private void TriangulateCase14(int i, Voxel a, Voxel b, Voxel c, Voxel d) { Vector2 n1 = a.xNormal; Vector2 n2 = a.yNormal; if (IsSharpFeature(n1, n2)) { Vector2 point = ComputeIntersection(a.XEdgePoint, n1, a.YEdgePoint, n2); if (IsInsideCell(point, a, d)) { surface.AddHexagonBCD(i, point); wall.AddABAC(i, point); return; } } surface.AddPentagonBCD(i); wall.AddABAC(i); }
public void FillBCD(VoxelCell cell, FeaturePoint f) { if (f.exists) { surface.AddHexagonBCD(cell.i, f.position); if (!cell.a.Filled) { wall.AddABAC(cell.i, f.position); } } else { surface.AddPentagonBCD(cell.i); if (!cell.a.Filled) { wall.AddABAC(cell.i); } } }