// Use this for initialization
    void Start()
    {
        once = false;
        dc = dcObject.GetComponent<DestroyControls> ();
        ca = cameraAniObject.GetComponent<CameraAnimation> ();
        ch = chatHandlerObject.GetComponent<ChatHandler> ();
        vui = volumeUiObject.GetComponent<VolumeUI> ();

        introString = introLinesFile.text;
        char[] delimitingChars = {'\n'};
        introLines = introString.Split (delimitingChars);
    }
 void Start()
 {
     peh = primaryEventHandlerObj.GetComponent<PrimaryEventHandler> ();
     vui = volumeUiObject.GetComponent<VolumeUI> ();
     pv = player.GetComponent<PlayerVolume> ();
     psfx = player.GetComponent<PlayerSoundFX> ();
     overLocked = false;
     onUIExit = false;
 }