// Start is called before the first frame update void Start() { //Have ever Enter GameDataManager.instance.bEnterPrivateRoom = true; //control Vita dialogue , movement VitaTrans = Vita.GetComponent <Transform>(); VitaDialogueScript = Vita.GetComponent <NPC_Dialogue>(); VitaMovementScript = Vita.GetComponent <Vita_Movement>(); //control Player PlayerTrans = Player.GetComponent <Transform>(); PlayerMovementScript = Player.GetComponent <PlayerMovement>(); PlayerTriggerScript = Player.GetComponent <PlayerTriggerDetect>(); PlayerAni = Player.GetComponent <Animator>(); //new dialogue Dialogue = new Dialogue(); //box BoxRenderer = Box.GetComponent <SpriteRenderer>(); //magic wound MagicWoundScript = MagicWound.GetComponent <MagicWoundMovement>(); MagicWoundTrans = MagicWound.GetComponent <Transform>(); //control Vita Soul VitaSoulScript = VitaSoul.GetComponent <VitaSoul_particle>(); //controlChangeScene levelLoaderScript = levelLoader.GetComponent <LevelLoader>(); //UI CGMoveScript = CGMove.GetComponent <VitaCGMovement>(); }
// Start is called before the first frame update void Start() { VitaParticleScript = VitaSoul.GetComponent <VitaSoul_particle>(); VitaParticleGazeScript = VitaSoul.GetComponent <GazeMovement>(); VitaParticleScript.MoveSpeed = 9.5f; }
// Start is called before the first frame update void Start() { //control player movement PlayerMovementScript = Player.GetComponent <PlayerMovement>(); PlayerTriggerScript = Player.GetComponent <PlayerTriggerDetect>(); //control Vita dialogue , movement VitaDialogueScript = Vita.GetComponent <NPC_Dialogue>(); VitaMovementScript = Vita.GetComponent <Vita_Movement>(); //controlChangeScene levelLoaderScript = levelLoader.GetComponent <LevelLoader>(); //control Vita Soul VitaSoulScript = VitaSoul.GetComponent <VitaSoul_particle>(); //Defluat setting BookCase.transform.position = new Vector2(-8.2f, BookCase.transform.position.y); Player.transform.position = new Vector2(-3.58f, -1.89f); Vita.SetActive(false); VitaSoul.SetActive(true); VitaSoulScript.MoveToward(new Vector2(VitaSoul.transform.position.x, -0.54f)); VitaSoulScript.MoveSpeed = 7.0f; //control Clue ClueScript = Clue.GetComponent <Clue>(); VitaSoulScript.VitaSpriteFadeIn(); }
// Start is called before the first frame update void Start() { rb = gameObject.GetComponent <Rigidbody2D>(); sisterSoulTrans = GameObject.Find("VitaSoul").GetComponent <Transform>(); sisterCanDrive = GameObject.Find("VitaSoul").GetComponent <VitaSoul_particle>(); VitaParticleScript = VitaSoul.GetComponent <VitaSoul_particle>(); }
// Start is called before the first frame update void Start() { VitaParticleScript = VitaSoul.GetComponent <VitaSoul_particle>(); VitaParticleGazeScript = VitaSoul.GetComponent <GazeMovement>(); VitaParticleScript.MoveSpeed = 9.5f; WaterWheelScript = WaterWheel.GetComponent <WaterWheel>(); Splash.Stop(); }
// Start is called before the first frame update void Start() { VitaParticleScript = VitaSoul.GetComponent <VitaSoul_particle>(); VitaParticleGazeScript = VitaSoul.GetComponent <GazeMovement>(); VitaParticleScript.MoveSpeed = 9.5f; FogGateCandleScript = FogGate.GetComponentInChildren <TriggerCandle>(); BearGateCandleScript = BearGate.GetComponentInChildren <TriggerCandle>(); WaterGateCandleScript = WaterGate.GetComponentInChildren <TriggerCandle>(); }
// Start is called before the first frame update void Start() { GandpaScript = Gandpa.GetComponent <NPC_Dialogue>(); VitaSoulScript = VitaSoul.GetComponent <VitaSoul_particle>(); VitaSoulScript.MoveSpeed = 8.0f; dialogue = new Dialogue(); //UI CGMoveScript = CGMove.GetComponent <VitaCGMovement>(); VitaSoulScript.VitaSpriteFadeIn(); }
// Start is called before the first frame update void Start() { magicLightScript = magicLightObj.GetComponent <magicLight>(); VitaParticleScript = VitaSoul.GetComponent <VitaSoul_particle>(); VitaParticleGazeScript = VitaSoul.GetComponent <GazeMovement>(); for (int i = 0; i < 3; i++) { WallDisolveScript[i] = Wall[i].GetComponent <Dislove>(); } VitaParticleScript.MoveSpeed = 9.5f; VitaSoulRenderer = VitaSoul.GetComponent <SpriteRenderer>(); //coroutine = FadingVitaSoulIEnumerator(); }
// Start is called before the first frame update void Start() { //Player Player = GameObject.Find("Player"); PlayerMovementScript = Player.GetComponent <PlayerMovement>(); SkillScript = Player.GetComponent <PlayerSkill>(); magicLightObj = GameObject.Find("magicLight"); magicLightScript = magicLightObj.GetComponent <magicLight>(); //VitaSoul VitaSoul = GameObject.Find("VitaSoul"); VitaParticleGazeScript = VitaSoul.GetComponent <GazeMovement>(); VitaParticleScript = VitaSoul.GetComponent <VitaSoul_particle>(); VitaSoulRenderer = VitaSoul.GetComponent <SpriteRenderer>(); VitaSoulBG = GameObject.Find("VitaParticle").GetComponent <Animator>(); //Skill 2 Skill2Sprite = Skill2Board.GetComponent <SpriteRenderer>(); Skill2GroundColor = Skill2Board.transform.GetChild(0).GetComponent <SpriteRenderer>(); fCanGazeTime = magicLightScript.fRaiseHand + fLightUpTime; }
// Start is called before the first frame update void Start() { magicLightScript = magicLightObj.GetComponent <magicLight>(); VitaParticleScript = VitaSoul.GetComponent <VitaSoul_particle>(); }