Esempio n. 1
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    // Start is called before the first frame update
    void Start()
    {
        //Have ever Enter
        GameDataManager.instance.bEnterPrivateRoom = true;

        //control Vita dialogue , movement
        VitaTrans          = Vita.GetComponent <Transform>();
        VitaDialogueScript = Vita.GetComponent <NPC_Dialogue>();
        VitaMovementScript = Vita.GetComponent <Vita_Movement>();

        //control Player
        PlayerTrans          = Player.GetComponent <Transform>();
        PlayerMovementScript = Player.GetComponent <PlayerMovement>();
        PlayerTriggerScript  = Player.GetComponent <PlayerTriggerDetect>();
        PlayerAni            = Player.GetComponent <Animator>();

        //new dialogue
        Dialogue = new Dialogue();

        //box
        BoxRenderer = Box.GetComponent <SpriteRenderer>();

        //magic wound
        MagicWoundScript = MagicWound.GetComponent <MagicWoundMovement>();
        MagicWoundTrans  = MagicWound.GetComponent <Transform>();

        //control Vita Soul
        VitaSoulScript = VitaSoul.GetComponent <VitaSoul_particle>();

        //controlChangeScene
        levelLoaderScript = levelLoader.GetComponent <LevelLoader>();

        //UI
        CGMoveScript = CGMove.GetComponent <VitaCGMovement>();
    }
Esempio n. 2
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    // Start is called before the first frame update
    void Start()
    {
        VitaParticleScript     = VitaSoul.GetComponent <VitaSoul_particle>();
        VitaParticleGazeScript = VitaSoul.GetComponent <GazeMovement>();

        VitaParticleScript.MoveSpeed = 9.5f;
    }
Esempio n. 3
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    // Start is called before the first frame update
    void Start()
    {
        //control player movement
        PlayerMovementScript = Player.GetComponent <PlayerMovement>();
        PlayerTriggerScript  = Player.GetComponent <PlayerTriggerDetect>();

        //control Vita dialogue , movement
        VitaDialogueScript = Vita.GetComponent <NPC_Dialogue>();
        VitaMovementScript = Vita.GetComponent <Vita_Movement>();

        //controlChangeScene
        levelLoaderScript = levelLoader.GetComponent <LevelLoader>();

        //control Vita Soul
        VitaSoulScript = VitaSoul.GetComponent <VitaSoul_particle>();


        //Defluat setting
        BookCase.transform.position = new Vector2(-8.2f, BookCase.transform.position.y);

        Player.transform.position = new Vector2(-3.58f, -1.89f);

        Vita.SetActive(false);
        VitaSoul.SetActive(true);

        VitaSoulScript.MoveToward(new Vector2(VitaSoul.transform.position.x, -0.54f));
        VitaSoulScript.MoveSpeed = 7.0f;

        //control Clue
        ClueScript = Clue.GetComponent <Clue>();


        VitaSoulScript.VitaSpriteFadeIn();
    }
Esempio n. 4
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    // Start is called before the first frame update
    void Start()
    {
        rb = gameObject.GetComponent <Rigidbody2D>();
        sisterSoulTrans = GameObject.Find("VitaSoul").GetComponent <Transform>();

        sisterCanDrive = GameObject.Find("VitaSoul").GetComponent <VitaSoul_particle>();

        VitaParticleScript = VitaSoul.GetComponent <VitaSoul_particle>();
    }
    // Start is called before the first frame update
    void Start()
    {
        VitaParticleScript     = VitaSoul.GetComponent <VitaSoul_particle>();
        VitaParticleGazeScript = VitaSoul.GetComponent <GazeMovement>();

        VitaParticleScript.MoveSpeed = 9.5f;

        WaterWheelScript = WaterWheel.GetComponent <WaterWheel>();

        Splash.Stop();
    }
Esempio n. 6
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    // Start is called before the first frame update
    void Start()
    {
        VitaParticleScript     = VitaSoul.GetComponent <VitaSoul_particle>();
        VitaParticleGazeScript = VitaSoul.GetComponent <GazeMovement>();

        VitaParticleScript.MoveSpeed = 9.5f;

        FogGateCandleScript = FogGate.GetComponentInChildren <TriggerCandle>();

        BearGateCandleScript = BearGate.GetComponentInChildren <TriggerCandle>();

        WaterGateCandleScript = WaterGate.GetComponentInChildren <TriggerCandle>();
    }
Esempio n. 7
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    // Start is called before the first frame update
    void Start()
    {
        GandpaScript = Gandpa.GetComponent <NPC_Dialogue>();

        VitaSoulScript           = VitaSoul.GetComponent <VitaSoul_particle>();
        VitaSoulScript.MoveSpeed = 8.0f;

        dialogue = new Dialogue();

        //UI
        CGMoveScript = CGMove.GetComponent <VitaCGMovement>();

        VitaSoulScript.VitaSpriteFadeIn();
    }
    // Start is called before the first frame update
    void Start()
    {
        magicLightScript = magicLightObj.GetComponent <magicLight>();

        VitaParticleScript     = VitaSoul.GetComponent <VitaSoul_particle>();
        VitaParticleGazeScript = VitaSoul.GetComponent <GazeMovement>();

        for (int i = 0; i < 3; i++)
        {
            WallDisolveScript[i] = Wall[i].GetComponent <Dislove>();
        }

        VitaParticleScript.MoveSpeed = 9.5f;

        VitaSoulRenderer = VitaSoul.GetComponent <SpriteRenderer>();

        //coroutine = FadingVitaSoulIEnumerator();
    }
Esempio n. 9
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    // Start is called before the first frame update
    void Start()
    {
        //Player
        Player = GameObject.Find("Player");
        PlayerMovementScript = Player.GetComponent <PlayerMovement>();
        SkillScript          = Player.GetComponent <PlayerSkill>();
        magicLightObj        = GameObject.Find("magicLight");
        magicLightScript     = magicLightObj.GetComponent <magicLight>();

        //VitaSoul
        VitaSoul = GameObject.Find("VitaSoul");
        VitaParticleGazeScript = VitaSoul.GetComponent <GazeMovement>();
        VitaParticleScript     = VitaSoul.GetComponent <VitaSoul_particle>();
        VitaSoulRenderer       = VitaSoul.GetComponent <SpriteRenderer>();
        VitaSoulBG             = GameObject.Find("VitaParticle").GetComponent <Animator>();


        //Skill 2
        Skill2Sprite      = Skill2Board.GetComponent <SpriteRenderer>();
        Skill2GroundColor = Skill2Board.transform.GetChild(0).GetComponent <SpriteRenderer>();

        fCanGazeTime = magicLightScript.fRaiseHand + fLightUpTime;
    }
    // Start is called before the first frame update
    void Start()
    {
        magicLightScript = magicLightObj.GetComponent <magicLight>();

        VitaParticleScript = VitaSoul.GetComponent <VitaSoul_particle>();
    }