Esempio n. 1
0
        public static ModelReport CreateReportFrom(Schema2.ModelRoot model)
        {
            var rrrr = new ModelReport();

            foreach (var vb in model.LogicalBufferViews.Where(item => item.IsVertexBuffer))
            {
                rrrr._VertexBuffers.Add(vb.Content.Count);
            }
            foreach (var ib in model.LogicalBufferViews.Where(item => item.IsIndexBuffer))
            {
                rrrr._IndexBuffers.Add(ib.Content.Count);
            }
            foreach (var db in model.LogicalBufferViews.Where(item => item.IsDataBuffer))
            {
                rrrr._DataBuffers.Add(db.Content.Count);
            }

            foreach (var mesh in model.LogicalMeshes)
            {
                rrrr._Meshes.Add(new MeshReport(mesh));
            }

            foreach (var scene in model.LogicalScenes)
            {
                var r = new VisualReport();
                r.SetFrom(scene);
                rrrr._Scenes.Add(r);
            }

            rrrr.SetFrom(rrrr._Scenes);

            return(rrrr);
        }
Esempio n. 2
0
        public static ModelReport CreateReportFrom(Schema2.ModelRoot model)
        {
            var rrrr = new ModelReport();

            foreach (var bv in model.LogicalBufferViews.Where(item => item.DeviceBufferTarget == BufferMode.ARRAY_BUFFER))
            {
                rrrr._VertexBuffers.Add(bv.Content.Count);
            }
            foreach (var iv in model.LogicalBufferViews.Where(item => item.DeviceBufferTarget == BufferMode.ELEMENT_ARRAY_BUFFER))
            {
                rrrr._IndexBuffers.Add(iv.Content.Count);
            }
            foreach (var dv in model.LogicalBufferViews.Where(item => item.DeviceBufferTarget == null))
            {
                rrrr._DataBuffers.Add(dv.Content.Count);
            }


            foreach (var mesh in model.LogicalMeshes)
            {
                rrrr._Meshes.Add(new MeshReport(mesh));
            }

            foreach (var scene in model.LogicalScenes)
            {
                var r = new VisualReport();
                r.SetFrom(scene);
                rrrr._Scenes.Add(r);
            }

            rrrr.SetFrom(rrrr._Scenes);

            return(rrrr);
        }