public void ClientRead(IReadMessage incMsg) { ServerName = incMsg.ReadString(); ServerMessageText = incMsg.ReadString(); MaxPlayers = incMsg.ReadByte(); HasPassword = incMsg.ReadBoolean(); IsPublic = incMsg.ReadBoolean(); incMsg.ReadPadBits(); TickRate = incMsg.ReadRangedInteger(1, 60); GameMain.NetworkMember.TickRate = TickRate; ReadExtraCargo(incMsg); Voting.ClientRead(incMsg); bool isAdmin = incMsg.ReadBoolean(); incMsg.ReadPadBits(); if (isAdmin) { ClientAdminRead(incMsg); } }