// Update is called once per frame void Update() { //BookCase Swap if (AnimatorCount == 0) { //play the book case animator at the first time enter PlayerMovementScript.canMove = false; StartCoroutine(BookCaseSwap(3.0f)); AnimatorCount++; } //Vita ask to go Private Room else if (AnimatorCount == 1 && bVitaAsk) { //VitaDialogueScript.TriggerDialgue(); dialogue.name = "薇妲"; dialogue.sentences = new string[2]; dialogue.sentences[0] = "姐姐你看書櫃移開了!!!"; dialogue.sentences[1] = "陪我進去嘛 拜託拜託"; CGMoveScript.SetRecTransformX(62.98596f); FindObjectOfType <DialogueManager>().StartDialogue(dialogue, VitaCV); AnimatorCount++; } //Vita finish talking, Rita can move else if (AnimatorCount == 2 && DialogueManager.bFinishDialogue) { ClueScript.SetText("左右移動蘑菇頭,移動莉妲"); ClueScript.FadeIn(); PlayerMovementScript.canMove = true; AnimatorCount++; } //Give move clue else if (AnimatorCount == 3 && Mathf.Abs(Input.GetAxis("Horizontal")) > 0.0f) { ClueScript.FadeOut(); PlayerTriggerScript.TriggerName = "Aisle"; // set player trigger detect object name AnimatorCount++; } //Vita follow Rita if (AnimatorCount >= 4) { VitaMovementScript.FollowObj(); } }
// Update is called once per frame void Update() { //wait for scene transition if (AnimatorCount == 0) { StartCoroutine(AfterSceneTransistion()); PlayerMovementScript.canMove = false; } //player move in scene if (AnimatorCount == 1) { VitaMovementScript.FollowObj(); PlayerTrans.position = PlayerTrans.position + new Vector3(5.0f * Time.deltaTime, 0.0f, 0.0f); PlayerAni.SetFloat("Speed", 1.0f); StartCoroutine(PlayerMoveInScene()); } //player can move and wait to trigger else if (AnimatorCount == 2) { VitaMovementScript.FollowObj(); if (PlayerTriggerScript.bTrigger) //if trigger StoryTrigger { AnimatorCount++; } } //set player's and vita's position else if (AnimatorCount == 3) { PlayerMovementScript.canMove = false; PlayerTrans.position = PlayerTrans.position + new Vector3(TransSpeed * Time.deltaTime, 0.0f, 0.0f); if (VitaTrans.position.x <= -2.35f) { VitaTrans.position = VitaTrans.position + new Vector3(TransSpeed * Time.deltaTime, 0.0f, 0.0f); } if (PlayerTrans.position.x >= 1.29f) { PlayerMovementScript.TurnFace(); PlayerAni.SetFloat("Speed", 0.0f); //stop runing animator AnimatorCount++; } } //start dialogue else if (AnimatorCount == 4) { Dialogue.name = "薇妲"; Dialogue.sentences = new string[2]; Dialogue.sentences[0] = "欸?"; Dialogue.sentences[1] = "這裡是哪裡呀?太酷了吧"; CGMoveScript.SetRecTransformX(62.98596f); FindObjectOfType <DialogueManager>().StartDialogue(Dialogue, VitaCV); AnimatorCount++; } else if (AnimatorCount == 5 && DialogueManager.bFinishDialogue) { Dialogue.name = "莉妲"; Dialogue.sentences = new string[1]; Dialogue.sentences[0] = "是爺爺的密室嗎?"; CGMoveScript.SetRecTransformX(145.7859f); FindObjectOfType <DialogueManager>().StartDialogue(Dialogue, PlayerCV); AnimatorCount++; } else if (AnimatorCount == 6 && DialogueManager.bFinishDialogue) { Dialogue.name = "薇妲"; Dialogue.sentences = new string[1]; CGMoveScript.SetRecTransformX(62.98596f); Dialogue.sentences[0] = "哇啊!我們快來探險!莉妲你看!那是什麼?"; FindObjectOfType <DialogueManager>().StartDialogue(Dialogue, VitaCV); AnimatorCount++; } else if (AnimatorCount == 7 && DialogueManager.bFinishDialogue) { Dialogue.name = "莉妲"; Dialogue.sentences = new string[1]; Dialogue.sentences[0] = "不要亂碰!要是弄壞就糟了"; CGMoveScript.SetRecTransformX(145.7859f); FindObjectOfType <DialogueManager>().StartDialogue(Dialogue, PlayerCV); AnimatorCount++; } else if (AnimatorCount == 8 && DialogueManager.bFinishDialogue) { Dialogue.name = "薇妲"; Dialogue.sentences = new string[1]; Dialogue.sentences[0] = "欸?來不及了"; CGMoveScript.SetRecTransformX(62.98596f); FindObjectOfType <DialogueManager>().StartDialogue(Dialogue, VitaCV); AnimatorCount++; } else if (AnimatorCount == 9 && DialogueManager.bFinishDialogue) { StartCoroutine(WaitToNextAnimate(1.0f)); } //open box + MagicWoundAnimate else if (AnimatorCount == 10) { BoxRenderer.sprite = Box_close; MagicWoundScript.MagicWoundAnimate(); AnimatorCount++; } //wait next animation else if (AnimatorCount == 11 && MagicWoundScript.bfinishShine) { StartCoroutine(WaitToNextAnimate(1.0f)); } //set vita disappear else if (AnimatorCount == 12 && MagicWoundScript.bfinishShine) { Vita.SetActive(false); Dialogue.name = "薇妲"; Dialogue.sentences = new string[1]; Dialogue.sentences[0] = "阿!!!!"; CGMoveScript.SetRecTransformX(62.98596f); FindObjectOfType <DialogueManager>().StartDialogue(Dialogue, VitaCV); AnimatorCount++; } //set Dialogue else if (AnimatorCount == 13 && DialogueManager.bFinishDialogue) { Dialogue.name = "莉妲"; Dialogue.sentences = new string[1]; Dialogue.sentences[0] = "薇妲!!!"; CGMoveScript.SetRecTransformX(145.7859f); FindObjectOfType <DialogueManager>().StartDialogue(Dialogue, PlayerCV); AnimatorCount++; } else if (AnimatorCount == 14 && DialogueManager.bFinishDialogue) { MagicWoundScript.MagicWoundFadeOutShine(); AnimatorCount++; } //wait next animation else if (AnimatorCount == 15 && MagicWoundScript.bfinishFadeOut) { StartCoroutine(WaitToNextAnimate(0.5f)); } //magicWound fallDown set else if (AnimatorCount == 16) { MagicWound.GetComponent <Rigidbody2D>().gravityScale = 1.0f; MagicWound.AddComponent <BoxCollider2D>(); MagicWoundTrans.eulerAngles = new Vector3(0.0f, 0.0f, 53.165f); MagicWoundScript.ChangeShortingLayer("Player"); //stand in front of box AnimatorCount++; } //wait next animation else if (AnimatorCount == 17 && MagicWoundScript.bfinishFadeOut) { StartCoroutine(WaitToNextAnimate(2.0f)); } //set Dialogue else if (AnimatorCount == 18) { //close magicWound collider MagicWound.GetComponent <BoxCollider2D>().isTrigger = true; MagicWound.GetComponent <Rigidbody2D>().gravityScale = 0.0f; Dialogue.name = "莉妲"; Dialogue.sentences = new string[2]; Dialogue.sentences[0] = "薇妲?你去哪了?"; Dialogue.sentences[1] = "別跟我鬧喔!你快點出來!薇妲!"; CGMoveScript.SetRecTransformX(145.7859f); FindObjectOfType <DialogueManager>().StartDialogue(Dialogue, PlayerCV); AnimatorCount++; } else if (AnimatorCount == 19 && DialogueManager.bFinishDialogue) { Dialogue.name = "薇妲"; Dialogue.sentences = new string[1]; Dialogue.sentences[0] = "莉妲!"; CGMoveScript.SetRecTransformX(62.98596f); FindObjectOfType <DialogueManager>().StartDialogue(Dialogue, VitaCV); AnimatorCount++; } else if (AnimatorCount == 20 && DialogueManager.bFinishDialogue) { Dialogue.name = "莉妲"; Dialogue.sentences = new string[1]; Dialogue.sentences[0] = "薇妲?你在哪裡?"; CGMoveScript.SetRecTransformX(145.7859f); FindObjectOfType <DialogueManager>().StartDialogue(Dialogue, PlayerCV); AnimatorCount++; } else if (AnimatorCount == 21 && DialogueManager.bFinishDialogue) { Dialogue.name = "薇妲"; Dialogue.sentences = new string[1]; CGMoveScript.SetRecTransformX(62.98596f); Dialogue.sentences[0] = "這裡!我在這裡"; FindObjectOfType <DialogueManager>().StartDialogue(Dialogue, VitaCV); AnimatorCount++; } else if (AnimatorCount == 22 && DialogueManager.bFinishDialogue) { StartCoroutine(WaitToNextAnimate(1.0f)); VitaSoul.SetActive(true); } //Vita movement else if (AnimatorCount == 23 && !VitaSoulScript.bMoveFinish) { VitaSoulScript.MoveToward(new Vector2(-1.75f, -0.54f)); //if finish move toward if (VitaSoulScript.bMoveFinish) { VitaSoulScript.VitaSpriteFadeIn(); AnimatorCount++; VitaSoulScript.bMoveFinish = false; } } else if (AnimatorCount == 24) { StartCoroutine(WaitToNextAnimate(1.0f)); } //set Dialogue else if (AnimatorCount == 25 && DialogueManager.bFinishDialogue) { Dialogue.name = "莉妲"; Dialogue.sentences = new string[1]; CGMoveScript.SetRecTransformX(145.7859f); Dialogue.sentences[0] = "啊!薇妲?你怎麼變成這樣?"; FindObjectOfType <DialogueManager>().StartDialogue(Dialogue, PlayerCV); AnimatorCount++; } else if (AnimatorCount == 26 && DialogueManager.bFinishDialogue) { Dialogue.name = "薇妲"; Dialogue.sentences = new string[1]; CGMoveScript.SetRecTransformX(62.98596f); Dialogue.sentences[0] = "一回過神就變成這樣啦!哈哈哈!好好玩喔"; FindObjectOfType <DialogueManager>().StartDialogue(Dialogue, VitaCV); VitaSoulScript.MoveSpeed = 15.0f; //set vita soul new move speed AnimatorCount++; } //Vita movement else if (AnimatorCount == 27 && DialogueManager.bFinishDialogue && !VitaSoulScript.bMoveFinish) { VitaSoulScript.MoveToward(new Vector2(-5.13f, 0.9f)); //if finish move toward if (VitaSoulScript.bMoveFinish) { VitaSoulScript.bMoveFinish = false; AnimatorCount++; } } else if (AnimatorCount == 28 && !VitaSoulScript.bMoveFinish) { VitaSoulScript.MoveToward(new Vector2(4.15f, 0.96f)); //if finish move toward if (VitaSoulScript.bMoveFinish) { VitaSoulScript.bMoveFinish = false; AnimatorCount++; } } else if (AnimatorCount == 29 && !VitaSoulScript.bMoveFinish) { VitaSoulScript.MoveToward(new Vector2(-6.91f, 2.89f)); //if finish move toward if (VitaSoulScript.bMoveFinish) { VitaSoulScript.bMoveFinish = false; AnimatorCount++; } } else if (AnimatorCount == 30 && !VitaSoulScript.bMoveFinish) { VitaSoulScript.MoveToward(new Vector2(-1.75f, -0.54f)); //if finish move toward if (VitaSoulScript.bMoveFinish) { VitaSoulScript.bMoveFinish = false; AnimatorCount++; } } //set Dialogue else if (AnimatorCount == 31) { Dialogue.name = "莉妲"; Dialogue.sentences = new string[1]; Dialogue.sentences[0] = "別鬧了!快下來,我們去找爺爺,他一定知道發生什麼事"; FindObjectOfType <DialogueManager>().StartDialogue(Dialogue, PlayerCV); VitaSoulScript.MoveSpeed = 10.0f; //set vita soul new move speed //set trigger name Wall_left PlayerTriggerScript.TriggerName = "Wall_left"; //player wait for trigger's name AnimatorCount++; } else if (AnimatorCount >= 32 && DialogueManager.bFinishDialogue) { PlayerMovementScript.canMove = true; VitaSoulScript.FollowObj(); if (PlayerTriggerScript.bTrigger) { levelLoaderScript.LoadNextLevel("StudyRoom"); } } }