/// <summary> /// Starts the speaking sound. /// </summary> /// <param name="speaker">0 - low<para/>1 - medium<para/>2 - high;</param> /// <param name="s">The dialogue that is being spoken</param> public static void StartVoice(int speaker, string s) { StopVoice(); if (instance != null) { instance.voiceRoutine = instance.StartCoroutine(instance.VoiceRoutine(speaker, s)); } else { Debug.LogError("There is no Voices prefab in the scene!"); } }