public SolverState GetWithModification(VoxelVisualComponent component, VoxelVisualOption option)
        {
            Dictionary <VoxelVisualComponent, VoxelVisualOption> newState = new Dictionary <VoxelVisualComponent, VoxelVisualOption>(state);

            newState.Add(component, option);
            return(new SolverState(newState));
        }
 private void UpdateVoxel(VoxelCell targetCell)
 {
     foreach (VoxelVisualComponent component in targetCell.Visuals.Components)
     {
         VoxelDesignation  designation = component.GetCurrentDesignation();
         VoxelVisualOption option      = optionsSource.GetOptions(designation).First();
         component.Contents = option;
         UpdateDebugObject(component);
     }
 }
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 internal bool IsValid(VoxelVisualOption myChoice, VoxelVisualOption theirChoice)
 {
     return(comparisonFunction(myChoice, theirChoice));
 }
 public bool GetIsPotentiallyValid(VoxelVisualComponent component, VoxelVisualOption option)
 {
     //TODO: figure out validity checking for components
     throw new NotImplementedException();
 }
 private static bool ConnectsBack(VoxelVisualOption source, VoxelVisualOption neighbor)
 {
     return(source.Connections.Back == neighbor.Connections.Forward);
 }
 private static bool ConnectsRight(VoxelVisualOption source, VoxelVisualOption neighbor)
 {
     return(source.Connections.Right == neighbor.Connections.Left);
 }
 private static bool ConnectsDown(VoxelVisualOption source, VoxelVisualOption neighbor)
 {
     return(source.Connections.Down == neighbor.Connections.Up);
 }