Esempio n. 1
0
        public override void Run(Frame frame, CommandBuffer cmd)
        {
            Vk vk = renderer.Vk;

            Pipelines.Pipeline sPipeline = Pipelines.Pipeline.GetPipeline(stencilPipeline, renderer);
            sPipeline.Bind(cmd);

            DescriptorSet descriptorSet = frame.DescriptorSetManager.GetDescriptorSet();

            renderer.Shader.SetUniforms(frame, descriptorSet, uniformOffset, 0);
            vk.CmdBindDescriptorSets(cmd, PipelineBindPoint.Graphics, renderer.Shader.PipelineLayout, 0, 1, descriptorSet, 0, 0);
            foreach (Path path in paths)
            {
                vk.CmdDraw(cmd, path.FillCount, 1, path.FillOffset, 0);
            }

            descriptorSet = frame.DescriptorSetManager.GetDescriptorSet();
            renderer.Shader.SetUniforms(frame, descriptorSet, uniformOffset + renderer.Shader.FragSize, image);
            vk.CmdBindDescriptorSets(cmd, PipelineBindPoint.Graphics, renderer.Shader.PipelineLayout, 0, 1, descriptorSet, 0, 0);

            if (renderer.EdgeAntiAlias)
            {
                Pipelines.Pipeline aaPipeline = Pipelines.Pipeline.GetPipeline(antiAliasPipeline, renderer);
                aaPipeline.Bind(cmd);
                foreach (Path path in paths)
                {
                    vk.CmdDraw(cmd, path.StrokeCount, 1, path.StrokeOffset, 0);
                }
            }

            Pipelines.Pipeline fPipeline = Pipelines.Pipeline.GetPipeline(renderPipeline, renderer);
            fPipeline.Bind(cmd);

            vk.CmdDraw(cmd, triangleCount, 1, triangleOffset, 0);
        }
Esempio n. 2
0
        public override void Run(Frame frame, CommandBuffer cmd)
        {
            Vk vk = renderer.Vk;

            Pipelines.Pipeline pipeline = Pipelines.Pipeline.GetPipeline(renderPipeline, renderer);
            pipeline.Bind(cmd);

            DescriptorSet descriptorSet = frame.DescriptorSetManager.GetDescriptorSet();

            renderer.Shader.SetUniforms(frame, descriptorSet, uniformOffset, image);
            vk.CmdBindDescriptorSets(cmd, PipelineBindPoint.Graphics, renderer.Shader.PipelineLayout, 0, 1, descriptorSet, 0, 0);

            vk.CmdDraw(cmd, triangleCount, 1, triangleOffset, 0);
        }
 public void Bind(CommandBuffer commandBuffer, PipelineBindPoint pipelineBindPoint, int frame)
 {
     _vk.CmdBindDescriptorSets(commandBuffer, pipelineBindPoint, _pipelineLayout, 0, 1, _descriptorSets[frame].DescriptorSet, 0, null);
 }
Esempio n. 4
0
        public unsafe void Run(int currentFrameIndex, int imageIndex, Semaphore waitSemaphore, Semaphore signalSemaphore, Fence signal)
        {
            var bufferInfo = new DescriptorBufferInfo(_commandBuffers[currentFrameIndex], 0,
                                                      (ulong)(sizeof(uint) * _commandBufferCapacities[currentFrameIndex]));

            _vk.UpdateDescriptorSets(_device, 1,
                                     new WriteDescriptorSet(dstSet: _targetDescriptorSets[currentFrameIndex], dstBinding: 1, dstArrayElement: 0,
                                                            descriptorCount: 1, descriptorType: DescriptorType.StorageBuffer, pBufferInfo: &bufferInfo), 0,
                                     null);


            var currentFrame = _frames[currentFrameIndex];

            _vk.ResetCommandPool(_device, currentFrame.CommandPool, 0).ThrowCode();
            _vk.AllocateCommandBuffers(_device,
                                       new CommandBufferAllocateInfo(commandPool: currentFrame.CommandPool, level: CommandBufferLevel.Primary,
                                                                     commandBufferCount: 1), out var commandBuffer).ThrowCode();

            Name(ObjectType.CommandBuffer, (ulong)commandBuffer.Handle, $"Command Buffer Frame {currentFrameIndex}");

            var renderContext = new RenderContext(_targetImageViews[imageIndex],
                                                  _targetSize, currentFrameIndex);

            _vk.BeginCommandBuffer(commandBuffer,
                                   new CommandBufferBeginInfo(flags: CommandBufferUsageFlags.CommandBufferUsageOneTimeSubmitBit))
            .ThrowCode();

            // var memoryBarrier = new ImageMemoryBarrier2KHR(srcStageMask: PipelineStageFlags2KHR.PipelineStage2TopOfPipeBitKhr,
            //     srcAccessMask: AccessFlags2KHR.Access2NoneKhr, dstStageMask: PipelineStageFlags2KHR.PipelineStage2TransferBitKhr,
            //     dstAccessMask: AccessFlags2KHR.Access2TransferWriteBitKhr,
            //     oldLayout: ImageLayout.Undefined, newLayout: ImageLayout.TransferDstOptimal,
            //     srcQueueFamilyIndex: Vk.QueueFamilyIgnored, dstQueueFamilyIndex: Vk.QueueFamilyIgnored,
            //     image: _targetImages.Span[imageIndex], subresourceRange: new ImageSubresourceRange(ImageAspectFlags.ImageAspectColorBit, 0, 1, 0, 1),
            //     sType: StructureType.ImageMemoryBarrier2Khr, pNext: null);
            // _khrSynchronization2.CmdPipelineBarrier2(commandBuffer, new DependencyInfoKHR(imageMemoryBarrierCount: 1,
            //     pImageMemoryBarriers: &memoryBarrier, dependencyFlags: 0, memoryBarrierCount: 0, pMemoryBarriers: null, bufferMemoryBarrierCount: 0, pBufferMemoryBarriers: null));

            _vk.CmdPipelineBarrier(commandBuffer, PipelineStageFlags.PipelineStageTopOfPipeBit,
                                   PipelineStageFlags.PipelineStageTransferBit, 0, 0, null, 0, null, 1,
                                   new ImageMemoryBarrier(srcAccessMask: AccessFlags.AccessNoneKhr,
                                                          dstAccessMask: AccessFlags.AccessTransferWriteBit, oldLayout: ImageLayout.Undefined,
                                                          newLayout: ImageLayout.TransferDstOptimal, srcQueueFamilyIndex: Vk.QueueFamilyIgnored,
                                                          dstQueueFamilyIndex: Vk.QueueFamilyIgnored, image: _targetImages.Span[imageIndex],
                                                          subresourceRange: new ImageSubresourceRange(ImageAspectFlags.ImageAspectColorBit, 0, 1, 0, 1)));

            _vk.CmdClearColorImage(commandBuffer, _targetImages.Span[imageIndex], ImageLayout.TransferDstOptimal,
                                   new ClearColorValue(0f, 0f, 0f, 1f), 1,
                                   new ImageSubresourceRange(ImageAspectFlags.ImageAspectColorBit, 0, 1, 0, 1));

            // var memoryBarrier2 = new ImageMemoryBarrier2KHR(srcStageMask: PipelineStageFlags2KHR.PipelineStage2TransferBitKhr,
            //     srcAccessMask: AccessFlags2KHR.Access2TransferWriteBitKhr, dstStageMask: PipelineStageFlags2KHR.PipelineStage2ComputeShaderBitKhr,
            //     dstAccessMask: AccessFlags2KHR.Access2ShaderReadBitKhr | AccessFlags2KHR.Access2ShaderWriteBitKhr,
            //     oldLayout: ImageLayout.TransferDstOptimal, newLayout: ImageLayout.General,
            //     srcQueueFamilyIndex: Vk.QueueFamilyIgnored, dstQueueFamilyIndex: Vk.QueueFamilyIgnored,
            //     image: _targetImages.Span[imageIndex], subresourceRange: new ImageSubresourceRange(ImageAspectFlags.ImageAspectColorBit, 0, 1, 0, 1));
            // _khrSynchronization2.CmdPipelineBarrier2(commandBuffer, new DependencyInfoKHR(imageMemoryBarrierCount: 1,
            //     pImageMemoryBarriers: &memoryBarrier2));

            _vk.CmdPipelineBarrier(commandBuffer, PipelineStageFlags.PipelineStageTransferBit,
                                   PipelineStageFlags.PipelineStageComputeShaderBit, 0, 0, null, 0, null, 1,
                                   new ImageMemoryBarrier(srcAccessMask: AccessFlags.AccessTransferWriteBit,
                                                          dstAccessMask: AccessFlags.AccessShaderReadBit | AccessFlags.AccessShaderWriteBit, oldLayout: ImageLayout.TransferDstOptimal,
                                                          newLayout: ImageLayout.General, srcQueueFamilyIndex: Vk.QueueFamilyIgnored,
                                                          dstQueueFamilyIndex: Vk.QueueFamilyIgnored, image: _targetImages.Span[imageIndex],
                                                          subresourceRange: new ImageSubresourceRange(ImageAspectFlags.ImageAspectColorBit, 0, 1, 0, 1)));

            Span <uint> pValues = stackalloc uint[]
            {
                _targetSize.X, _targetSize.Y
            };

            _vk.CmdPushConstants(commandBuffer, _pipelineLayout, ShaderStageFlags.ShaderStageComputeBit, 0, (uint)pValues.Length * sizeof(uint), pValues);
            _vk.CmdBindDescriptorSets(commandBuffer, PipelineBindPoint.Compute, _pipelineLayout, 0, 1,
                                      _targetDescriptorSets[imageIndex], 0, null);
            _computeShader.Record(renderContext, commandBuffer);

            // var memoryBarrier3 = new ImageMemoryBarrier2KHR(srcStageMask: PipelineStageFlags2KHR.PipelineStage2ComputeShaderBitKhr,
            //      srcAccessMask: AccessFlags2KHR.Access2ShaderReadBitKhr | AccessFlags2KHR.Access2ShaderWriteBitKhr, dstStageMask: PipelineStageFlags2KHR.PipelineStage2BottomOfPipeBitKhr,
            //      dstAccessMask: AccessFlags2KHR.Access2NoneKhr,
            //      oldLayout: ImageLayout.General, newLayout: ImageLayout.PresentSrcKhr,
            //      srcQueueFamilyIndex: Vk.QueueFamilyIgnored, dstQueueFamilyIndex: Vk.QueueFamilyIgnored,
            //      image: _targetImages.Span[imageIndex], subresourceRange: new ImageSubresourceRange(ImageAspectFlags.ImageAspectColorBit, 0, 1, 0, 1));
            //  _khrSynchronization2.CmdPipelineBarrier2(commandBuffer, new DependencyInfoKHR(imageMemoryBarrierCount: 1,
            //      pImageMemoryBarriers: &memoryBarrier3));

            _vk.CmdPipelineBarrier(commandBuffer, PipelineStageFlags.PipelineStageComputeShaderBit,
                                   PipelineStageFlags.PipelineStageBottomOfPipeBit, 0, 0, null, 0, null, 1,
                                   new ImageMemoryBarrier(srcAccessMask: AccessFlags.AccessShaderReadBit | AccessFlags.AccessShaderWriteBit,
                                                          dstAccessMask: AccessFlags.AccessNoneKhr, oldLayout: ImageLayout.General,
                                                          newLayout: ImageLayout.PresentSrcKhr, srcQueueFamilyIndex: Vk.QueueFamilyIgnored,
                                                          dstQueueFamilyIndex: Vk.QueueFamilyIgnored, image: _targetImages.Span[imageIndex],
                                                          subresourceRange: new ImageSubresourceRange(ImageAspectFlags.ImageAspectColorBit, 0, 1, 0, 1)));

            _vk.EndCommandBuffer(commandBuffer);

            var waitDstStageMask = PipelineStageFlags.PipelineStageTransferBit;

            _vk.QueueSubmit(Queue, 1,
                            new SubmitInfo(waitSemaphoreCount: 1, pWaitSemaphores: &waitSemaphore, commandBufferCount: 1,
                                           pCommandBuffers: &commandBuffer, signalSemaphoreCount: 1, pSignalSemaphores: &signalSemaphore,
                                           pWaitDstStageMask: &waitDstStageMask), signal).ThrowCode();
        }