static void GetDirectoriesRecursive(VirtualFilesystemDirectory root, string rootString) { List <string> files = new List <string>(Directory.GetFiles(rootString)); // The entries in this subdir need to be in a particular order. // We'll fill them in with null so that we can replace them later. if (Path.GetFileName(rootString).ToLowerInvariant() == "&&systemdata") { for (int i = 0; i < 4; i++) { root.Children.Add(null); } } foreach (string str in files) { string fileName = Path.GetFileNameWithoutExtension(str); string fileExt = Path.GetExtension(str); VirtualFileContents cont = new VirtualFileContents(File.ReadAllBytes(str)); VirtualFilesystemFile newFile = new VirtualFilesystemFile(fileName, fileExt, cont); string fileNameLower = fileName.ToLowerInvariant(); string fileExtLower = fileExt.ToLowerInvariant(); string fullFileName = fileNameLower + fileExtLower; // These will replace the nulls we put in &&systemdata's child list earlier. if ((fullFileName == "iso.hdr") || (fullFileName == "isoheader.hdr")) { root.Children[0] = newFile; } else if (fullFileName == "apploader.ldr") { root.Children[2] = newFile; } else if (fullFileName == "start.dol") { root.Children[1] = newFile; } else if (fullFileName == "game.toc") { root.Children[3] = newFile; } else { root.Children.Add(newFile); } } List <string> dirs = new List <string>(Directory.GetDirectories(rootString)); foreach (string str in dirs) { string dirName = Path.GetFileName(str); string dirNameLower = dirName.ToLowerInvariant(); VirtualFilesystemDirectory dir = new VirtualFilesystemDirectory(dirName); GetDirectoriesRecursive(dir, str); if (dirNameLower == "&&systemdata") { root.Children.Insert(0, dir); } else { root.Children.Add(dir); } } }
public VirtualFilesystemDirectory ReadFile(EndianBinaryReader reader) { if (reader.ReadUInt32() != 0x52415243) // "RARC" { throw new InvalidDataException("Invalid Magic, not a RARC File"); } uint fileSize = reader.ReadUInt32(); reader.SkipUInt32(); // Unknown uint dataOffset = reader.ReadUInt32() + 0x20; reader.Skip(16); // Unknown - 4 unsigned ints uint numNodes = reader.ReadUInt32(); reader.Skip(8); // Unknown - 2 unsigned ints uint fileEntryOffset = reader.ReadUInt32() + 0x20; reader.SkipUInt32(); // Unknown uint stringTableOffset = reader.ReadUInt32() + 0x20; reader.Skip(8); // Unknown - 2 unsigned ints. // Read all of the node headers. Node[] nodes = new Node[numNodes]; for (int i = 0; i < numNodes; i++) { nodes[i] = new Node { Type = new string(reader.ReadChars(4)), Name = ReadStringAtOffset(reader, stringTableOffset, reader.ReadUInt32()), NameHashcode = reader.ReadUInt16(), Entries = new FileEntry[reader.ReadUInt16()], FirstFileOffset = reader.ReadUInt32() }; } // Create a virtual directory for every folder within the ARC before we process any of them. List <VirtualFilesystemDirectory> allDirs = new List <VirtualFilesystemDirectory>(nodes.Length); foreach (Node node in nodes) { VirtualFilesystemDirectory vfDir = new VirtualFilesystemDirectory(node.Name); allDirs.Add(vfDir); } for (int k = 0; k < nodes.Length; k++) { Node node = nodes[k]; VirtualFilesystemDirectory curDir = allDirs[k]; for (int i = 0; i < node.Entries.Length; i++) { // Jump to the entry's offset in the file. reader.BaseStream.Position = fileEntryOffset + ((node.FirstFileOffset + i) * 0x14); // 0x14 is the size of a File Entry in bytes node.Entries[i] = new FileEntry { ID = reader.ReadUInt16(), NameHashcode = reader.ReadUInt16(), Type = reader.ReadByte(), Padding = reader.ReadByte(), Name = ReadStringAtOffset(reader, stringTableOffset, reader.ReadUInt16()) }; // Skip these ones cause I don't know how computers work. if (node.Entries[i].Name == "." || node.Entries[i].Name == "..") { continue; } uint entryDataOffset = reader.ReadUInt32(); uint dataSize = reader.ReadUInt32(); // If it's a directory, then entryDataOffset contains the index of the parent node if (node.Entries[i].IsDirectory) { node.Entries[i].SubDirIndex = entryDataOffset; var newSubDir = allDirs[(int)entryDataOffset]; curDir.Children.Add(newSubDir); } else { node.Entries[i].Data = reader.ReadBytesAt(dataOffset + entryDataOffset, (int)dataSize); string fileName = Path.GetFileNameWithoutExtension(node.Entries[i].Name); string extension = Path.GetExtension(node.Entries[i].Name); var vfFileContents = new VirtualFileContents(node.Entries[i].Data); VirtualFilesystemFile vfFile = new VirtualFilesystemFile(fileName, extension, vfFileContents); curDir.Children.Add(vfFile); } node.Entries[i].ZeroPadding = reader.ReadUInt32(); } } // The ROOT directory should always be the first node. We don't have access to the node's TYPE anymore // so we're going to assume its always the first one listed. return(allDirs.Count > 0 ? allDirs[0] : null); }