Esempio n. 1
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 void OnTrackerFound()
 {
     foreach (var item in avenger_Vumark.GetActiveBehaviours())
     {
         int targetObj = System.Convert.ToInt32(item.VuMarkTarget.InstanceId.NumericValue - 1);
         if (IndexManager.instance.Contains(targetObj))
         {
             continue;
         }
         transform.GetChild(targetObj).gameObject.SetActive(true);
         DeactiveOthers();
         IndexManager.instance.Add(targetObj);
     }
 }
Esempio n. 2
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    void Update()
    {
        foreach (var marker in _vuMarkManager.GetActiveBehaviours())
        {
            if (HololensCamera && _rotationValues.Count < 20 && !_offsetSetted)
            {
                _rotationValues.Add(marker.transform.rotation.eulerAngles.y);
                Debug.Log(marker.transform.rotation.eulerAngles.y + " " + HololensCamera.transform.rotation.eulerAngles.y);
            }
            else if (!_offsetSetted)
            {
                //use median instead of average
                _rotationValues.Sort();
                var playerRotation = _rotationValues[_rotationValues.Count / 2];
                playerRotation = 360 - playerRotation;
                MarkerRotation = playerRotation;
                MarkerPosition = marker.transform.position;

                if (VuMarkDetected != null)
                {
                    VuMarkDetected(marker.transform, HololensCamera.transform, playerRotation);
                }
                _offsetSetted = true;

                //turn off the marker tracking/detecting
                VuforiaBehaviour.Instance.enabled = false;
            }
        }
    }
Esempio n. 3
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 void Update()
 {
     foreach (var bhvr in mVuMarkManager.GetActiveBehaviours())
     {
         //_gameObjectManager.CreateNewGameObjectFromVumark(bhvr);
     }
 }
Esempio n. 4
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    void UpdateClosestTarget()
    {
        Camera cam = DigitalEyewearBehaviour.Instance.PrimaryCamera ?? Camera.main;

        float closestDistance = Mathf.Infinity;

        foreach (var bhvr in mVuMarkManager.GetActiveBehaviours())
        {
            Vector3 worldPosition = bhvr.transform.position;
            Vector3 camPosition   = cam.transform.InverseTransformPoint(worldPosition);

            float distance = Vector3.Distance(Vector2.zero, camPosition);
            if (distance < closestDistance)
            {
                closestDistance = distance;
                mClosestVuMark  = bhvr.VuMarkTarget;
            }
        }

        if (mClosestVuMark != null &&
            mCurrentVuMark != mClosestVuMark)
        {
            var vuMarkId    = GetVuMarkString(mClosestVuMark);
            var vuMarkTitle = GetVuMarkDataType(mClosestVuMark);
            var vuMarkImage = GetVuMarkImage(mClosestVuMark);

            mCurrentVuMark = mClosestVuMark;
            mIdPanel.Hide();
            StartCoroutine(ShowPanelAfter(0.5f, vuMarkTitle, vuMarkId, vuMarkImage));
        }
    }
Esempio n. 5
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    void FixedUpdate()
    {
        Plants plant;
        int    targetID;

        var ds = new DataService("tempDatabase.db"); //Start a connection with the DB

        //Get the current Target ID from the target has been tracked
        // Get the information of the plant based on the tracked Target ID
        foreach (var vmark in mVuMarkManager.GetActiveBehaviours())
        {
            targetID = System.Convert.ToInt32(vmark.VuMarkTarget.InstanceId.NumericValue);

            plant = ds.GetPlantByID(targetID);

            // Write to UI Elements
            WriteMainMenuTitle(plant);
            WritePlantInfo(plant);
            WriteSoilInfo(plant);
            WriteSunInfo(plant);
            WriteWaterInfo(plant);

            // Debug Data
            //Debug.Log(message: "Target ID: " + targetID);
            //Debug.Log( "Plant ID: " + System.Convert.ToString(plant.Id));
            //Debug.Log("Popular Name: " + plant.Nome_Popular);

            //Debug UI
            //ToConsole(plant.ToString());
        }
    }
Esempio n. 6
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 void Update()
 {
     foreach (var bhvr in mVuMarkManager.GetActiveBehaviours())
     {
         Vector3 worldPosition = bhvr.transform.position;
     }
 }
Esempio n. 7
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        void Update()
        {
            ulong id;

            foreach (var behaviour in _vuMarkManager.GetActiveBehaviours())
            {
                id = behaviour.VuMarkTarget.InstanceId.NumericValue;
                if (!_gameObjectManager.ContainsID(id) || MarkerCanBeScannedMultipleTimes)
                {
                    _gameObjectManager.SpawnObject(behaviour, !MarkerCanBeScannedMultipleTimes);
                }
                else
                {
                    if (UpdateObjectRotation)
                    {
                        _gameObjectManager[id].transform.rotation = behaviour.transform.rotation;
                    }

                    if (UpdateObjectPosition)
                    {
                        _gameObjectManager[id].transform.position = behaviour.transform.position;
                    }
                }
            }
        }
Esempio n. 8
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    // Update is called once per frame
    void Update()
    {
        // Get list of active trackables
        StateManager  sm = TrackerManager.Instance.GetStateManager();
        VuMarkManager vm = sm.GetVuMarkManager();

        activeVuMarks = vm.GetActiveBehaviours().ToList();
    }
    private void OnTrackerFound()
    {
        foreach (var items in VuMark.GetActiveBehaviours())
        {
            id = Convert.ToInt32(items.VuMarkTarget.InstanceId.NumericValue);

            Debug.Log("id : " + id);
            FetchData();
        }
    }
Esempio n. 10
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    protected virtual void OnTrackingFound()
    {
        if (mTrackableBehaviour)
        {
            var rendererComponents = mTrackableBehaviour.GetComponentsInChildren <Renderer>(true);
            var colliderComponents = mTrackableBehaviour.GetComponentsInChildren <Collider>(true);
            var canvasComponents   = mTrackableBehaviour.GetComponentsInChildren <Canvas>(true);

            // Enable rendering:
            foreach (var component in rendererComponents)
            {
                component.enabled = true;
            }

            // Enable colliders:
            foreach (var component in colliderComponents)
            {
                component.enabled = true;
            }

            // Enable canvas':
            foreach (var component in canvasComponents)
            {
                component.enabled = true;
            }

            mVuMarkManager = TrackerManager.Instance.GetStateManager().GetVuMarkManager();

            if (mVuMarkManager.GetActiveBehaviours() != null)
            {
                foreach (var bhvr in mVuMarkManager.GetActiveBehaviours())
                {
                    if (bhvr.gameObject.Equals(this.gameObject))
                    {
                        TextMesh t = this.gameObject.GetComponentInChildren <TextMesh>();

                        t.text = bhvr.VuMarkTarget.InstanceId.StringValue;
                    }
                }
            }
        }
    }
Esempio n. 11
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    public VuMarkTarget GetVuMarkObj()
    {
        /* By design, grabs the first VuMarkObj available */
        mVuMarkManager = TrackerManager.Instance.GetStateManager().GetVuMarkManager();

        foreach (var bhvr in mVuMarkManager.GetActiveBehaviours())
        {
            return(bhvr.VuMarkTarget);
        }
        return(null);
    }
Esempio n. 12
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    private int GetTargetsSize()
    {
        int targets = 0;

        mVuMarkManager = TrackerManager.Instance.GetStateManager().GetVuMarkManager();
        foreach (var bhvr in mVuMarkManager.GetActiveBehaviours())
        {
            //Debug.Log("Sorting through VuMark Manager");
            targets += 1;
        }
        return(targets);
    }
    void OnTrackerFound()
    {
        PointsController.lastAction = "Scan";

        foreach (var item in resource_Vumark.GetActiveBehaviours())
        {
            PointsController.currentLocation = item.VuMarkTarget.InstanceId.StringValue;
        }
        if (PointsController.visited.Contains(PointsController.currentLocation))
        {
            SceneManager.LoadScene("AlreadyVisited");
        }
        else
        {
            PointsController.visited.Add(PointsController.currentLocation);
            SceneManager.LoadScene("ResultScreen");
        }

        /*
         * foreach (var item in resource_Vumark.GetActiveBehaviours())
         * {
         *  Transform parent = transform.parent.gameObject.transform;
         *  GameObject scanWindow = parent.GetChild(0).gameObject;
         *  GameObject slider = parent.GetChild(3).gameObject;
         *  GameObject button = parent.GetChild(4).gameObject;
         *  GameObject livingFish = parent.GetChild(5).gameObject;
         *  GameObject deadFish = parent.GetChild(6).gameObject;
         *
         *  Debug.Log("Found!");
         *  //int targetObj = System.Convert.ToInt32(item.VuMarkTarget.InstanceId.NumericValue);
         *  scanWindow.SetActive(false);
         *  slider.SetActive(true);
         *  button.SetActive(true);
         *  livingFish.SetActive(true);
         *  deadFish.SetActive(true);
         *  //Debug.Log(transform.GetChild((int)0).gameObject.activeInHierarchy);
         *  //GUI.SetActive(false);
         * }*/
    }
Esempio n. 14
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    void OnVumarkDetected(VuMarkTarget target)
    {
        GameObject hologram;

        if (hologramDictionary.TryGetValue(target.InstanceId.StringValue, out hologram))
        {
            foreach (var vumark in vuMarkManager.GetActiveBehaviours(target))
            {
                hologram.transform.position = vumark.transform.position;
                hologram.transform.rotation = vumark.transform.rotation;
            }
            hologram.SetActive(true);
        }
    }
Esempio n. 15
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    void UpdateClosestTarget()
    {
        foreach (var bhvr in mVuMarkManager.GetActiveBehaviours())
        {           //得到扫描到的vumark
            mClosestVuMark = bhvr.VuMarkTarget;
        }

        if (mClosestVuMark != null)
        {
            id = mClosestVuMark.InstanceId.NumericValue.ToString();
            print(id);
        }
        else
        {
            id = "";
        }
    }
Esempio n. 16
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    void Update()
    {
        foreach (var bhvr in vmm.GetActiveBehaviours())
        {
            vm = bhvr.VuMarkTarget;

            Debug.Log("Found ID number " + vm.InstanceId);

            foreach (Transform child in gameObject.GetComponentInChildren <Transform>())
            {
                if (child.name == vm.InstanceId.ToString())
                {
                    child.gameObject.SetActive(true);
                }
                else
                {
                    child.gameObject.SetActive(false);
                }
            }
        }
    }
    void LateUpdate()
    {
        // Use all active registered trackers to determine world-space camera position.
        Quaternion     averageCameraRotation    = Quaternion.identity;
        List <Vector3> predictedCameraPositions = new List <Vector3>(2 * MAX_TRACKER_ID);
        int            n = 0;

        foreach (var marker in vuMarkManager.GetActiveBehaviours())
        {
            var tracker = GetTrackerFromTarget(marker.VuMarkTarget);
            if (tracker == null)
            {
                continue;
            }
            if (!tracker.isRegistered)
            {
                continue;
            }

            Quaternion trackerRotation = tracker.knownWorldRotation * Quaternion.Inverse(marker.transform.localRotation);
            Vector3    trackerPosition = tracker.knownWorldPosition + trackerRotation * -marker.transform.localPosition;
            averageCameraRotation = AverageQuaternionStepwise(n, averageCameraRotation, trackerRotation);
            predictedCameraPositions.Add(trackerPosition);
            n++;
        }

        bool  hasTracking      = n > 0;
        float trackingAccuracy = float.NaN;

        if (hasTracking)
        {
            Vector3 averageCameraPosition = Vector3.zero;
            foreach (Vector3 pos in predictedCameraPositions)
            {
                averageCameraPosition += pos / n;
            }

            transform.localRotation = averageCameraRotation;
            transform.localPosition = averageCameraPosition;

            trackingAccuracy = Mathf.Sqrt(predictedCameraPositions.Select(pos => (pos - averageCameraPosition).sqrMagnitude).Max());
        }

        debug.text = "Tracking: " + n
                     + ", Trackers: " + string.Join(", ", vuMarkManager.GetActiveBehaviours()
                                                    .Select(marker => GetTrackerFromTarget(marker.VuMarkTarget))
                                                    .Where(tracker => tracker != null)
                                                    .Select(tracker => string.Format("#{0}::{1}", tracker.id, tracker.isRegistered ? "R" : "?")))
                     + "\nAccuracy: " + (trackingAccuracy * 100).ToString("0") + " cm";

        if (hasTracking)
        {
            ProcessUnregisteredTrackers();
        }

        if (onlyWithTrackingTarget != null && onlyWithTrackingTarget.activeSelf != hasTracking)
        {
            onlyWithTrackingTarget.SetActive(hasTracking);
        }

        // Debug: Reset with keyboard.
        if (Input.GetKeyDown(KeyCode.R))
        {
            ResetTrackers();
        }
    }
Esempio n. 18
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    void UpdateActiveObjects()
    {
        foreach (var bhvr in m_VuMarkManager.GetActiveBehaviours())
        {
            string     vuMarkId = GetVuMarkId(bhvr.VuMarkTarget);
            float      xOffset;
            float      yOffset;
            float      zOffset;
            GameObject associatedObject = FindObjectAndOffsetsForVuMark(vuMarkId, out xOffset, out yOffset, out zOffset);
            if (associatedObject != null)
            {
                associatedObject.SetActive(true);

                // Position
                Vector3 vuMarkPosition;
                if (filterPosition)
                {
                    if (vuMarkPositionFilters.ContainsKey(vuMarkId))
                    {
                        LowPassFilter <Vector3> positionFilter = vuMarkPositionFilters[vuMarkId];
                        vuMarkPosition = positionFilter.Append(bhvr.transform.position);
                    }
                    else
                    {
                        LowPassFilter <Vector3> positionFilter = new LowPassFilter <Vector3>(FILTER_ALPHA, transform.position);
                        vuMarkPositionFilters[vuMarkId] = positionFilter;
                        vuMarkPosition = bhvr.transform.position;
                    }
                }
                else
                {
                    vuMarkPosition = bhvr.transform.position;
                }

                vuMarkPosition.x += xOffset;
                vuMarkPosition.y += yOffset;
                vuMarkPosition.z += zOffset;
                associatedObject.transform.position = vuMarkPosition;

                // Rotation
                if (adjustRotation)
                {
                    Quaternion zInverted = Quaternion.AngleAxis(-180.0f, Vector3.up);

                    if (filterRotation)
                    {
                        if (vuMarkRotationFilters.ContainsKey(vuMarkId))
                        {
                            LowPassFilter <Quaternion> rotationFilter = vuMarkRotationFilters[vuMarkId];
                            associatedObject.transform.rotation = rotationFilter.Append(bhvr.transform.rotation);
                        }
                        else
                        {
                            LowPassFilter <Quaternion> rotationFilter = new LowPassFilter <Quaternion>(FILTER_ALPHA, bhvr.transform.rotation);
                            vuMarkRotationFilters[vuMarkId]     = rotationFilter;
                            associatedObject.transform.rotation = bhvr.transform.rotation;
                        }
                    }
                    else
                    {
                        associatedObject.transform.rotation = bhvr.transform.rotation;// * zInverted; Don't seem to want this
                    }
                }
            }
            else
            {
                Debug.Log("ERROR: Can't find object for VuMark: " + vuMarkId);
            }
        }
    }