Esempio n. 1
0
 private void ShowShadow(Point point, WFSLPointType wf11PointType)
 {
     if (wf11PointType == WFSLPointType.Precision) //精确坐标点
     {
         Canvas.SetLeft(Shadow, point.X);
         Canvas.SetTop(Shadow, point.Y);
     }
     else  //偏移坐标点
     {
         Canvas.SetLeft(Shadow, point.X - this.x + this._ShadowX);
         Canvas.SetTop(Shadow, point.Y - this.y + this._ShadowX);
     }
 }
Esempio n. 2
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 public void ShowShadow(Point point, WFSLPointType wf11PointType, object sender)
 {
     if (wf11PointType == WFSLPointType.Precision) //精确坐标点
     {
         Canvas.SetLeft(Shadow, point.X);
         Canvas.SetTop(Shadow, point.Y);
     }
     else  //偏移坐标点
     {
         Canvas.SetLeft(Shadow, point.X - this.x + this._ShadowX);
         Canvas.SetTop(Shadow, point.Y - this.y + this._ShadowX);
     }
     this.ShowWFSLLineShadow(sender);
 }
Esempio n. 3
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 public void ShowShadow(Point point, WFSLPointType wf11PointType, object sender)
 {
     if ((this.BeginWFSLElement == null && this.EndWFSLElement == null)
         || (this.BeginWFSLElement != null && this.EndWFSLElement != null && this.WFSLState == WFSLElementState.Focus))
     {
         wfslLineShape.ShowShadow(point, wf11PointType);
     }
 }
Esempio n. 4
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 public void ShowShadow(Point mousePoint, WFSLPointType wfslPointType)
 {
     if (wfslPointType == WFSLPointType.Excursion)
     {
         plShadow.Points = this.GetPloyline(plShadow.Points, previousPoint, mousePoint);
         previousPoint = mousePoint;
     }
     else
     {
         plShadow.Points = GetMe();
     }
 }