public void PrepareAttack() { canPress = true; attackButton.SetActive(false); xAttack.SetActive(true); yAttack.SetActive(true); zAttack.SetActive(true); cursor.setZero(); visiblegrid.Alternate(); visiblegrid.changeView(); if (visiblegrid.playerTurn) { output.text = "Player 1's Turn!"; } else { output.text = "Player 2's Turn!"; } }
void hideText() { placed++; if (placed == 1) { output.text = "Please select an underwater space for a Submarine: "; placeButton.GetComponentInChildren <Text>().text = "Select Space"; subcount = 0; planecount = 0; shipcount = 0; visibleGrid.hidePlayerUnits(); visibleGrid.Alternate(); visibleGrid.playerTurn = false; placeButton.SetActive(true); attack.cursor.setZero(); } else { visibleGrid.hideEnemyUnits(); attack.PrepareAttack(); attack.cursor.setZero(); } }