private void Awake() { VtsLog.Init(); VtsResources.Init(); Debug.Assert(map == null); map = new Map(CreateConfig); map.EventLoadTexture += VtsResources.LoadTexture; map.EventLoadMesh += VtsResources.LoadMesh; dataThread = new Thread(new ThreadStart(DataEntry)); dataThread.Start(); map.RenderInitialize(); }
void Awake() { VtsLog.Dummy(); Debug.Assert(map == null); map = new Map(CreateConfig); map.EventLoadTexture += VtsResources.LoadTexture; map.EventLoadMesh += VtsResources.LoadMesh; dataThread = new Thread(new ThreadStart(DataEntry)); dataThread.Start(); map.RenderInitialize(); map.SetMapConfigPath(ConfigUrl, AuthUrl); if (RunConfig.Length > 0) { map.SetOptions(RunConfig); } }
private void Awake() { VtsLog.Init(); VtsResources.Init(); Debug.Assert(map == null); if (VtsAtmosphere) { Shader.EnableKeyword("VTS_ATMOSPHERE"); } else { Shader.DisableKeyword("VTS_ATMOSPHERE"); } map = new Map(CreateConfig); map.EventLoadTexture += VtsResources.LoadTexture; map.EventLoadMesh += VtsResources.LoadMesh; dataThread = new Thread(new ThreadStart(DataEntry)); dataThread.Start(); }