Esempio n. 1
0
    public void OnDrop(Vector3 sprayDirection)
    {
        if (m_Owner != null && m_Owner.CompareTag("Player"))
        {
            GameController.Main.CreateWorldspaceText("-" + m_DisplayName, m_Owner.transform.position, Color.red);
        }

        VoxelModel model = GetComponentInChildren <VoxelModel>();

        if (model != null)
        {
            model.CreateDebris(sprayDirection);
        }

        Destroy(gameObject);
    }
Esempio n. 2
0
    public void OnDamaged(GameObject source)
    {
        Vector3 sprayDirection = source.transform.forward;
        bool    isDead         = false;

        // No weapons remaining
        if (m_LeftHandWeapon == null && m_RightHandWeapon == null)
        {
            VoxelModel model = GetComponentInChildren <VoxelModel>();
            if (model != null)
            {
                Vector3 direction = transform.position - source.transform.position;
                model.CreateDebris(direction);
            }

            isDead = true;
            Destroy(gameObject);
        }
        // Only 1 weapon in right hand
        else if (m_LeftHandWeapon == null)
        {
            DropWeapon(m_RightHandWeapon, sprayDirection);
        }
        // Only 1 weapon in left hand
        else if (m_RightHandWeapon == null)
        {
            DropWeapon(m_LeftHandWeapon, sprayDirection);
        }
        // Both weapons, so pick at random
        else
        {
            int rand = Random.Range(0, 2);

            if (rand == 0)
            {
                DropWeapon(m_RightHandWeapon, sprayDirection);
            }
            else
            {
                DropWeapon(m_LeftHandWeapon, sprayDirection);
            }
        }

        GameController.Main.OnCharacterDamage(this, isDead);
    }