Esempio n. 1
0
    // create a mesk for the linked view
    void CreateMesh()
    {
        mymesh.Clear();

        // if (v1.viewType == Visualization.ViewType.Histogram && v2.viewType != Visualization.ViewType.Histogram)
        // {
        //     //1 get list of axes in v2 and test parallelism
        //     List<Axis> listOfAxes = v2.axes;
        //     List<float> distances = new List<float>();

        //     // the first value is the distance between the histogram and the centre of the visualsiation
        //     distances.Add(Vector3.Distance(v1.axes[0].transform.position, v2.transform.position));

        //     //the rest are the distances between the histogram and each axes
        //     foreach (var item in listOfAxes)
        //     {
        //         distances.Add(Vector3.Distance(item.transform.position, v1.axes[0].transform.position));
        //     }

        //     // the closest item
        //     int indexClosestVisu = distances.IndexOf(distances.ToArray().Min());

        //     // get the corresponding histogram
        //     if (indexClosestVisu > 0)
        //     {
        //         c2 = v2.get1DAxisCoordinates(indexClosestVisu - 1);
        //     }
        //     else c2 = v2.GetPoints();

        //     c1 = v1.GetPoints();
        // }
        // else if (v2.viewType == Visualization.ViewType.Histogram && v1.viewType != Visualization.ViewType.Histogram)
        // {
        //     //1 get list of axes in v2 and test parallelism
        //     List<Axis> listOfAxes = v1.axes;
        //     List<float> distances = new List<float>();

        //     // the first value is the distance between the histogram and the centre of the visualsiation
        //     distances.Add(Vector3.Distance(v1.transform.position, v2.axes[0].transform.position));

        //     //the rest are the distances between the histogram and each axes
        //     foreach (var item in listOfAxes)
        //     {
        //         distances.Add(Vector3.Distance(item.transform.position, v2.axes[0].transform.position));
        //     }

        //     // the closest item
        //     int indexClosestVisu = distances.IndexOf(distances.ToArray().Min());

        //     // get the corresponding histogram
        //     if (indexClosestVisu > 0)
        //     {
        //         c1 = v1.get1DAxisCoordinates(indexClosestVisu - 1);
        //     }
        //     else c1 = v1.GetPoints();

        //     c2 = v2.GetPoints();
        // }
        // else
        // {
        c1 = v1.GetPoints();
        c2 = v2.GetPoints();
        // }

        pointBuffer.Clear();
        indicesBuffer.Clear();
        colors.Clear();
        normalsBuffer.Clear();

        //1 create mesh buffer and indice buffer
        if (c1 != null && c2 != null)
        {
            for (int i = 0; i < c1.Length; i++)
            {
                if (c1[i] != null && c2[i] != null)
                {
                    pointBuffer.Add(c1[i].Value);
                    pointBuffer.Add(c2[i].Value);

                    Color c = VisualisationAttributes.Instance.colors[i];
                    c.a = VisualisationAttributes.Instance.LinkTransparency;
                    colors.Add(c);
                    colors.Add(c);

                    normalsBuffer.Add(new Vector3(0, 0, 0));
                    normalsBuffer.Add(new Vector3(0, 0, 1));
                }
            }

            for (int i = 0; i < pointBuffer.Count; i += 2)
            {
                indicesBuffer.Add(i);
                indicesBuffer.Add(i + 1);
            }

            mymesh.vertices = pointBuffer.ToArray();
            mymesh.normals  = normalsBuffer.ToArray();
            mymesh.SetIndices(indicesBuffer.ToArray(), MeshTopology.Lines, 0);
            mymesh.colors = colors.ToArray();
        }
    }