//Channels kopiert von MH-360! // 1. Pan // 2. PanFine // 3. Tilt // 4. Tilt Fine // 5. Pan/Tilt Speed // 6. Special // 7. Dimmer // 8. Strobe // 9. Red // 10. Green // 11. Blue // 12. Colour / Chase / Fade // 13. Chase / Fade Speed // Channel immer minus 1 da hier alles bei 0 Startet!!!!!!!!!!!!!!!! private void Start() { myBeam = thisObject.GetComponent <VolumetricLightBeam>(); rotSpeed = 100f; myBeam.noiseMode = VLB.NoiseMode.WorldSpace; myBeam.noiseIntensity = 0.75f; myBeam.noiseScaleUseGlobal = false; myBeam.noiseScaleLocal = 0.6f * Random.value; myBeam.fallOffStart = 11f; myBeam.fallOffEnd = myBeam.fallOffStart * 1.2f; myBeam.spotAngle = 32f; }
public override IEnumerator Behavior() { if (l == null) { l = GetComponent <Light>(); } if (l == null) { Debug.Log("We must have a light attached to the field of this script"); yield break; } if (settingType == SettingType.VoluLight) { VolumetricLightBeam vlb = l.GetComponent <VolumetricLightBeam>(); if (vlb) { if (!vlb.trackChangesDuringPlaytime) { vlb.trackChangesDuringPlaytime = true; } } } if (toOn) { TurnOn(); } else { TurnOff(); } if (wait) { yield return(new WaitForSeconds(dur)); } }