Esempio n. 1
0
        /// <summary>
        /// Write the status of the voice to the given user output.
        /// </summary>
        /// <param name="outStatus">The given user output.</param>
        /// <param name="parameter">The user parameter.</param>
        /// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
        public void WriteOutStatus(ref VoiceOutStatus outStatus, ref VoiceInParameter parameter, Memory <VoiceUpdateState>[] voiceUpdateStates)
        {
#if DEBUG
            // Sanity check in debug mode of the internal state
            if (!parameter.IsNew && !IsNew)
            {
                for (int i = 1; i < ChannelsCount; i++)
                {
                    ref VoiceUpdateState stateA = ref voiceUpdateStates[i - 1].Span[0];
                    ref VoiceUpdateState stateB = ref voiceUpdateStates[i].Span[0];

                    Debug.Assert(stateA.WaveBufferConsumed == stateB.WaveBufferConsumed);
                    Debug.Assert(stateA.PlayedSampleCount == stateB.PlayedSampleCount);
                    Debug.Assert(stateA.Offset == stateB.Offset);
                    Debug.Assert(stateA.WaveBufferIndex == stateB.WaveBufferIndex);
                    Debug.Assert(stateA.Fraction == stateB.Fraction);
                    Debug.Assert(stateA.IsWaveBufferValid.SequenceEqual(stateB.IsWaveBufferValid));
                }
Esempio n. 2
0
        public void Process(CommandList context)
        {
            for (int i = 0; i < MixBufferCount; i++)
            {
                ReadOnlySpan <float> inputBuffer  = context.GetBuffer(InputBufferIndices[i]);
                Span <float>         outputBuffer = context.GetBuffer(OutputBufferIndices[i]);

                float volume0 = Volume0[i];
                float volume1 = Volume1[i];

                ref VoiceUpdateState state = ref State.Span[0];

                if (volume0 != 0 || volume1 != 0)
                {
                    state.LastSamples[i] = ProcessMixRampGrouped(outputBuffer, inputBuffer, volume0, volume1, (int)context.SampleCount);
                }
                else
                {
                    state.LastSamples[i] = 0;
                }
            }