Esempio n. 1
0
        /// <summary>
        /// Draw a Geometry with the provided Brush and/or Pen.
        /// </summary>
        public void DrawGeometry(Brush brush, Pen pen, Geometry geometry)
        {
            if (geometry != null)
            {
                if (brush != null)
                {
                    Rect bounds = geometry.Bounds;

                    brush = ReduceBrush(brush, bounds);
                }

                if ((pen != null) && (pen.Brush != null))
                {
                    Rect bounds = Rect.Empty;

                    if (VisualSerializer.NeedBounds(pen.Brush))
                    {
                        bounds = geometry.GetRenderBounds(pen);
                    }

                    pen = ReducePen(pen, bounds);
                }
                else
                {
                    pen = null;
                }

                // Draw even if brush/pen is null since geometry may be a hyperlink.
                // _dc should cull invisible geometries when necessary.
                _dc.DrawGeometry(brush, pen, geometry);
            }
        }
Esempio n. 2
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        public void ValidSerializeDeserializeBoard()
        {
            var board        = Puzzles.BuiltIn.Hard_12x12;
            var serialized   = VisualSerializer.Serialize(board);
            var deserialized = VisualSerializer.Deserialize(serialized);

            Assert.IsTrue(board.SequenceEquals(deserialized));
        }
        public void MessageTypeSelectionChanged(Type messageType)
        {
            _messageType = messageType;
            _messageStuffer = new MessageStuffer(messageType);
            _visualSerializer = new VisualSerializer(messageType);

            var typeSerializedToString = _visualSerializer.GetSerializedType(true);
            _view.ShowSerializedMessageType(typeSerializedToString, messageType);
        }
Esempio n. 4
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        public void MessageTypeSelectionChanged(Type messageType)
        {
            _messageType      = messageType;
            _messageStuffer   = new MessageStuffer(messageType);
            _visualSerializer = new VisualSerializer(messageType);

            var typeSerializedToString = _visualSerializer.GetSerializedType(true);

            _view.ShowSerializedMessageType(typeSerializedToString, messageType);
        }
Esempio n. 5
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        public void InvalidSerializeDeserializeBoard()
        {
            var board        = Puzzles.BuiltIn.Hard_12x12;
            var serialized   = VisualSerializer.Serialize(board);
            var badCellCount = "_," + serialized;

            Assert.Throws <InvalidOperationException>(() => VisualSerializer.Deserialize(badCellCount));
            var badCellChar = serialized.Replace("_", "invalidCellString");

            Assert.Throws <ArgumentException>(() => VisualSerializer.Deserialize(badCellChar));
        }
Esempio n. 6
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        private void ExecuteBatch(object batch)
        {
            var stuffBatch = batch as StuffBatch;

            if (stuffBatch == null)
            {
                return;
            }

            int i = 1;

            foreach (var item in stuffBatch.items)
            {
                try
                {
                    IMessageStuffer  messageStuffer   = new MessageStuffer(item.SelectedType);
                    VisualSerializer visualSerializer = new VisualSerializer(item.SelectedType);

                    var messages = visualSerializer.GetDeserializedType(item.MessageContent);
                    messageStuffer.StuffMessagesToQueue(item.QueueName, messages);

                    SetStatus(item, i, null);
                }
                catch (Exception e)
                {
                    SetStatus(item, i, e);
                }

                if (stuffBatch.delay > 0)
                {
                    Thread.Sleep(1000 * stuffBatch.delay);
                }

                i++;
            }

            ReportBatchFinished();
        }
Esempio n. 7
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        private void ExecuteBatch(object batch)
        {
            var stuffBatch = batch as StuffBatch;
            if (stuffBatch == null)
                return;

            int i = 1;
            foreach (var item in stuffBatch.items)
            {
                try
                {
                    IMessageStuffer messageStuffer = new MessageStuffer(item.SelectedType);
                    VisualSerializer visualSerializer = new VisualSerializer(item.SelectedType);

                    var messages = visualSerializer.GetDeserializedType(item.MessageContent);
                    messageStuffer.StuffMessagesToQueue(item.QueueName, messages);

                    SetStatus(item, i, null);

                }
                catch (Exception e)
                {
                    SetStatus(item, i, e);
                }

                if (stuffBatch.delay > 0)
                    Thread.Sleep(1000 * stuffBatch.delay);

                i++;
            }

            ReportBatchFinished();
        }