// private Controller.Sequence laserSeq; public ItalianScene1(IEnumerable <string> args) { // testSeq = new Controller.Sequence("Pulse"); candyCane = new Controller.Sequence("Candy Cane"); // laserSeq = new Controller.Sequence("Laser"); allPixels = new VirtualPixel1D(28); }
public Nutcracker3Scene(IEnumerable <string> args) { candyLight = new StrobeColorDimmer("Candy Light"); testButton = new DigitalInput("Test"); allPixels1 = new VirtualPixel1D(256); allPixels2 = new VirtualPixel1D(256); allPixels1.SetAll(Color.White, 0); allPixels2.SetAll(Color.White, 0); var lorImport = new Import.LorImport(@"C:\Users\HLindestaf\Downloads\coke_song\Coke-Cola Christmas.lms"); var channelNames = lorImport.GetChannels.Select(x => lorImport.GetChannelName(x)).ToList(); channelNames.ForEach(x => Console.WriteLine(x)); int pixelPosition = 0; var circuits = lorImport.GetChannels.GetEnumerator(); while (true) { // Controller.IChannelIdentity channelR, channelG, channelB; Controller.IChannelIdentity channel; if (!circuits.MoveNext()) { break; } channel = circuits.Current; VirtualPixel1D pixel1d; int pixelNum; if (pixelPosition < 256) { pixel1d = allPixels1; pixelNum = pixelPosition; } else { pixel1d = allPixels2; pixelNum = pixelPosition - 256; } var pixel = lorImport.MapDevice( channel, name => new SinglePixel(name, pixel1d, pixelNum)); log.Debug("Mapping channel [{0}] to pixel {1} [{2}]", channel, pixelPosition, pixel.Name); pixelPosition++; } lorTimeline = lorImport.CreateTimeline(1); }
public Nutcracker1Scene(IEnumerable <string> args) { testButton = new DigitalInput("Test"); allPixels = new VirtualPixel1D(60); allPixels.SetAll(Color.White, 0); var lorImport = new Import.LorImport(@"..\..\..\Test Files\HAUK~HALLOWEEN1.lms"); int pixelPosition = 0; var circuits = lorImport.GetChannels.GetEnumerator(); while (true) { Controller.IChannelIdentity channelR, channelG, channelB; if (!circuits.MoveNext()) { break; } channelR = circuits.Current; if (!circuits.MoveNext()) { break; } channelG = circuits.Current; if (!circuits.MoveNext()) { break; } channelB = circuits.Current; var pixel = lorImport.MapDevice( channelR, channelG, channelB, name => new SinglePixel(name, allPixels, pixelPosition)); log.Debug("Mapping channel R[{0}]/G[{1}]/B[{2}] to pixel {3} [{4}]", channelR, channelG, channelB, pixelPosition, pixel.Name); pixelPosition++; } lorTimeline = lorImport.CreateTimeline(null); }
public PixelScene1(IEnumerable <string> args) { testSeq = new Controller.Sequence("Pulse"); candyCane = new Controller.Sequence("Candy Cane"); laserSeq = new Controller.Sequence("Laser"); allPixels = new VirtualPixel1D(200); buttonTest = new DigitalInput("Test"); // WS2811 acnOutput.Connect(new Physical.PixelRope(allPixels, 0, 200), 51, 1); // acnOutput.Connect(new Physical.PixelRope(allPixels, 50, 100), 5, 1); // acnOutput.Connect(new Physical.PixelRope(allPixels, 150, 50), 4, 151); // GECE // acnOutput.Connect(new Physical.PixelRope(allPixels, 100, 50), 2, 91); }
public LORScene(IEnumerable <string> args) { allPixels = new VirtualPixel1D(80); allPixels.SetAll(Color.White, 0); lorImport.LoadFromFile(@"..\..\..\Test Files\Cannon Rock104.lms"); lorImport.MapDevice("Roof 1", lightRoof1); lorImport.MapDevice("Roof 2", lightRoof2); lorImport.MapDevice("Roof 3", lightRoof3); lorImport.MapDevice("Roof 4", lightRoof4); lorImport.MapDevice("Sidewalk 1", lightSidewalk1); lorImport.MapDevice("Sidewalk 2", lightSidewalk2); lorImport.MapDevice("Sidewalk 3", lightSidewalk3); lorImport.MapDevice("Sidewalk 4", lightSidewalk4); lorImport.MapDevice("Sidewalk 5", lightSidewalk1); lorImport.MapDevice("Sidewalk 6", lightSidewalk2); lorImport.MapDevice("Sidewalk 7", lightSidewalk3); lorImport.MapDevice("Sidewalk 8", lightSidewalk4); lorImport.MapDevice("Arch 1", light5_2); lorImport.Prepare(); lorImport.Dump(); waveSource = CodecFactory.Instance.GetCodec(@"C:\Projects\Other\ChristmasSounds\trk\21. Christmas Canon Rock.wav"); soundOut.Initialize(waveSource); // light5_1 = lorImport.MapDevice(1, 1, name => new StrobeColorDimmer(name)); /* * light1_1 = lorImport.MapDevice(1, 1, name => new StrobeColorDimmer(name)); * light1_2 = lorImport.MapDevice(1, 2, name => new StrobeColorDimmer(name)); * light1_3 = lorImport.MapDevice(1, 3, name => new StrobeColorDimmer(name)); * light1_4 = lorImport.MapDevice(1, 4, name => new StrobeColorDimmer(name)); * light1_5 = lorImport.MapDevice(1, 5, name => new StrobeColorDimmer(name)); * light1_6 = lorImport.MapDevice(1, 6, name => new StrobeColorDimmer(name)); * light1_7 = lorImport.MapDevice(1, 7, name => new StrobeColorDimmer(name)); * light1_8 = lorImport.MapDevice(1, 8, name => new StrobeColorDimmer(name)); * light1_9 = lorImport.MapDevice(1, 9, name => new StrobeColorDimmer(name)); * light1_10 = lorImport.MapDevice(1, 10, name => new StrobeColorDimmer(name)); * light1_11 = lorImport.MapDevice(1, 11, name => new StrobeColorDimmer(name)); * light1_12 = lorImport.MapDevice(1, 12, name => new StrobeColorDimmer(name)); * light1_13 = lorImport.MapDevice(1, 13, name => new StrobeColorDimmer(name)); * light1_14 = lorImport.MapDevice(1, 14, name => new StrobeColorDimmer(name)); * light1_15 = lorImport.MapDevice(1, 15, name => new StrobeColorDimmer(name)); * light1_16 = lorImport.MapDevice(1, 16, name => new StrobeColorDimmer(name)); * * light2_1 = lorImport.MapDevice(2, 1, name => new StrobeColorDimmer(name)); * light2_2 = lorImport.MapDevice(2, 2, name => new StrobeColorDimmer(name)); * light2_3 = lorImport.MapDevice(2, 3, name => new StrobeColorDimmer(name)); * light2_4 = lorImport.MapDevice(2, 4, name => new StrobeColorDimmer(name)); * light2_5 = lorImport.MapDevice(2, 5, name => new StrobeColorDimmer(name)); * light2_6 = lorImport.MapDevice(2, 6, name => new StrobeColorDimmer(name)); * light2_7 = lorImport.MapDevice(2, 7, name => new StrobeColorDimmer(name)); * light2_8 = lorImport.MapDevice(2, 8, name => new StrobeColorDimmer(name)); * light2_9 = lorImport.MapDevice(2, 9, name => new StrobeColorDimmer(name)); * light2_10 = lorImport.MapDevice(2, 10, name => new StrobeColorDimmer(name)); * light2_11 = lorImport.MapDevice(2, 11, name => new StrobeColorDimmer(name)); * light2_12 = lorImport.MapDevice(2, 12, name => new StrobeColorDimmer(name)); * light2_13 = lorImport.MapDevice(2, 13, name => new StrobeColorDimmer(name)); * light2_14 = lorImport.MapDevice(2, 14, name => new StrobeColorDimmer(name)); * light2_15 = lorImport.MapDevice(2, 15, name => new StrobeColorDimmer(name)); * light2_16 = lorImport.MapDevice(2, 16, name => new StrobeColorDimmer(name)); * * light3_1 = lorImport.MapDevice(3, 1, name => new StrobeColorDimmer(name)); * light3_2 = lorImport.MapDevice(3, 2, name => new StrobeColorDimmer(name)); * light3_3 = lorImport.MapDevice(3, 3, name => new StrobeColorDimmer(name)); * light3_4 = lorImport.MapDevice(3, 4, name => new StrobeColorDimmer(name)); * light3_5 = lorImport.MapDevice(3, 5, name => new StrobeColorDimmer(name)); * light3_6 = lorImport.MapDevice(3, 6, name => new StrobeColorDimmer(name)); * light3_7 = lorImport.MapDevice(3, 7, name => new StrobeColorDimmer(name)); * light3_8 = lorImport.MapDevice(3, 8, name => new StrobeColorDimmer(name)); * light3_9 = lorImport.MapDevice(3, 9, name => new StrobeColorDimmer(name)); * light3_10 = lorImport.MapDevice(3, 10, name => new StrobeColorDimmer(name)); * light3_11 = lorImport.MapDevice(3, 11, name => new StrobeColorDimmer(name)); * light3_12 = lorImport.MapDevice(3, 12, name => new StrobeColorDimmer(name)); * light3_13 = lorImport.MapDevice(3, 13, name => new StrobeColorDimmer(name)); * light3_14 = lorImport.MapDevice(3, 14, name => new StrobeColorDimmer(name)); * light3_15 = lorImport.MapDevice(3, 15, name => new StrobeColorDimmer(name)); * light3_16 = lorImport.MapDevice(3, 16, name => new StrobeColorDimmer(name)); * * light4_1 = lorImport.MapDevice(4, 1, name => new StrobeColorDimmer(name)); * light4_2 = lorImport.MapDevice(4, 2, name => new StrobeColorDimmer(name)); * light4_3 = lorImport.MapDevice(4, 3, name => new StrobeColorDimmer(name)); * light4_4 = lorImport.MapDevice(4, 4, name => new StrobeColorDimmer(name)); * light4_5 = lorImport.MapDevice(4, 5, name => new StrobeColorDimmer(name)); * light4_6 = lorImport.MapDevice(4, 6, name => new StrobeColorDimmer(name)); * light4_7 = lorImport.MapDevice(4, 7, name => new StrobeColorDimmer(name)); * light4_8 = lorImport.MapDevice(4, 8, name => new StrobeColorDimmer(name)); * light4_9 = lorImport.MapDevice(4, 9, name => new StrobeColorDimmer(name)); * light4_10 = lorImport.MapDevice(4, 10, name => new StrobeColorDimmer(name)); * light4_11 = lorImport.MapDevice(4, 11, name => new StrobeColorDimmer(name)); * light4_12 = lorImport.MapDevice(4, 12, name => new StrobeColorDimmer(name)); * light4_13 = lorImport.MapDevice(4, 13, name => new StrobeColorDimmer(name)); * light4_14 = lorImport.MapDevice(4, 14, name => new StrobeColorDimmer(name)); * light4_15 = lorImport.MapDevice(4, 15, name => new StrobeColorDimmer(name)); * light4_16 = lorImport.MapDevice(4, 16, name => new StrobeColorDimmer(name)); * * light5_1 = lorImport.MapDevice(5, 1, name => new StrobeColorDimmer(name)); * light5_2 = lorImport.MapDevice(5, 2, name => new StrobeColorDimmer(name)); * light5_3 = lorImport.MapDevice(5, 3, name => new StrobeColorDimmer(name)); * light5_4 = lorImport.MapDevice(5, 4, name => new StrobeColorDimmer(name)); * light5_5 = lorImport.MapDevice(5, 5, name => new StrobeColorDimmer(name)); * light5_6 = lorImport.MapDevice(5, 6, name => new StrobeColorDimmer(name)); * light5_7 = lorImport.MapDevice(5, 7, name => new StrobeColorDimmer(name)); * light5_8 = lorImport.MapDevice(5, 8, name => new StrobeColorDimmer(name)); * light5_9 = lorImport.MapDevice(5, 9, name => new StrobeColorDimmer(name)); * light5_10 = lorImport.MapDevice(5, 10, name => new StrobeColorDimmer(name)); * light5_11 = lorImport.MapDevice(5, 11, name => new StrobeColorDimmer(name)); * light5_12 = lorImport.MapDevice(5, 12, name => new StrobeColorDimmer(name)); * light5_13 = lorImport.MapDevice(5, 13, name => new StrobeColorDimmer(name)); * light5_14 = lorImport.MapDevice(5, 14, name => new StrobeColorDimmer(name)); * light5_15 = lorImport.MapDevice(5, 15, name => new StrobeColorDimmer(name)); * light5_16 = lorImport.MapDevice(5, 16, name => new StrobeColorDimmer(name)); */ /*TEST light5_1 = lorImport.MapDevice(new Import.LorImport.UnitCircuit(5, 1), name => new StrobeColorDimmer(name)); * * for (int unit = 1; unit <= 5; unit++) * { * for (int circuit = 1; circuit <= 16; circuit++) * { * int pixelPos = (unit - 1) * 16 + circuit - 1; * * var pixel = lorImport.MapDevice(new Import.LorImport.UnitCircuit(unit, circuit), name => new SinglePixel(name, allPixels, pixelPos)); * * //FIXME var color = lorImport.GetChannelColor(unit, circuit); * //FIXME allPixels.SetColor(pixelPos, color, 0); * * log.Debug("Mapping unit {0} circuit {1} to pixel {2} [{3}]", unit, circuit, pixelPos, pixel.Name); * } * } */ }
public Xmas2013scene(IEnumerable <string> args) { hours = new OperatingHours("Hours"); timeline1 = new Controller.Timeline <string>(1); stateMachine = new Controller.EnumStateMachine <States>("Main"); hatLightState = new Controller.IntStateMachine("Hats"); lightJesus = new StrobeColorDimmer("Jesus"); lightStar = new Dimmer("Star"); lightHat1 = new Dimmer("Hat 1"); lightHat2 = new Dimmer("Hat 2"); lightHat3 = new Dimmer("Hat 3"); lightHat4 = new Dimmer("Hat 4"); lightSnow1 = new Dimmer("Snow 1"); lightSnow2 = new Dimmer("Snow 2"); lightStairs1 = new Dimmer("Stair 1"); lightStairs2 = new Dimmer("Stairs 2"); lightGarland1 = new Dimmer("Garland 1"); lightGarland2 = new Dimmer("Garland 2"); lightGarland3 = new Dimmer("Garland 3"); lightGarland4 = new Dimmer("Garland 4"); lightString1 = new Dimmer("String 1"); lightString2 = new Dimmer("String 1"); lightXmasTree = new Dimmer("Xmas Tree"); lightDeerLarge = new Dimmer("Deer Large"); lightDeerSmall = new Dimmer("Deer Small"); lightTreeUp = new StrobeColorDimmer("Tree up"); switchSanta = new Switch("Santa"); switchDeerHuge = new Switch("Deer Huge"); lightTopperSmall = new Dimmer("Topper Small"); lightTopperLarge = new Dimmer("Topper Large"); lightNet1 = new Dimmer("Net 1"); lightNet2 = new Dimmer("Net 2"); lightVader = new StrobeColorDimmer("Vader"); light3wise = new StrobeColorDimmer("3wise"); pulsatingEffect1 = new Effect.Pulsating(S(4), 0.4, 1.0, false); pulsatingStar = new Effect.Pulsating(S(2), 0.2, 0.4, false); flickerEffect = new Effect.Flicker(0.5, 0.6, false); faderIn = new Effect.Fader(S(2), 0.0, 1.0, false); candyCane = new Controller.Sequence("Candy Cane"); twinkleSeq = new Controller.Sequence("Twinkle"); backgroundLoop = new Controller.Sequence("Background"); music1Seq = new Controller.Sequence("Christmas Canon"); starwarsCane = new Controller.Sequence("Starwars Cane"); fatherSeq = new Controller.Sequence("Father"); offHours1Seq = new Controller.Sequence("Off hours 1"); offHours2Seq = new Controller.Sequence("Off hours 2"); waveformSeq = new Controller.Sequence("Waveform"); allPixels = new VirtualPixel1D(100); starwarsPixels = new VirtualPixel1D(50); saberPixels = new VirtualPixel1D(60); buttonTest = new DigitalInput("Test"); buttonStartInflatables = new DigitalInput("Inflatables"); buttonOverrideHours = new DigitalInput("Override hours", true); buttonBlue = new DigitalInput("Blue"); buttonRed = new DigitalInput("Red"); switchButtonBlue = new Switch("Blue"); switchButtonRed = new Switch("Red"); elJesus = new Switch("Jesus Halo"); audioPlayer = new AudioPlayer("Audio"); popOut1Piano = new Effect.PopOut(S(0.4)); popOut1Drums = new Effect.PopOut(S(0.4)); popOut1DrumsFast = new Effect.PopOut(S(0.3)); popOut1Chord = new Effect.PopOut(S(0.4)); popOut1Solo = new Effect.PopOut(S(0.3)); popOut1Solo2 = new Effect.PopOut(S(0.2)); popOut1Choir = new Effect.PopOut(S(1.0)); popOut1Voice = new Effect.PopOut(S(1.0)); popOut1Vocal2 = new Effect.PopOut(S(2.0)); popOut1VocalLong = new Effect.PopOut(S(5.0)); popOut1End = new Effect.PopOut(S(5.0)); this.oscServer = new Expander.OscServer(10000); raspberry.DigitalInputs[4].Connect(buttonRed); raspberry.DigitalInputs[5].Connect(buttonBlue); raspberry.DigitalOutputs[0].Connect(switchButtonBlue); raspberry.DigitalOutputs[1].Connect(switchButtonRed); raspberry.DigitalOutputs[2].Connect(elJesus); raspberry.Connect(audioPlayer); }
public XmasScene2(IEnumerable <string> args, System.Collections.Specialized.NameValueCollection settings) { hours = new OperatingHours("Hours"); if (!args.Contains("TEST")) { hours.AddRange("5:00 pm", "10:00 pm"); hours.AddRange("5:00 am", "7:00 am"); } lightNetRight = new Dimmer("Net Right"); lightGarlandRight = new Dimmer("Garland Right"); lightHatsRight = new Dimmer("Hats Right"); lightTreesRight = new Dimmer("Trees Right"); lightReindeers = new Dimmer("Reindeers"); lightIcicles = new Dimmer("Icicles"); lightNetLeft = new Dimmer("Net Left"); lightTree = new Dimmer("Tree"); lightGarlandLeft = new Dimmer("Garland Left"); lightUnused1 = new Dimmer("Unused 1"); lightUnused2 = new Dimmer("Unused 2"); lightJesus = new StrobeColorDimmer("Jesus"); lightCeiling1 = new StrobeColorDimmer("Ceiling 1"); lightCeiling2 = new StrobeColorDimmer("Ceiling 2"); lightCeiling3 = new StrobeColorDimmer("Ceiling 3"); lightVader = new StrobeColorDimmer("Vader"); buttonLightRed = new Switch("Button Red"); buttonLightBlue = new Switch("Button Blue"); elLightsaber = new Switch("Lightsaber"); elJesus = new Switch("Jesus Halo"); bigReindeer = new Switch("Big Reindeer"); buttonBlue = new DigitalInput("Button Blue"); buttonRed = new DigitalInput("Button Red"); buttonStartReindeer = new DigitalInput("Start Reindeer"); timeline = new Controller.Timeline <string>(1); stateMachine = new Controller.EnumStateMachine <States>("Main"); candyCane = new Controller.Sequence("Candy Cane"); starwarsCane = new Controller.Sequence("Starwars Cane"); backgroundLoop = new Controller.Sequence("Background"); musicSeq = new Controller.Sequence("Christmas Canon"); buttonSeq = new Controller.Sequence("Buttons"); fatherSeq = new Controller.Sequence("Father"); breathSeq = new Controller.Sequence("Breath"); laserSeq = new Controller.Sequence("Laser"); allPixels = new VirtualPixel1D(100); pulsatingEffect1 = new Effect.Pulsating(S(2), 0.3, 1.0, false); pulsatingEffect2 = new Effect.Pulsating(S(2), 0.3, 1.0, false); popOutPiano = new Effect.PopOut(S(0.4)); popOutDrums = new Effect.PopOut(S(0.4)); popOutDrumsFast = new Effect.PopOut(S(0.3)); popOutChord = new Effect.PopOut(S(0.4)); popOutSolo = new Effect.PopOut(S(0.3)); popOutSolo2 = new Effect.PopOut(S(0.2)); popOutChoir = new Effect.PopOut(S(1.0)); popOutVoice = new Effect.PopOut(S(1.0)); popOutVocal2 = new Effect.PopOut(S(2.0)); popOutVocalLong = new Effect.PopOut(S(5.0)); popOutEnd = new Effect.PopOut(S(5.0)); popOutPiano .AddDevice(lightIcicles); popOutDrums .AddDevice(lightReindeers) .AddDevice(lightHatsRight); popOutDrumsFast .AddDevice(lightCeiling1) .AddDevice(allPixels); popOutChord .AddDevice(lightTree) .AddDevice(lightCeiling2) .AddDevice(lightCeiling3); popOutSolo .AddDevice(lightNetLeft) .AddDevice(lightNetRight) .AddDevice(lightCeiling1) .AddDevice(lightCeiling3) .SetPriority(2); popOutSolo2 .AddDevice(lightCeiling1) .AddDevice(lightCeiling3) .SetPriority(2); popOutChoir .AddDevice(lightGarlandRight) .AddDevice(lightTreesRight) .AddDevice(lightCeiling1); popOutVoice .AddDevice(lightGarlandLeft) .AddDevice(lightCeiling3); popOutVocal2 .AddDevice(lightReindeers) .AddDevice(allPixels) .SetPriority(10); popOutVocalLong .AddDevice(lightNetRight) .AddDevice(lightGarlandRight) .AddDevice(lightHatsRight) .SetPriority(10); popOutEnd .AddDevice(lightIcicles) .AddDevice(lightReindeers) .AddDevice(lightHatsRight) .AddDevice(lightCeiling1) .AddDevice(lightCeiling2) .AddDevice(lightCeiling3) .AddDevice(lightGarlandRight) .AddDevice(lightGarlandLeft) .AddDevice(lightTreesRight) .AddDevice(lightNetRight) .AddDevice(lightNetLeft) .AddDevice(allPixels) .SetPriority(100); timeline.AddMs(0, "INIT"); timeline.PopulateFromCSV("Christmas Canon Rock All Labels.csv"); int state = 0; int halfSolo = 0; timeline.TimelineTrigger += (sender, e) => { switch (e.Step) { case 62: // First drum state = 1; allPixels.TurnOff(); break; case 69: state = 2; lightCeiling2.SetOnlyColor(Color.Green); lightCeiling3.SetOnlyColor(Color.Blue); break; case 136: // First solo state = 3; allPixels.TurnOff(); lightCeiling2.SetOnlyColor(Color.White); lightCeiling3.SetOnlyColor(Color.Red); break; case 265: // First choir allPixels.TurnOff(); state = 4; break; case 396: // Vocal 2 state = 5; allPixels.SetAllOnlyColor(Color.Blue); break; case 497: // Second solo state = 6; allPixels.TurnOff(); lightCeiling2.SetOnlyColor(Color.White); lightCeiling3.SetOnlyColor(Color.Red); break; case 561: // End second solo state = 7; allPixels.TurnOff(); break; case 585: // End third solo state = 8; allPixels.TurnOff(); break; case 721: // End third solo state = 9; allPixels.TurnOff(); break; } switch (e.Code) { case "INIT": state = 0; halfSolo = 0; lightCeiling1.SetColor(Color.White, 0); lightCeiling2.SetColor(Color.Blue, 0); lightCeiling3.SetColor(Color.Red, 0); break; case "N1": popOutPiano.Pop(0.4); if (state == 0) { allPixels.Inject(Color.Red, 0.5); } break; case "N2": popOutPiano.Pop(0.6); if (state == 0) { allPixels.Inject(Color.White, 0.5); } break; case "N3": popOutPiano.Pop(0.8); if (state == 0) { allPixels.Inject(Color.Blue, 0.5); } break; case "N4": popOutPiano.Pop(1.0); if (state == 0) { allPixels.Inject(Color.Black, 0.0); } break; case "Base": popOutDrums.Pop(1.0); if (state < 3) { allPixels.SetAllOnlyColor(Color.Purple); popOutDrumsFast.Pop(1.0); } break; case "Cymbal": popOutDrums.Pop(1.0); if (state < 3) { allPixels.SetAllOnlyColor(Color.Green); popOutDrumsFast.Pop(1.0); } break; case "Chord": popOutChord.Pop(1.0); break; case "Solo": popOutSolo.Pop(1.0); if ((halfSolo++ % 2) == 0) { popOutSolo2.Pop(0.8); } if (state == 3 || state == 6 || state == 8) { Color pixCol = Color.Black; switch (e.Step % 4) { case 0: pixCol = Color.Red; break; case 1: pixCol = Color.Yellow; break; case 2: pixCol = Color.Blue; break; case 3: pixCol = Color.Pink; break; } allPixels.Inject(pixCol, 1.0); } break; case "Choir": popOutChoir.Pop(1.0); break; case "Voice": popOutVoice.Pop(1.0); break; case "Vocal2": popOutVocal2.Pop(1.0); break; case "Long": popOutVocalLong.Pop(1.0); break; case "LongUp": // TODO break; case "Down": // TODO break; case "End": EverythingOff(); popOutEnd.Pop(1.0); break; default: this.log.Information("Unhandled code: " + e.Code); break; } }; audioPlayer = new Physical.NetworkAudioPlayer( settings["NetworkAudioPlayerIP"], int.Parse(settings["NetworkAudioPlayerPort"])); }
public HalloweenScene2013B(IEnumerable <string> args) { this.lastFogRun = DateTime.Now; stateMachine = new Controller.EnumStateMachine <States>("Main"); pulsatingEffect1 = new Effect.Pulsating(S(2), 0.1, 0.5, false); pulsatingEffect2 = new Effect.Pulsating(S(2), 0.2, 0.8, false); flickerEffect = new Effect.Flicker(0.4, 0.6, false); flickerEffect2 = new Effect.Flicker(0.4, 0.6, false); popOutEffect = new Effect.PopOut(S(1)); hoursSmall = new OperatingHours("Hours Small"); hoursFull = new OperatingHours("Hours Full"); buttonMotionCat = new DigitalInput("Walkway Motion"); buttonMotionBeauty = new DigitalInput("Beauty Motion"); buttonTriggerStairs = new DigitalInput("Stairs Trigger 1"); buttonTriggerPopup = new DigitalInput("Popup Trigger"); buttonTestA = new DigitalInput("Test A"); buttonTestB = new DigitalInput("Test B"); buttonTestC = new DigitalInput("Test C"); buttonTestSpider = new DigitalInput("Spider"); switchDeadendDrive = new Switch("Deadend dr"); catLights = new Switch("Cat lights"); catFan = new Switch("Cat"); georgeMotor = new MotorWithFeedback("George Motor"); lightPopup = new StrobeDimmer("Popup light"); lightGeorge = new StrobeColorDimmer("George light"); lightBeauty = new StrobeColorDimmer("Beauty light"); lightFloor = new StrobeColorDimmer("Floor light"); lightSign = new StrobeColorDimmer("Sign"); skullsLight = new Dimmer("Skulls"); lightTreeGhost = new Dimmer("Ghosts in tree"); skullsLight2 = new Dimmer("Skulls 2"); lightSpiderWeb = new Dimmer("Spiderweb"); lightEyes = new Switch("Eyes"); audioCat = new AudioPlayer("Audio Cat"); audioGeorge = new AudioPlayer("Audio George"); audioBeauty = new AudioPlayer("Audio Beauty"); audioSpider = new AudioPlayer("Audio Spider"); switchHand = new Switch("Hand"); switchHead = new Switch("Head"); switchDrawer1 = new Switch("Drawer 1"); switchDrawer2 = new Switch("Drawer 2"); switchPopEyes = new Switch("Pop Eyes"); switchPopUp = new Switch("Pop Up"); switchSpider = new Switch("Spider"); switchSpiderEyes1 = new Switch("Spider Eyes 1"); switchSpiderEyes2 = new Switch("Spider Eyes 2"); switchFog = new Switch("Fog"); allPixels = new VirtualPixel1D(28 + 50); // Cat raspberry1.DigitalInputs[0].Connect(buttonMotionCat); raspberry1.DigitalInputs[4].Connect(buttonTriggerStairs, true); raspberry1.DigitalOutputs[0].Connect(switchDeadendDrive); raspberry1.DigitalOutputs[1].Connect(switchFog); raspberry1.Motor.Connect(georgeMotor); raspberry1.Connect(audioCat); // Beauty raspberry2.Connect(audioBeauty); raspberry2.DigitalOutputs[7].Connect(switchHand); raspberry2.DigitalOutputs[2].Connect(switchHead); raspberry2.DigitalOutputs[5].Connect(switchDrawer1); raspberry2.DigitalOutputs[6].Connect(switchDrawer2); raspberry2.DigitalOutputs[3].Connect(switchPopEyes); raspberry2.DigitalOutputs[4].Connect(switchPopUp); raspberry2.DigitalInputs[5].Connect(buttonMotionBeauty, true); raspberry2.DigitalInputs[6].Connect(buttonTriggerPopup, true); // Background/George raspberry3.Connect(audioGeorge); // Spider raspberry4.Connect(audioSpider); raspberry4.DigitalOutputs[0].Connect(switchSpider); raspberry4.DigitalOutputs[2].Connect(switchSpiderEyes1); raspberry4.DigitalOutputs[3].Connect(switchSpiderEyes2); }