList(names); //pieGraph.sliceColors.SetList(new List<Color>() { Color.blue, Color.red }); }
// Use this for initialization void Start () { GameObject graphGO = GameObject.Instantiate(pieGraphPrefab) as GameObject; graphGO.transform.SetParent(this.transform, false); graph = graphGO.GetComponent<WMG_Pie_Graph>(); graph.Init(); // Call Init() to ensure things are initialized // lets create an interactive doughnut chart graph.interactivityEnabled = true; graph.useDoughnut = true; graph.doughnutPercentage = 0.5f; graph.explodeLength = 0; graph.WMG_Pie_Slice_Click += myPieSliceClickFunction; graph.WMG_Pie_Slice_MouseEnter += myPieSliceHoverFunction; }
// Use this for initialization void Start() { GameObject graphGO = GameObject.Instantiate(pieGraphPrefab) as GameObject; graphGO.transform.SetParent(this.transform, false); graph = graphGO.GetComponent <WMG_Pie_Graph>(); graph.Init(); // Call Init() to ensure things are initialized // lets create an interactive doughnut chart graph.interactivityEnabled = true; graph.useDoughnut = true; graph.doughnutPercentage = 0.5f; graph.explodeLength = 0; graph.WMG_Pie_Slice_Click += myPieSliceClickFunction; graph.WMG_Pie_Slice_MouseEnter += myPieSliceHoverFunction; }
void Hello() { //初始化 pieGraphGF.Init(); pieGraphCN.Init(); pieGraphDW.Init(); //使能 pieGraphGF.resizeEnabled = true; pieGraphCN.resizeEnabled = true; pieGraphDW.resizeEnabled = true; //不裂缝 pieGraphGF.explodeLength = 0; pieGraphCN.explodeLength = 0; pieGraphDW.explodeLength = 0; //不掏空 pieGraphGF.useDoughnut = false; pieGraphCN.useDoughnut = false; pieGraphDW.useDoughnut = false; //自动居中 pieGraphGF.autoCenter = true; pieGraphCN.autoCenter = true; pieGraphDW.autoCenter = true; //摆放顺序 pieGraphGF.sortBy = WMG_Pie_Graph.sortMethod.None; pieGraphCN.sortBy = WMG_Pie_Graph.sortMethod.None; pieGraphDW.sortBy = WMG_Pie_Graph.sortMethod.None; //饼状图中百分比显示样式 pieGraphGF.sliceLabelType = WMG_Enums.labelTypes.None; pieGraphCN.sliceLabelType = WMG_Enums.labelTypes.None; pieGraphDW.sliceLabelType = WMG_Enums.labelTypes.None; //饼状图大小 pieGraphGF.autoCenterMinPadding = 9f; pieGraphCN.autoCenterMinPadding = 9f; pieGraphDW.autoCenterMinPadding = 9f; pieGraphGF.bgCircleOffset = 1f; pieGraphCN.bgCircleOffset = 1f; pieGraphDW.bgCircleOffset = 1f; //设置饼状图名称 sliceLabelsGF.Add("光伏"); sliceLabelsGF.Add("光伏_"); sliceLabelsCN.Add("储能"); sliceLabelsCN.Add("储能_"); sliceLabelsDW.Add("电网"); sliceLabelsDW.Add("电网_"); //设置饼状图颜色 sliceColorsGF.Add(new Color32(84, 176, 241, 255)); sliceColorsGF.Add(new Color32(43, 54, 84, 0)); sliceColorsCN.Add(new Color32(121, 220, 248, 255)); sliceColorsCN.Add(new Color32(43, 54, 84, 0)); sliceColorsDW.Add(new Color32(84, 176, 241, 255)); sliceColorsDW.Add(new Color32(43, 54, 84, 0)); //赋值给最终显示 pieGraphGF.sliceLabels.Clear(); pieGraphCN.sliceLabels.Clear(); pieGraphDW.sliceLabels.Clear(); pieGraphGF.sliceColors.Clear(); pieGraphCN.sliceColors.Clear(); pieGraphDW.sliceColors.Clear(); pieGraphGF.sliceLabels.SetList(sliceLabelsGF); pieGraphCN.sliceLabels.SetList(sliceLabelsCN); pieGraphDW.sliceLabels.SetList(sliceLabelsDW); pieGraphGF.sliceColors.SetList(sliceColorsGF); pieGraphCN.sliceColors.SetList(sliceColorsCN); pieGraphDW.sliceColors.SetList(sliceColorsDW); pieGraphGF.Refresh(); pieGraphCN.Refresh(); pieGraphDW.Refresh(); }
public override void Awake() { base.Awake(); pie.Init(); pie.interactivityEnabled = true; //pie.useDoughnut = true; pie.doughnutPercentage = 0.5f; pie.explodeLength = 0; pie.WMG_Pie_Slice_MouseEnter += (pieGraph, aSlice, hover) => { //Debug.Log("Pie Slice Hover: " + pieGraph.sliceLabels[aSlice.sliceIndex]); if (hover) { Vector3 newPos = pie.getPositionFromExplode(aSlice, 30); WMG_Anim.animPosition(aSlice.gameObject, 1, Ease.OutQuad, newPos); } else { Vector3 newPos = pie.getPositionFromExplode(aSlice, 0); WMG_Anim.animPosition(aSlice.gameObject, 1, DG.Tweening.Ease.OutQuad, newPos); } }; lookPie.onClick.AddListener(() => { pie.gameObject.SetActive(true); bar.gameObject.SetActive(false); switch (dropdown.value) { case 0: { Department[] arr = Kernel.Current.Sql.LoadEntitys <Department>(); pie.sliceLabels.SetList(arr.Select(x => x.Name)); float[] farr = new float[arr.Length]; for (int i = 0; i < arr.Length; i++) { var l = Kernel.Current.Sql.QueryWhere <Personnel>($"DepartmentID={arr[i].ID}").Length; farr[i] = l; } Color[] colors = new Color[farr.Length]; for (int i = 0; i < colors.Length; i++) { colors[i] = new Color(Random.value, farr[i], Random.value); } pie.sliceColors.SetList(colors); pie.sliceValues.SetList(farr); } break; case 1: { Title[] arr = Kernel.Current.Sql.LoadEntitys <Title>(); pie.sliceLabels.SetList(arr.Select(x => x.Name)); float[] farr = new float[arr.Length]; for (int i = 0; i < arr.Length; i++) { var l = Kernel.Current.Sql.QueryWhere <Personnel>($"TitleID={arr[i].ID}").Length; farr[i] = l; } Color[] colors = new Color[farr.Length]; for (int i = 0; i < colors.Length; i++) { colors[i] = new Color(Random.value, farr[i], Random.value); } pie.sliceColors.SetList(colors); pie.sliceValues.SetList(farr); } break; case 2: { Position[] arr = Kernel.Current.Sql.LoadEntitys <Position>(); pie.sliceLabels.SetList(arr.Select(x => x.Name)); float[] farr = new float[arr.Length]; for (int i = 0; i < arr.Length; i++) { var l = Kernel.Current.Sql.QueryWhere <Personnel>($"PositionID={arr[i].ID}").Length; farr[i] = l; } Color[] colors = new Color[farr.Length]; for (int i = 0; i < colors.Length; i++) { colors[i] = new Color(Random.value, farr[i], Random.value); } pie.sliceColors.SetList(colors); pie.sliceValues.SetList(farr); } break; default: break; } }); lookAxis.onClick.AddListener(() => { pie.gameObject.SetActive(false); bar.gameObject.SetActive(true); switch (dropdown.value) { case 0: { Department[] arr = Kernel.Current.Sql.LoadEntitys <Department>(); float[] farr = new float[arr.Length]; float count = 0; for (int i = 0; i < arr.Length; i++) { var l = Kernel.Current.Sql.QueryWhere <Personnel>($"DepartmentID={arr[i].ID}").Length; farr[i] = l; count += l; } bar.SetValues(arr.Select(x => x.Name).Zip(farr, (x, y) => { return(new KeyValuePair <string, float>(x, y)); }).ToList(), count); } break; case 1: { Title[] arr = Kernel.Current.Sql.LoadEntitys <Title>(); float[] farr = new float[arr.Length]; float count = 0; for (int i = 0; i < arr.Length; i++) { var l = Kernel.Current.Sql.QueryWhere <Personnel>($"DepartmentID={arr[i].ID}").Length; farr[i] = l; count += l; } bar.SetValues(arr.Select(x => x.Name).Zip(farr, (x, y) => { return(new KeyValuePair <string, float>(x, y)); }).ToList(), count); } break; case 2: { Position[] arr = Kernel.Current.Sql.LoadEntitys <Position>(); float[] farr = new float[arr.Length]; float count = 0; for (int i = 0; i < arr.Length; i++) { var wherelen = Kernel.Current.Sql.QueryWhere <Personnel>($"PositionID={arr[i].ID}").Length; farr[i] = wherelen; count += wherelen; } bar.SetValues(arr.Select(x => x.Name).Zip(farr, (x, y) => { return(new KeyValuePair <string, float>(x, y)); }).ToList(), count); } break; default: break; } }); }