Esempio n. 1
0
    void Update()
    {
        //Swap frames, so we update everything at 30 FPS, for descrete voxel space it still nice.
        //And we have a massive perfomance boost.
        frame = !frame;


        if (frame)
        {
            //Begin draw.
            voxelRender.BeginDraw();
            //Draw random boxes to static layer.
            //Random position.
            int x = Random.Range(0, voxelRender.Width);
            int y = 0;
            int z = Random.Range(0, voxelRender.Width);
            //Random size.
            int width  = Random.Range(1, 10);
            int height = Random.Range(1, 64);
            int depth  = Random.Range(1, 10);
            //Random color from palette.
            byte color = (byte)Random.Range(1, 255);
            //And put it to static layer.
            voxelRender.DrawBox(x, y, z, width, height, depth, color, Layer.Static);
            //End draw, it starts a multithreading geometry building.
            voxelRender.EndDraw();
        }
        else
        {
            //Wait geometry.
            voxelRender.WaitGeometry();
        }
    }
Esempio n. 2
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    // Use this for initialization
    void Start()
    {
        //Creat new VoxelRender
        voxelRender = new VoxelRender(128, 128, 64, 2, 2);
        //Fill VoxelRender palette with random colors
        voxelRender.GenerateRandomPalette();

        //Create random cubes as level.
        for (int cube = 0; cube < 128; cube++)
        {
            voxelRender.DrawBox(Random.Range(0, 128 * 2), 0, Random.Range(0, 128 * 2), Random.Range(8, 32), Random.Range(4, 24), Random.Range(8, 32), (byte)Random.Range(1, 254), Layer.Static);
        }
    }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        //Creat new VoxelRender with 192x192x64 resolution.
        voxelRender = new VoxelRender(192, 192, 64);
        //Fill VoxelRender palette with random colors.
        voxelRender.GenerateRandomPalette();

        //Create Ground
        byte color = 106;

        for (int x = 0; x < 16; x++)
        {
            for (int z = 0; z < 16; z++)
            {
                voxelRender.DrawBox(x * 12, 0, z * 12, 12, 4, 12, (byte)(color + 8 * ((x + z) % 2)), Layer.Static);
            }
        }
    }