public void ShouldOnlyClaimWhatsAvailable()
        {
            Sequence dependentSequence = new Sequence();

            Sequence[] dependentSequences = { dependentSequence };

            for (int j = 0; j < 1000; j++)
            {
                int                 numThreads    = BufferSize * 2;
                IClaimStrategy      claimStrategy = new MultiThreadedClaimStrategy(BufferSize);
                Volatile4.LongArray claimed       = new Volatile4.LongArray(numThreads);
                Barrier             barrier       = new Barrier(numThreads);
                Thread[]            ts            = new Thread[numThreads];

                for (int i = 0; i < numThreads; i++)
                {
                    ts[i] = new Thread(() =>
                    {
                        try
                        {
                            barrier.SignalAndWait();
                            long next = claimStrategy.CheckAndIncrement(1, 1, dependentSequences);
                            claimed.AtomicIncrementAndGet((int)next);
                        }
                        catch (Exception e)
                        {
                        }
                    });
                }

                foreach (Thread t in ts)
                {
                    t.Start();
                }

                foreach (Thread t in ts)
                {
                    t.Join();
                }

                for (int i = 0; i < BufferSize; i++)
                {
                    Assert.AreEqual(1L, claimed.ReadFullFence(i), "j = " + j + ", i = " + i);
                }

                for (int i = BufferSize; i < numThreads; i++)
                {
                    Assert.AreEqual(0L, claimed.ReadFullFence(i), "j = " + j + ", i = " + i);
                }
            }
        }
Esempio n. 2
0
        ///<summary>
        /// Serialise publishers in sequence and set cursor to latest available sequence.
        ///</summary>
        ///<param name="sequence">sequence to be applied</param>
        ///<param name="cursor">cursor to serialise against.</param>
        ///<param name="batchSize">batchSize of the sequence.</param>
        public override void SerialisePublishing(long sequence, Sequence cursor, long batchSize)
        {
            var spinWait = default(SpinWait);

            while (sequence - cursor.Value > _pendingPublication.Length)
            {
                spinWait.SpinOnce();
            }

            long expectedSequence = sequence - batchSize;

            for (long pendingSequence = expectedSequence + 1; pendingSequence <= sequence; pendingSequence++)
            {
                _pendingPublication.WriteCompilerOnlyFence((int)pendingSequence & _pendingMask, pendingSequence);
            }
            _pendingPublication.WriteFullFence((int)sequence & _pendingMask, sequence);

            long cursorSequence = cursor.Value;

            if (cursorSequence >= sequence)
            {
                return;
            }
            expectedSequence = Math.Max(expectedSequence, cursorSequence);
            long nextSequence = expectedSequence + 1;

            while (cursor.CompareAndSet(expectedSequence, nextSequence))
            {
                expectedSequence = nextSequence;
                nextSequence++;
                if (_pendingPublication.ReadFullFence((int)nextSequence & _pendingMask) != nextSequence)
                {
                    break;
                }
            }
        }
 public void ReadFullFenceReturnsInitialValue()
 {
     Assert.AreEqual(InitialValue, _volatile.ReadFullFence(0));
 }
 public void ShouldOnlyClaimWhatsAvailable()
 {
     Sequence dependentSequence = new Sequence();
     Sequence[] dependentSequences = { dependentSequence };
 
     for (int j = 0; j < 1000; j++)
     {
         int numThreads = BufferSize * 2;
         IClaimStrategy claimStrategy = new MultiThreadedClaimStrategy(BufferSize);
         Volatile4.LongArray claimed = new Volatile4.LongArray(numThreads);
         Barrier barrier = new Barrier(numThreads);
         Thread[] ts = new Thread[numThreads];
     
         for (int i = 0; i < numThreads; i++)
         {
             ts[i] = new Thread(() =>
                 {
                     try
                     {
                         barrier.SignalAndWait();
                         long next = claimStrategy.CheckAndIncrement(1, 1, dependentSequences);
                         claimed.AtomicIncrementAndGet((int) next);
                     }
                     catch (Exception e)
                     {                                
                     }
                 });
         }
     
         foreach (Thread t in ts)
         {
             t.Start();
         }
     
         foreach (Thread t in ts)
         {
             t.Join();
         }
     
         for (int i = 0; i < BufferSize; i++)
         {
             Assert.AreEqual(1L, claimed.ReadFullFence(i), "j = " + j + ", i = " + i);
         }
     
         for (int i = BufferSize; i < numThreads; i++)
         {
             Assert.AreEqual(0L, claimed.ReadFullFence(i), "j = " + j + ", i = " + i);
         }
     }
 }