/// <summary>
        /// Sets the normalized (Range 0-1) volume value for given volume group
        /// </summary>
        public void SetGroupVolume(VolumeGroup volumeGroup, float normalizedVolume)
        {
            bool volumeSet = audioMixer.SetFloat(volumeGroup.ToString(), NormalizedToMixerValue(normalizedVolume));

            if (volumeSet)
            {
                switch (volumeGroup)
                {
                case VolumeGroup.Master:
                    masterVolume = normalizedVolume;
                    break;

                case VolumeGroup.Music:
                    musicVolume = normalizedVolume;
                    break;

                case VolumeGroup.SFX:
                    sfxVolume = normalizedVolume;
                    break;
                }
            }
            else
            {
                Debug.LogError("The AudioMixer parameter was not found");
            }
        }
 public float GetGroupVolume(VolumeGroup volumeGroup)
 {
     if (audioMixer.GetFloat(volumeGroup.ToString(), out float rawVolume))
     {
         return(MixerValueToNormalized(rawVolume));
     }
     else
     {
         Debug.LogError("The AudioMixer parameter was not found");
         return(0f);
     }
 }