Esempio n. 1
0
 protected override void CameraDraw()
 {
     shiftingOriginMap = mapObject.GetComponent <VtsMapShiftingOrigin>();
     conv = Math.Mul44x44(Math.Mul44x44(VtsUtil.U2V44(mapTrans.localToWorldMatrix), VtsUtil.U2V44(VtsUtil.SwapYZ)), Math.Inverse44(draws.camera.view));
     UpdateOpaqueDraws();
     UpdateTransparentDraws();
 }
    private void UpdateParts()
    {
        double[] conv = Math.Mul44x44(Math.Mul44x44(VtsUtil.U2V44(mapTrans.localToWorldMatrix), VtsUtil.U2V44(VtsUtil.SwapYZ)), Math.Inverse44(draws.camera.view));

        Dictionary<VtsMesh, DrawTask> tasksByMesh = new Dictionary<VtsMesh, DrawTask>();
        foreach (DrawTask t in draws.colliders)
        {
            VtsMesh k = t.mesh as VtsMesh;
            if (!tasksByMesh.ContainsKey(k))
                tasksByMesh.Add(k, t);
        }

        HashSet<VtsMesh> partsToRemove = new HashSet<VtsMesh>(partsCache.Keys);

        foreach (KeyValuePair<VtsMesh, DrawTask> tbm in tasksByMesh)
        {
            if (!partsCache.ContainsKey(tbm.Key))
            {
                GameObject o = Instantiate(colliderPrefab);
                partsCache.Add(tbm.Key, o);
                UnityEngine.Mesh msh = (tbm.Value.mesh as VtsMesh).Get();
                o.GetComponent<MeshCollider>().sharedMesh = msh;
                VtsUtil.Matrix2Transform(o.transform, VtsUtil.V2U44(Math.Mul44x44(conv, System.Array.ConvertAll(tbm.Value.data.mv, System.Convert.ToDouble))));
            }
            partsToRemove.Remove(tbm.Key);
        }

        foreach (VtsMesh m in partsToRemove)
        {
            Destroy(partsCache[m]);
            partsCache.Remove(m);
        }
    }
    private void Update()
    {
        // draw current frame
        draws.Load(vmap, vcam);
        CameraDraw();
        UpdateBackground();

        // prepare for next frame
        vcam.SetViewportSize((uint)ucam.pixelWidth, (uint)ucam.pixelHeight);
        double[] Mu = Math.Mul44x44(VtsUtil.U2V44(mapTrans.localToWorldMatrix), VtsUtil.U2V44(VtsUtil.SwapYZ));
        if (controlTransformation == VtsDataControl.Vts)
        {
            double[] view = vcam.GetView();
            VtsUtil.Matrix2Transform(camTrans, VtsUtil.V2U44(Math.Mul44x44(Math.Inverse44(Math.Mul44x44(view, Mu)), VtsUtil.U2V44(VtsUtil.InvertZ))));
        }
        else
        {
            double[] view = Math.Mul44x44(VtsUtil.U2V44(ucam.worldToCameraMatrix), Mu);
            vcam.SetView(view);
        }
        if (controlNearFar == VtsDataControl.Vts)
        {
            double n, f;
            vcam.SuggestedNearFar(out n, out f);
            ucam.nearClipPlane = (float)n;
            ucam.farClipPlane  = (float)f;
        }
        vcam.SetProj(ucam.fieldOfView, ucam.nearClipPlane, ucam.farClipPlane);

        // statistics
        Statistics = vcam.GetStatistics();
    }
 protected override void CameraDraw()
 {
     shiftingOriginMap = mapObject.GetComponent <VtsMapShiftingOrigin>();
     conv = Math.Mul44x44(Math.Mul44x44(VtsUtil.U2V44(mapTrans.localToWorldMatrix), VtsUtil.U2V44(VtsUtil.SwapYZ)), Math.Inverse44(draws.camera.view));
     UpdateSurfacesCache(opaquePrefab, draws.opaque, opaquePartsCache);
     UpdateSurfacesCache(transparentPrefab, draws.transparent, transparentPartsCache);
     originHasShifted = false;
 }
    private void CamOverrideView(ref double[] values)
    {
        double[] Mu = Math.Mul44x44(VtsUtil.U2V44(mapTrans.localToWorldMatrix), VtsUtil.U2V44(VtsUtil.SwapYZ));
        // view matrix
        switch (controlTransformation)
        {
        case VtsDataControl.Vts:
            VtsUtil.Matrix2Transform(camTrans, VtsUtil.V2U44(Math.Mul44x44(Math.Inverse44(Math.Mul44x44(values, Mu)), VtsUtil.U2V44(VtsUtil.InvertZ))));
            break;

        case VtsDataControl.Unity:
            values = Math.Mul44x44(VtsUtil.U2V44(cam.worldToCameraMatrix), Mu);
            break;
        }
    }
 private void CollOverrideCenter(ref double[] values)
 {
     values = VtsUtil.U2V3(probTrans.position);
     { // convert from unity world to (local) vts physical
         double[] point4 = new double[4] {
             values[0], values[1], values[2], 1
         };
         point4    = Math.Mul44x4(VtsUtil.U2V44(mapTrans.worldToLocalMatrix), point4);
         values[0] = point4[0]; values[1] = point4[1]; values[2] = point4[2];
     }
     { // swap YZ
         double tmp = values[1];
         values[1] = values[2];
         values[2] = tmp;
     }
 }
 public double[] VtsNavigationToUnity(double[] point)
 {
     Util.CheckArray(point, 3);
     point = map.Convert(point, Srs.Navigation, Srs.Physical);
     { // swap YZ
         double tmp = point[1];
         point[1] = point[2];
         point[2] = tmp;
     }
     { // convert from (local) vts physical to unity world
         double[] point4 = new double[4] {
             point[0], point[1], point[2], 1
         };
         point4   = Math.Mul44x4(VtsUtil.U2V44(transform.localToWorldMatrix), point4);
         point[0] = point4[0]; point[1] = point4[1]; point[2] = point4[2];
     }
     return(point);
 }
 public double[] UnityToVtsNavigation(double[] point)
 {
     Util.CheckArray(point, 3);
     { // convert from unity world to (local) vts physical
         double[] point4 = new double[4] {
             point[0], point[1], point[2], 1
         };
         point4   = Math.Mul44x4(VtsUtil.U2V44(transform.worldToLocalMatrix), point4);
         point[0] = point4[0]; point[1] = point4[1]; point[2] = point4[2];
     }
     { // swap YZ
         double tmp = point[1];
         point[1] = point[2];
         point[2] = tmp;
     }
     point = map.Convert(point, Srs.Physical, Srs.Navigation);
     return(point);
 }
    private void FixedUpdate()
    {
        // update current colliders
        draws.Load(vmap, vcam);
        UpdateParts();

        // prepare for next frame
        vcam.SetViewportSize(1, 1);
        double[] Mu = Math.Mul44x44(VtsUtil.U2V44(mapTrans.localToWorldMatrix), VtsUtil.U2V44(VtsUtil.SwapYZ));
        double[] view = Math.Mul44x44(VtsUtil.U2V44(probTrans.localToWorldMatrix.inverse), Mu);
        vcam.SetView(view);

        // enforce fixed traversal mode
        {
            StringBuilder builder = new StringBuilder();
            builder.Append("{ \"fixedTraversalDistance\":").Append(collidersDistance).Append(", \"fixedTraversalLod\":").Append(collidersLod).Append(", \"traverseModeSurfaces\":4, \"traverseModeGeodata\":0 }");
            vcam.SetOptions(builder.ToString());
        }

        // statistics
        Statistics = vcam.GetStatistics();
    }
Esempio n. 10
0
    protected override void CameraUpdate()
    {
        double[] conv = Math.Mul44x44(Math.Mul44x44(VtsUtil.U2V44(mapTrans.localToWorldMatrix), VtsUtil.U2V44(VtsUtil.SwapYZ)), Math.Inverse44(draws.camera.view));

        Dictionary <VtsMesh, List <DrawTask> > tasksByMesh = new Dictionary <VtsMesh, List <DrawTask> >();

        foreach (DrawTask t in draws.opaque)
        {
            VtsMesh k = t.mesh as VtsMesh;
            if (!tasksByMesh.ContainsKey(k))
            {
                tasksByMesh.Add(k, new List <DrawTask>());
            }
            tasksByMesh[k].Add(t);
        }

        HashSet <VtsMesh> partsToRemove = new HashSet <VtsMesh>(partsCache.Keys);

        foreach (KeyValuePair <VtsMesh, List <DrawTask> > tbm in tasksByMesh)
        {
            if (!partsCache.ContainsKey(tbm.Key))
            {
                partsCache.Add(tbm.Key, new List <GameObject>(tbm.Value.Count));
            }
            UpdateParts(tbm.Value, partsCache[tbm.Key], conv);
            partsToRemove.Remove(tbm.Key);
        }

        foreach (VtsMesh m in partsToRemove)
        {
            foreach (GameObject o in partsCache[m])
            {
                Destroy(o);
            }
            partsCache.Remove(m);
        }
    }
Esempio n. 11
0
 protected override void CameraDraw()
 {
     conv = Math.Mul44x44(Math.Mul44x44(VtsUtil.U2V44(mapTrans.localToWorldMatrix), VtsUtil.U2V44(VtsUtil.SwapYZ)), Math.Inverse44(draws.camera.view));
     UpdateOpaqueDraws();
     UpdateTransparentDraws();
 }