Inheritance: MonoBehaviour
Esempio n. 1
0
 public static void ObjectSetup(GameObject go, VectorLine line, Visibility visibility, Brightness brightness)
 {
     if (visibility == Visibility.Dynamic)
     {
         VisibilityControl vc = go.AddComponent(typeof(VisibilityControl)) as VisibilityControl;
         vc.Setup(line);
     }
     else if (visibility == Visibility.Static)
     {
         VisibilityControlStatic vcs = go.AddComponent(typeof(VisibilityControlStatic)) as VisibilityControlStatic;
         vcs.Setup(line);
     }
     else if (visibility == Visibility.Always)
     {
         VisibilityControlAlways vca = go.AddComponent(typeof(VisibilityControlAlways)) as VisibilityControlAlways;
         vca.Setup(line);
     }
     if (brightness == Brightness.Fog)
     {
         BrightnessControl bc = go.AddComponent(typeof(BrightnessControl)) as BrightnessControl;
         bc.Setup(line);
     }
     if (visibility >= Visibility.NotControlled && brightness >= Brightness.Normal)
     {
         Debug.LogWarning("VectorManager: Nothing to do for " + line.vectorObject.name + " in ObjectSetup");
     }
 }
Esempio n. 2
0
    public static void DestroyObject(VectorLine line, GameObject go)
    {
        int  objectNumber  = 0;
        bool destroyed     = false;
        bool staticControl = false;

        VisibilityControl vc = go.GetComponent(typeof(VisibilityControl)) as VisibilityControl;

        if (vc != null)
        {
            objectNumber = vc.objectNumber.i;
            destroyed    = vc.destroyed;
            vc.destroyed = true;
        }
        else
        {
            VisibilityControlStatic vcs = go.GetComponent(typeof(VisibilityControlStatic)) as VisibilityControlStatic;
            if (vcs != null)
            {
                objectNumber  = vcs.objectNumber.i;
                destroyed     = vcs.destroyed;
                vcs.destroyed = true;
                staticControl = true;
            }
            else
            {
                VisibilityControlAlways vca = go.GetComponent(typeof(VisibilityControlAlways)) as VisibilityControlAlways;
                if (vca != null)
                {
                    objectNumber  = vca.objectNumber.i;
                    destroyed     = vca.destroyed;
                    vca.destroyed = true;
                }
                else
                {
                    Debug.LogError("VectorManager: DestroyObject: no visibility scripts seem to be attached to the object " + go.name);
                    return;
                }
            }
        }
        // Prevent multiple calls during the same frame from messing things up, also don't try to use if playmode in the editor is stopped
        if (destroyed || VectorManager.use == null)
        {
            return;
        }

        if (staticControl)
        {
            VectorManager.use.VisibilityStaticRemove(objectNumber);
        }
        else
        {
            VectorManager.use.VisibilityRemove(objectNumber);
        }
        Vector.DestroyObject(line, go);
    }
Esempio n. 3
0
        private static void OnPermissionNamePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            string           value  = (string)e.NewValue;
            ProtectedTabItem parent = (ProtectedTabItem)d;

            parent.PermissionName = value;
            if (VisibilityControl.GetWorkspacePermission(parent.PermissionName))
            {
                parent.Visibility = Visibility.Visible;
            }
            else
            {
                parent.Visibility = Visibility.Collapsed;
            }
        }
Esempio n. 4
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    //
    void Awake()
    {
        Script = this;

        GetSweetSpotAndMeshObject();

        // Calculate the number of rocket parts from the size of the enum
        String[] tempEnum = Enum.GetNames(typeof(eRocketPartType));
        numberOfDefinedRocketParts = tempEnum.Length;

        // Get the visibility control script
        visibilityScript = gameObject.GetComponent<VisibilityControl>();
    }