static ProfilerColors() { s_DefaultColors = new Color[] { HierarchyFrameDataView.GetMarkerCategoryColor(0), // "Render" HierarchyFrameDataView.GetMarkerCategoryColor(1), // "Scripts" HierarchyFrameDataView.GetMarkerCategoryColor(2), // "Managed Jobs" HierarchyFrameDataView.GetMarkerCategoryColor(3), // "Burst Jobs" HierarchyFrameDataView.GetMarkerCategoryColor(4), // "GUI" HierarchyFrameDataView.GetMarkerCategoryColor(5), // "Physics" HierarchyFrameDataView.GetMarkerCategoryColor(6), // "Animation" HierarchyFrameDataView.GetMarkerCategoryColor(7), // "AI" HierarchyFrameDataView.GetMarkerCategoryColor(8), // "Audio" HierarchyFrameDataView.GetMarkerCategoryColor(9), // "Audio Job" HierarchyFrameDataView.GetMarkerCategoryColor(10), // "Audio Update Job HierarchyFrameDataView.GetMarkerCategoryColor(11), // "Video" HierarchyFrameDataView.GetMarkerCategoryColor(12), // "Particles" HierarchyFrameDataView.GetMarkerCategoryColor(13), // "Gi" HierarchyFrameDataView.GetMarkerCategoryColor(14), // "Network" HierarchyFrameDataView.GetMarkerCategoryColor(15), // "Loading" HierarchyFrameDataView.GetMarkerCategoryColor(16), // "Other" HierarchyFrameDataView.GetMarkerCategoryColor(17), // "GC" HierarchyFrameDataView.GetMarkerCategoryColor(18), // "VSync" HierarchyFrameDataView.GetMarkerCategoryColor(19), // "Overhead" HierarchyFrameDataView.GetMarkerCategoryColor(20), // "PlayerLoop" HierarchyFrameDataView.GetMarkerCategoryColor(21), // "Director" HierarchyFrameDataView.GetMarkerCategoryColor(22), // "VR" HierarchyFrameDataView.GetMarkerCategoryColor(23), // "NativeMem" HierarchyFrameDataView.GetMarkerCategoryColor(24), // "Internal" HierarchyFrameDataView.GetMarkerCategoryColor(25), // "FileIO" HierarchyFrameDataView.GetMarkerCategoryColor(26), // "UI Layout" HierarchyFrameDataView.GetMarkerCategoryColor(27), // "UI Render" HierarchyFrameDataView.GetMarkerCategoryColor(28), // "VFX" HierarchyFrameDataView.GetMarkerCategoryColor(29), // "Build Interface" HierarchyFrameDataView.GetMarkerCategoryColor(30), // "Input" HierarchyFrameDataView.GetMarkerCategoryColor(31), // "Virtual Texturing" }; s_DefaultColorsLuminanceValues = new float[s_DefaultColors.Length]; VisionUtility.GetLuminanceValuesForPalette(s_DefaultColors, ref s_DefaultColorsLuminanceValues); // Areas are defined by stats in ProfilerStats.cpp file. // Color are driven by CPU profiler chart area colors and must be consistent with CPU timeline sample colors. // Sample color is defined by ProfilerGroup (category) and defined in s_ProfilerGroupInfos table. s_DefaultChartColors = new Color[] { s_DefaultColors[0], // "Rendering" s_DefaultColors[1], // "Scripts" s_DefaultColors[5], // "Physics" s_DefaultColors[6], // "Animation" s_DefaultColors[17], // "GarbageCollector" s_DefaultColors[18], // "VSync" s_DefaultColors[13], // "Global Illumination" s_DefaultColors[26], // "UI" s_DefaultColors[16], // "Others" // Colors below are currently only used in Timeline view s_DefaultColors[8], // "Audio" s_DefaultColors[9], // "Audio Job" s_DefaultColors[10], // "Audio Update Job" s_DefaultColors[23], // "Memory Alloc" s_DefaultColors[24], // "Internal" s_DefaultColors[29], // "Build Interface" s_DefaultColors[30], // "Input" }; s_ColorBlindSafeChartColors = new Color[s_DefaultChartColors.Length]; VisionUtility.GetColorBlindSafePalette(s_ColorBlindSafeChartColors, 0.3f, 1f); s_ColorBlindSafeColors = new Color[] { s_ColorBlindSafeChartColors[0], // "Render" s_ColorBlindSafeChartColors[1], // "Scripts" s_ColorBlindSafeChartColors[1], // "Managed Jobs" s_ColorBlindSafeChartColors[1], // "Burst Jobs" s_ColorBlindSafeChartColors[8], // "GUI" s_ColorBlindSafeChartColors[3], // "Physics" s_ColorBlindSafeChartColors[4], // "Animation" s_ColorBlindSafeChartColors[8], // "AI" s_ColorBlindSafeChartColors[9], // "Audio" s_ColorBlindSafeChartColors[10], // "Audio Job" s_ColorBlindSafeChartColors[11], // "Audio Update Job s_ColorBlindSafeChartColors[8], // "Video" s_ColorBlindSafeChartColors[8], // "Particles" s_ColorBlindSafeChartColors[6], // "Gi" s_ColorBlindSafeChartColors[8], // "Network" s_ColorBlindSafeChartColors[8], // "Loading" s_ColorBlindSafeChartColors[8], // "Other" s_ColorBlindSafeChartColors[4], // "GC" s_ColorBlindSafeChartColors[5], // "VSync" s_ColorBlindSafeChartColors[8], // "Overhead" s_ColorBlindSafeChartColors[8], // "PlayerLoop" s_ColorBlindSafeChartColors[8], // "Director" s_ColorBlindSafeChartColors[8], // "VR" s_ColorBlindSafeChartColors[12], // "NativeMem" s_ColorBlindSafeChartColors[13], // "Internal" s_ColorBlindSafeChartColors[8], // "FileIO" s_ColorBlindSafeChartColors[7], // "UI Layout" s_ColorBlindSafeChartColors[7], // "UI Render" s_ColorBlindSafeChartColors[8], // "VFX" s_ColorBlindSafeChartColors[14], // "Build Interface" s_ColorBlindSafeChartColors[15], // "Input" s_ColorBlindSafeChartColors[8], // "Virtual Texturing" }; s_ColorBlindSafeColorsLuminanceValues = new float[s_ColorBlindSafeColors.Length]; VisionUtility.GetLuminanceValuesForPalette(s_ColorBlindSafeColors, ref s_ColorBlindSafeColorsLuminanceValues); }
static ProfilerColors() { s_DefaultColors = new Color[] { ProfilerUnsafeUtility.GetCategoryColor(ProfilerCategoryColor.Render), ProfilerUnsafeUtility.GetCategoryColor(ProfilerCategoryColor.Scripts), ProfilerUnsafeUtility.GetCategoryColor(ProfilerCategoryColor.BurstJobs), ProfilerUnsafeUtility.GetCategoryColor(ProfilerCategoryColor.Other), ProfilerUnsafeUtility.GetCategoryColor(ProfilerCategoryColor.Physics), ProfilerUnsafeUtility.GetCategoryColor(ProfilerCategoryColor.Animation), ProfilerUnsafeUtility.GetCategoryColor(ProfilerCategoryColor.Audio), ProfilerUnsafeUtility.GetCategoryColor(ProfilerCategoryColor.AudioJob), ProfilerUnsafeUtility.GetCategoryColor(ProfilerCategoryColor.AudioUpdateJob), ProfilerUnsafeUtility.GetCategoryColor(ProfilerCategoryColor.Lighting), ProfilerUnsafeUtility.GetCategoryColor(ProfilerCategoryColor.GC), ProfilerUnsafeUtility.GetCategoryColor(ProfilerCategoryColor.VSync), ProfilerUnsafeUtility.GetCategoryColor(ProfilerCategoryColor.Memory), ProfilerUnsafeUtility.GetCategoryColor(ProfilerCategoryColor.Internal), ProfilerUnsafeUtility.GetCategoryColor(ProfilerCategoryColor.UI), ProfilerUnsafeUtility.GetCategoryColor(ProfilerCategoryColor.Build), ProfilerUnsafeUtility.GetCategoryColor(ProfilerCategoryColor.Input), }; s_DefaultColorsLuminanceValues = new float[s_DefaultColors.Length]; VisionUtility.GetLuminanceValuesForPalette(s_DefaultColors, ref s_DefaultColorsLuminanceValues); // Chart Areas are defined by stats in ProfilerStats.cpp file. // Color are driven by CPU profiler chart area colors and must be consistent with CPU timeline sample colors. ProfilerCategoryColor[] defaultChartColors = new ProfilerCategoryColor[] { ProfilerCategoryColor.Render, ProfilerCategoryColor.Scripts, ProfilerCategoryColor.Physics, ProfilerCategoryColor.Animation, ProfilerCategoryColor.GC, ProfilerCategoryColor.VSync, ProfilerCategoryColor.Lighting, ProfilerCategoryColor.UI, ProfilerCategoryColor.Other, // Colors below are currently only used in Timeline view ProfilerCategoryColor.Audio, ProfilerCategoryColor.AudioJob, ProfilerCategoryColor.AudioUpdateJob, ProfilerCategoryColor.Memory, ProfilerCategoryColor.Internal, ProfilerCategoryColor.Build, ProfilerCategoryColor.Input, }; s_DefaultChartColors = new Color[defaultChartColors.Length]; for (int i = 0; i < defaultChartColors.Length; i++) { var colorIndex = (int)defaultChartColors[i]; s_DefaultChartColors[i] = s_DefaultColors[colorIndex]; } s_ColorBlindSafeChartColors = new Color[s_DefaultChartColors.Length]; VisionUtility.GetColorBlindSafePalette(s_ColorBlindSafeChartColors, 0.3f, 1f); s_ColorBlindSafeColors = new Color[] { s_ColorBlindSafeChartColors[0], s_ColorBlindSafeChartColors[1], s_ColorBlindSafeChartColors[1], s_ColorBlindSafeChartColors[8], s_ColorBlindSafeChartColors[2], s_ColorBlindSafeChartColors[3], s_ColorBlindSafeChartColors[9], s_ColorBlindSafeChartColors[10], s_ColorBlindSafeChartColors[11], s_ColorBlindSafeChartColors[6], s_ColorBlindSafeChartColors[4], s_ColorBlindSafeChartColors[5], s_ColorBlindSafeChartColors[12], s_ColorBlindSafeChartColors[13], s_ColorBlindSafeChartColors[7], s_ColorBlindSafeChartColors[14], s_ColorBlindSafeChartColors[15], }; s_ColorBlindSafeColorsLuminanceValues = new float[s_ColorBlindSafeColors.Length]; VisionUtility.GetLuminanceValuesForPalette(s_ColorBlindSafeColors, ref s_ColorBlindSafeColorsLuminanceValues); }