// Start is called before the first frame update void Start() { joystick = BackgroundImage.GetComponent <VirtualJoystick>(); joystick2 = BackgroundImage2.GetComponent <VirtualJoystick2>(); UnityChanSelf = this.GetComponent <Animator>(); Debug.Log("HELO"); }
// Start is called before the first frame update void Start() { last = Time.realtimeSinceStartup; if (PlayerPrefs.GetString("step") != "1" && System.IO.File.Exists(Application.persistentDataPath + "/save.txt")) { FileStream fs = new FileStream(Application.persistentDataPath + "/save.txt", FileMode.Open); StreamReader sr = new StreamReader(fs); this.transform.position = new Vector3(Convert.ToSingle(sr.ReadLine()), Convert.ToSingle(sr.ReadLine()), Convert.ToSingle(sr.ReadLine())); this.transform.rotation = QuaternionParse(sr.ReadLine()); floor = sr.ReadLine(); if (floor == "SceneMap2" && SceneManager.GetActiveScene().name == "SceneMap") { SceneManager.LoadScene("SceneMap2"); } Coin_save = Convert.ToInt32(sr.ReadLine()); RealGold.GetComponent <Text>().text = Convert.ToString(Coin_save); sr.Close(); fs.Close(); Debug.Log("read"); } joystick = BackgroundImage.GetComponent <VirtualJoystick>(); joystick2 = BackgroundImage2.GetComponent <VirtualJoystick2>(); MainCamera.GetComponent <Transform>().rotation = this.transform.rotation; MainCamera.GetComponent <Transform>().eulerAngles = new Vector3(20.0f, MainCamera.GetComponent <Transform>().eulerAngles.y, MainCamera.GetComponent <Transform>().eulerAngles.z); UnityChanPosition = this.GetComponent <Transform>().position; CameraFollowVector = new Vector3(UnityChanPosition.x, 3.2f, UnityChanPosition.z); MainCamera.GetComponent <Transform>().position = CameraFollowVector; MainCamera.GetComponent <Transform>().Translate(Vector3.back * 5); hp = new GameObject[] { GameObject.Find("Heart"), GameObject.Find("Heart (1)"), GameObject.Find("Heart (2)"), }; hpcnt = 2; fireCollideDelay = -1; isStageStarted = false; SceneManager.sceneLoaded += OnSceneLoaded; }
// NavMeshAgent navMeshAgent; // Use this for initialization void Start() { joystick = gameObject.GetComponent<VirtualJoystick2>(); // rBody = GetComponent<Rigidbody>(); agent = GetComponent<NavMeshAgent>(); }