private void disbandClick()
        {
            int amount = this.tbTroopsDisband.Value;

            if (amount > 0)
            {
                VillageMap village = GameEngine.Instance.Village;
                if (village != null)
                {
                    GameEngine.Instance.playInterfaceSound("DisbandTroopsPopup_disband");
                    if (this.m_isTroops)
                    {
                        village.disbandTroops(this.m_troopType, amount);
                    }
                    else
                    {
                        village.disbandPeople(this.m_troopType, amount);
                    }
                    this.m_parent.Close();
                }
            }
        }