Esempio n. 1
0
        private void ClearImage_Paint(object sender, PaintEventArgs e)
        {
            System.Drawing.Imaging.BitmapData bitmapData = _Bitmap.LockBits(new Rectangle(0, 0, _Bitmap.Width, _Bitmap.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            _Queue.Submit(new VkSubmitInfo[]
            {
                new VkSubmitInfo()
                {
                    commandBuffers = new VkCommandBuffer[] { _CommandBuffer }
                }
            }, _Fence);

            if (_Fence.WaitForFence(1000))
            {
                // If the submission completed we copy the image data into the bitmap data
                Copy(bitmapData.Scan0, _ImagePtr, (int)_Image.MemoryRequirements.size);
            }
            _Bitmap.UnlockBits(bitmapData);
            e.Graphics.DrawImage(_Bitmap, new Rectangle(0, 0, Width, Height));
        }
Esempio n. 2
0
        private void Triangle_Paint(object sender, PaintEventArgs e)
        {
            System.Drawing.Imaging.BitmapData bitmapData = _Bitmap.LockBits(new Rectangle(0, 0, _Bitmap.Width, _Bitmap.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            _Queue.Submit(new VkSubmitInfo[]
            {
                new VkSubmitInfo()
                {
                    commandBuffers = new VkCommandBuffer[] { _CommandBuffer }
                }
            }, _Fence);

            if (_Fence.WaitForFence(1000))
            {
                // If the submission completed we copy the image data into the bitmap data
                _Framebuffer.BlitFramebufferToPointer(_Queue, bitmapData.Scan0);
            }
            else
            {
                this.Invalidate();
            }
            _Bitmap.UnlockBits(bitmapData);
            e.Graphics.DrawImage(_Bitmap, new Rectangle(0, 0, Width, Height));
        }