private void Init(StartMessage start) { for (int i = 0; i < start.Peers.Length; i++) { GameObject Player = Instantiate(PlayerPrefab); Player.GetComponent <Player>().ID = start.Peers[i]; } if (WEB.HOST == WEB.ID) { float pie = Mathf.PI * 2 / start.Peers.Length; for (int i = 0; i < start.Peers.Length; i++) { WEB.Broadcast(new AssignMessage() { Position = new Vector3(Mathf.Cos(pie * i), 0, Mathf.Sin(pie * i)) * 10, Target = start.Peers[i], Type = PeerMessageType.ASSIGN }, new string[] { }); } } }