Esempio n. 1
0
        private void InternalStart(vx_sdk_config_t config)
        {
            if (_startCount > 0)
            {
                ++_startCount;
                return;
            }

            /// Initialize the VivoxNative module before returning the Client object
#if (UNITY_ANDROID && !UNITY_EDITOR) || __ANDROID__
            // Initialize the VivoxNative module
            AndroidJavaClass  unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
            AndroidJavaObject activity    = unityPlayer.GetStatic <AndroidJavaObject>("currentActivity");
            AndroidJavaObject appContext  = activity.Call <AndroidJavaObject>("getApplicationContext");
            AndroidJavaClass  pluginClass = new AndroidJavaClass("com.vivox.vivoxnative.VivoxNative");
            pluginClass.CallStatic("init", appContext);
#endif
            config.app_id = appId;

            int status = VivoxCoreInstance.Initialize(config);
            if (status != 0)
            {
                throw new VivoxApiException(status);
            }

            MessagePump.Instance.MainLoopRun += InstanceOnMainLoopRun;
            ++_startCount;

            //Start the Unity interop class that will setup the needed message pump
#if UNITY_5_3_OR_NEWER
            VxUnityInterop.Instance.StartVivoxUnity();
#endif
        }
Esempio n. 2
0
        /// <param name="config">Optional: config to set on initialize.</param>
        public void Start(vx_sdk_config_t config = null)
        {
            if (_startCount > 0)
            {
                ++_startCount;
                return;
            }
            config = config == null ? new vx_sdk_config_t() : config;

            config.app_id = appId;

            int status = VivoxCoreInstance.Initialize(config);

            if (status != 0)
            {
                throw new VivoxApiException(status);
            }

            MessagePump.Instance.MainLoopRun += InstanceOnMainLoopRun;

            ++_startCount;
        }