private void InitContents( BarrelType type ) { Item item = null; byte count = (byte)Utility.RandomMinMax( 10, 30 ); for( byte i = 0; i < count; i++ ) { switch( type ) { default: case BarrelType.Arrows: item = new Arrow( Utility.RandomMinMax( 2, 6 ) ); break; case BarrelType.Bolts: item = new Bolt( Utility.RandomMinMax( 2, 6 ) ); break; case BarrelType.Farming: { if( i > 3 ) return; switch( Utility.Random( 3 ) ) { case 0: item = new Shovel(); break; case 1: item = new Scythe(); break; case 2: item = new Pitchfork(); break; } break; } case BarrelType.LargeMining: { if( i > 5 ) return; switch( Utility.Random( 5 ) ) { case 0: item = new Pitchfork(); break; case 1: case 2: item = new Shovel(); break; case 3: case 4: item = new Pickaxe(); break; } break; } case BarrelType.LargeWeapon1: case BarrelType.LargeWeapon2: case BarrelType.LargeWeapon3: { if( i > 6 ) return; switch( Utility.Random( 6 ) ) { case 0: item = new Spear(); break; case 1: item = new Halberd(); break; case 2: item = new Axe(); break; case 3: item = new ThinLongsword(); break; case 4: item = new WarAxe(); break; case 5: item = new VikingSword(); break; } break; } case BarrelType.Mining: { if( i > 3 ) return; item = new Pickaxe(); break; } case BarrelType.Spears: { if( i > 4 ) return; item = new Spear(); break; } case BarrelType.Weapons: { if( i > 3 ) return; switch( Utility.Random( 3 ) ) { case 0: item = new WarAxe(); break; case 1: item = new WarMace(); break; case 2: item = new Maul(); break; } break; } } if( item != null ) DropItem( item ); } }
public KhaldunZealot() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 0x190; Name = "Zealot of Khaldun"; Title = "the Knight"; Hue = 0; SetStr(75); SetDex(75); SetInt(25); SetHits(500); SetDamage(15, 25); SetSkill(SkillName.Swords, 90); SetSkill(SkillName.Tactics, 100); SetSkill(SkillName.MagicResist, 100); SetSkill(SkillName.Parry, 25); VirtualArmor = 25; Fame = 10000; Karma = -10000; VikingSword weapon = new VikingSword(); weapon.Hue = 0x835; weapon.Movable = false; AddItem(weapon); MetalShield shield = new MetalShield(); shield.Hue = 0x835; shield.Movable = false; AddItem(shield); BoneHelm helm = new BoneHelm(); helm.Hue = 0x835; AddItem(helm); BoneArms arms = new BoneArms(); arms.Hue = 0x835; AddItem(arms); BoneGloves gloves = new BoneGloves(); gloves.Hue = 0x835; AddItem(gloves); BoneChest tunic = new BoneChest(); tunic.Hue = 0x835; AddItem(tunic); BoneLegs legs = new BoneLegs(); legs.Hue = 0x835; AddItem(legs); AddItem(new Boots()); }
//AIType, Fight Mode, Range Perception, Fighting Range, Active Speed, Passive Speed public VampireLord() : base(AIType.AI_SphereMage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Vampire Lord"; Body = 0x0190; Hue = 0x497; SetStr(750); SetDex(400, 500); SetInt(200, 250); SetHits(350, 400); SetStam(250, 300); SetMana(250, 300); SetDamage(20, 40); SetSkill(SkillName.Poisoning, 90.0, 100.0); SetSkill(SkillName.Tactics, 90.0, 98.0); SetSkill(SkillName.MagicResist, 75.0, 88.0); SetSkill(SkillName.Parry, 85.0, 98.0); SetSkill(SkillName.Wrestling, 67.0, 90.0); SetSkill(SkillName.DetectHidden, 90.0, 100.0); SetSkill(SkillName.Swords, 90.0, 95.0); SetSkill(SkillName.Magery, 95.0, 100.0); SetSkill(SkillName.EvalInt, 95.0, 100.0); Fame = 3000; Karma = -10000; VirtualArmor = 40; Item temp = new PlateGloves { Movable = false, Hue = 0x0492, Name = "Vampire Plate Gauntlets" }; AddItem(temp); temp = new PlateArms { Hue = 0x0492, Movable = false, Name = "Vampire Plate Arms" }; AddItem(temp); temp = new PlateGorget { Movable = false, Hue = 0x0492, Name = "Vampire Plate Gorget" }; AddItem(temp); temp = new PlateLegs { Movable = false, Hue = 0x0492, Name = "Vampire Plate Legs" }; AddItem(temp); temp = new PlateChest { Movable = false, Hue = 0x0492, Name = "Vampire Plate Chest" }; AddItem(temp); temp = new PlateHelm { Movable = false, Hue = 0x0492, Name = "Vampire Plate Helm" }; AddItem(temp); temp = new BodySash { Movable = false, Hue = 0x1, Name = "Vampire Sash" }; AddItem(temp); temp = new Cloak { Movable = false, Hue = 0x1 }; AddItem(temp); BaseArmor tarm; if (Utility.RandomDouble() < 0.3) { switch (Utility.Random(6)) { case 0: tarm = new PlateGloves { Hue = 0x492, Name = "Vampire Plate Gauntlets" }; break; case 1: tarm = new PlateArms { Hue = 0x492, Name = "Vampire Plate Arms" }; break; case 2: tarm = new PlateChest { Hue = 0x492, Name = "Vampire Plate Chest" }; break; case 3: tarm = new PlateHelm { Hue = 0x492, Name = "Vampire Plate Helm" }; break; case 4: tarm = new PlateLegs { Hue = 0x492, Name = "Vampire Plate Legs" }; break; default: tarm = new PlateGorget { Hue = 0x492, Name = "Vampire Plate Gorget" }; break; } tarm.ProtectionLevel = (ArmorProtectionLevel)Utility.RandomMinMax(0, 5); AddItem(tarm); } BaseSword twep; switch (Utility.Random(8)) { case 0: twep = new Broadsword(); break; case 1: twep = new Cutlass(); break; case 2: twep = new Scimitar(); break; case 3: twep = new Katana(); break; case 4: twep = new Kryss(); break; case 5: twep = new Longsword(); break; case 6: twep = new ThinLongsword(); break; default: twep = new VikingSword(); break; } switch (Utility.Random(3)) { case 0: twep.DamageLevel = WeaponDamageLevel.Might; break; case 1: twep.DamageLevel = WeaponDamageLevel.Force; break; case 2: twep.DamageLevel = WeaponDamageLevel.Power; break; } AddItem(twep); }
public Vampire() : base(AIType.AI_SphereMage, FightMode.Closest, 10, 1, 0.2, 0.4) { Hue = 0x497; Body = 0x190; Name = "Vampire"; SetStr(450); SetDex(200, 300); SetInt(150, 200); SetHits(200, 300); SetStam(200, 300); SetMana(150, 200); SetDamage(10, 20); SetSkill(SkillName.Parry, 75.0, 80.0); SetSkill(SkillName.Poisoning, 90.0, 100.0); SetSkill(SkillName.MagicResist, 75.0, 88.0); SetSkill(SkillName.Swords, 75.0, 85.0); SetSkill(SkillName.Tactics, 80.0, 90.0); SetSkill(SkillName.Wrestling, 67.0, 80.0); SetSkill(SkillName.Magery, 65.0, 80.0); SetSkill(SkillName.EvalInt, 75.0, 85.0); Fame = 4000; Karma = -4000; VirtualArmor = 20; Item temp = new PlateGloves { Movable = false, Hue = 0x0590, Name = "Vampire Plate Gauntlets" }; AddItem(temp); temp = new PlateArms { Hue = 0x0845, Movable = false, Name = "Vampire Plate Arms" }; AddItem(temp); temp = new PlateGorget { Movable = false, Hue = 0x0590, Name = "Vampire Plate Gorget" }; AddItem(temp); temp = new PlateLegs { Movable = false, Hue = 0x0590, Name = "Vampire Plate Legs" }; AddItem(temp); temp = new PlateChest { Movable = false, Hue = 0x0590, Name = "Vampire Plate Chest" }; AddItem(temp); temp = new Cloak(0x1) { Movable = false }; AddItem(temp); HairItemID = 8252; HairHue = Utility.RandomHairHue(); BaseSword twep; switch (Utility.Random(8)) { case 0: twep = new Broadsword(); break; case 1: twep = new Cutlass(); break; case 2: twep = new Scimitar(); break; case 3: twep = new Katana(); break; case 4: twep = new Kryss(); break; case 5: twep = new Longsword(); break; case 6: twep = new ThinLongsword(); break; default: twep = new VikingSword(); break; } switch (Utility.Random(3)) { case 0: twep.DamageLevel = WeaponDamageLevel.Ruin; break; case 1: twep.DamageLevel = WeaponDamageLevel.Might; break; case 2: twep.DamageLevel = WeaponDamageLevel.Force; break; } AddItem(twep); }
public KingLeonidas() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "King Leonidas"; Body = 400; Hue = 1020; SetStr(3020, 4000); SetDex(800); SetInt(160, 200); SetHits(900, 1000); SetDamage(25, 35); SetSkill(SkillName.MagicResist, 200.0); SetSkill(SkillName.Tactics, 200.0); SetSkill(SkillName.Wrestling, 200.0); new Horse().Rider = this; VikingSword weapon = new VikingSword(); weapon.Hue = 2125; weapon.Movable = false; AddItem(weapon); WoodenKiteShield shield = new WoodenKiteShield(); shield.Hue = 2125; shield.Movable = false; AddItem(shield); Circlet helm = new Circlet(); helm.Hue = 2125; helm.Movable = false; AddItem(helm); PlateArms arms = new PlateArms(); arms.Hue = 2125; AddItem(arms); PlateGloves gloves = new PlateGloves(); gloves.Hue = 2125; AddItem(gloves); ChainChest tunic = new ChainChest(); tunic.Hue = 2125; AddItem(tunic); ChainLegs legs = new ChainLegs(); legs.Hue = 2125; AddItem(legs); AddItem(new Boots()); HairItemID = 0x203C; // Short Hair HairHue = 742; Fame = 0; Karma = 0; VirtualArmor = 90; PackArmor(1, 20); }
public BaseShieldGuard() : base(AIType.AI_Melee, FightMode.Agressor, 14, 1, 0.8, 1.6) { InitStats(1000, 1000, 1000); Title = "the guard"; SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); AddItem(new FemalePlateChest()); AddItem(new PlateArms()); AddItem(new PlateLegs()); switch (Utility.Random(2)) { case 0: AddItem(new Doublet(Utility.RandomNondyedHue())); break; case 1: AddItem(new BodySash(Utility.RandomNondyedHue())); break; } switch (Utility.Random(2)) { case 0: AddItem(new Skirt(Utility.RandomNondyedHue())); break; case 1: AddItem(new Kilt(Utility.RandomNondyedHue())); break; } } else { Body = 0x190; Name = NameList.RandomName("male"); AddItem(new PlateChest()); AddItem(new PlateArms()); AddItem(new PlateLegs()); switch (Utility.Random(3)) { case 0: AddItem(new Doublet(Utility.RandomNondyedHue())); break; case 1: AddItem(new Tunic(Utility.RandomNondyedHue())); break; case 2: AddItem(new BodySash(Utility.RandomNondyedHue())); break; } } Item hair = new Item(Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A)); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); if (Utility.RandomBool() && !this.Female) { Item beard = new Item(Utility.RandomList(0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); } VikingSword weapon = new VikingSword(); weapon.Movable = false; AddItem(weapon); BaseShield shield = Shield; shield.Movable = false; AddItem(shield); PackGold(250, 500); Skills[SkillName.Anatomy].Base = 120.0; Skills[SkillName.Tactics].Base = 120.0; Skills[SkillName.Swords].Base = 120.0; Skills[SkillName.MagicResist].Base = 120.0; Skills[SkillName.DetectHidden].Base = 100.0; }
public KhaldunZealot() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 0x190; Name = "Zealot of Khaldun"; Title = "the Knight"; Hue = 0; SetStr(351, 400); SetDex(151, 165); SetInt(76, 100); SetHits(448, 470); SetDamage(15, 25); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Cold, 25); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 25, 30); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.Wrestling, 70.1, 80.0); SetSkill(SkillName.Swords, 120.1, 130.0); SetSkill(SkillName.Anatomy, 120.1, 130.0); SetSkill(SkillName.MagicResist, 90.1, 100.0); SetSkill(SkillName.Tactics, 90.1, 100.0); Fame = 10000; Karma = -10000; VirtualArmor = 40; VikingSword weapon = new VikingSword(); weapon.Hue = 0x835; weapon.Movable = false; AddItem(weapon); MetalShield shield = new MetalShield(); shield.Hue = 0x835; shield.Movable = false; AddItem(shield); BoneHelm helm = new BoneHelm(); helm.Hue = 0x835; AddItem(helm); BoneArms arms = new BoneArms(); arms.Hue = 0x835; AddItem(arms); BoneGloves gloves = new BoneGloves(); gloves.Hue = 0x835; AddItem(gloves); BoneChest tunic = new BoneChest(); tunic.Hue = 0x835; AddItem(tunic); BoneLegs legs = new BoneLegs(); legs.Hue = 0x835; AddItem(legs); AddItem(new Boots()); }
public BaseShieldGuard(Mobile target) : base(target) { Item item = null; Female = Utility.RandomBool(); Body = Female ? 401 : 400; SpeechHue = Utility.RandomDyedHue(); Name = NameList.RandomName(Female ? "female" : "male"); Hue = Utility.RandomSkinHue(); Title = "the guard"; BaseSoundID = 332; int hairHue = Utility.RandomHairHue(); Utility.AssignRandomHair(this, hairHue); item = new Shirt(); AddItem(item); item.Hue = Utility.RandomNondyedHue(); item = new PlateChest(); AddItem(item); item = new PlateLegs(); AddItem(item); item = new PlateArms(); AddItem(item); item = new Tunic(); AddItem(item); if (Type == GuildType.Order) { item.Hue = Utility.RandomBlueHue(); } else { item.Hue = Utility.RandomRedHue(); } item = new VikingSword(); AddItem(item); item = Shield; item.Movable = false; AddItem(item); if (!Female) { Utility.AssignRandomFacialHair(this, hairHue); item = new ShortPants(); AddItem(item); item.Hue = Utility.RandomNondyedHue(); } else { item = new Skirt(); AddItem(item); item.Hue = Utility.RandomNondyedHue(); } }
public InternalSellInfo() { //Tools Add(typeof(Tongs), Tongs.GetSBSellValue()); Add(typeof(SmithHammer), SmithHammer.GetSBSellValue()); //Armor Add(typeof(RingmailHelm), RingmailHelm.GetSBSellValue()); Add(typeof(RingmailGorget), RingmailGorget.GetSBSellValue()); Add(typeof(RingmailArms), RingmailArms.GetSBSellValue()); Add(typeof(RingmailGloves), RingmailGloves.GetSBSellValue()); Add(typeof(RingmailChest), RingmailChest.GetSBSellValue()); Add(typeof(RingmailLegs), RingmailLegs.GetSBSellValue()); Add(typeof(ChainmailCoif), ChainmailCoif.GetSBSellValue()); Add(typeof(ChainmailGorget), ChainmailGorget.GetSBSellValue()); Add(typeof(ChainmailArms), ChainmailArms.GetSBSellValue()); Add(typeof(ChainmailGloves), ChainmailGloves.GetSBSellValue()); Add(typeof(ChainmailChest), ChainmailChest.GetSBSellValue()); Add(typeof(ChainmailLegs), ChainmailLegs.GetSBSellValue()); Add(typeof(PlateHelm), PlateHelm.GetSBSellValue()); Add(typeof(PlateGorget), PlateGorget.GetSBSellValue()); Add(typeof(PlateArms), PlateArms.GetSBSellValue()); Add(typeof(PlateGloves), PlateGloves.GetSBSellValue()); Add(typeof(PlateChest), PlateChest.GetSBSellValue()); Add(typeof(FemalePlateChest), FemalePlateChest.GetSBSellValue()); Add(typeof(PlateLegs), PlateLegs.GetSBSellValue()); Add(typeof(Bascinet), Bascinet.GetSBSellValue()); Add(typeof(CloseHelm), CloseHelm.GetSBSellValue()); Add(typeof(NorseHelm), NorseHelm.GetSBSellValue()); Add(typeof(Buckler), Buckler.GetSBSellValue()); Add(typeof(MetalShield), MetalShield.GetSBSellValue()); Add(typeof(BronzeShield), BronzeShield.GetSBSellValue()); Add(typeof(MetalKiteShield), MetalKiteShield.GetSBSellValue()); Add(typeof(HeaterShield), HeaterShield.GetSBSellValue()); //Weapons Add(typeof(Dagger), Dagger.GetSBSellValue()); Add(typeof(Kryss), Kryss.GetSBSellValue()); Add(typeof(WarFork), WarFork.GetSBSellValue()); Add(typeof(ShortSpear), ShortSpear.GetSBSellValue()); Add(typeof(Pitchfork), Pitchfork.GetSBSellValue()); Add(typeof(Spear), Spear.GetSBSellValue()); Add(typeof(HammerPick), HammerPick.GetSBSellValue()); Add(typeof(WarAxe), WarAxe.GetSBSellValue()); Add(typeof(Mace), Mace.GetSBSellValue()); Add(typeof(Maul), Maul.GetSBSellValue()); Add(typeof(WarHammer), WarHammer.GetSBSellValue()); Add(typeof(WarMace), WarMace.GetSBSellValue()); Add(typeof(ButcherKnife), ButcherKnife.GetSBSellValue()); Add(typeof(SkinningKnife), SkinningKnife.GetSBSellValue()); Add(typeof(Cleaver), Cleaver.GetSBSellValue()); Add(typeof(Cutlass), Cutlass.GetSBSellValue()); Add(typeof(Katana), Katana.GetSBSellValue()); Add(typeof(Scimitar), Scimitar.GetSBSellValue()); Add(typeof(Broadsword), Broadsword.GetSBSellValue()); Add(typeof(Longsword), Longsword.GetSBSellValue()); Add(typeof(VikingSword), VikingSword.GetSBSellValue()); Add(typeof(Axe), Axe.GetSBSellValue()); Add(typeof(BattleAxe), BattleAxe.GetSBSellValue()); Add(typeof(DoubleAxe), DoubleAxe.GetSBSellValue()); Add(typeof(ExecutionersAxe), ExecutionersAxe.GetSBSellValue()); Add(typeof(LargeBattleAxe), LargeBattleAxe.GetSBSellValue()); Add(typeof(TwoHandedAxe), TwoHandedAxe.GetSBSellValue()); Add(typeof(Bardiche), Bardiche.GetSBSellValue()); Add(typeof(Halberd), Halberd.GetSBSellValue()); }
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public static Item CreateMetalWeapon() { Item item = null; int nType = Utility.RandomMinMax(0, 41); switch (nType) { case 1: item = new Cutlass(); item.Name = "cutlass"; break; case 2: item = new Katana(); item.Name = "katana"; break; case 3: item = new Kryss(); item.Name = "kryss"; break; case 4: item = new Broadsword(); item.Name = "broadsword"; break; case 5: item = new Longsword(); item.Name = "longsword"; break; case 6: item = new ThinLongsword(); item.Name = "longsword"; break; case 7: item = new VikingSword(); item.Name = "barbarian sword"; break; case 8: item = new Scimitar(); item.Name = "scimitar"; break; case 9: item = new BoneHarvester(); item.Name = "sickle"; break; case 10: item = new CrescentBlade(); item.Name = "crescent blade"; break; case 11: item = new DoubleBladedStaff(); item.Name = "bladed staff"; break; case 12: item = new Lance(); item.Name = "lance"; break; case 13: item = new Pike(); item.Name = "pike"; break; case 14: item = new Scythe(); item.Name = "scythe"; break; case 15: item = new Dagger(); item.Name = "dagger"; break; case 16: item = new HammerPick(); item.Name = "hammer pick"; break; case 17: item = new Mace(); item.Name = "mace"; break; case 18: item = new Maul(); item.Name = "maul"; break; case 19: item = new WarHammer(); item.Name = "war hammer"; break; case 20: item = new WarMace(); item.Name = "war mace"; break; case 21: item = new ExecutionersAxe(); item.Name = "great axe"; break; case 22: item = new BattleAxe(); item.Name = "battle axe"; break; case 23: item = new TwoHandedAxe(); item.Name = "two-handed axe"; break; case 24: item = new Axe(); item.Name = "axe"; break; case 25: item = new DoubleAxe(); item.Name = "double axe"; break; case 26: item = new RoyalSword(); item.Name = "royal sword"; break; case 27: item = new LargeBattleAxe(); item.Name = "large battle axe"; break; case 28: item = new WarAxe(); item.Name = "war axe"; break; case 29: item = new Bardiche(); item.Name = "bardiche"; break; case 30: item = new Halberd(); item.Name = "halberd"; break; case 31: item = new Pitchfork(); item.Name = "trident"; break; case 32: item = new ShortSpear(); item.Name = "short spear"; break; case 33: item = new Spear(); item.Name = "spear"; break; case 34: item = new NoDachi(); item.Name = "no dachi"; break; case 35: item = new Wakizashi(); item.Name = "wakizashi"; break; case 36: item = new Tetsubo(); item.Name = "tetsubo"; break; case 37: item = new Lajatang(); item.Name = "lajatang"; break; case 38: item = new Daisho(); item.Name = "daisho"; break; case 39: item = new Tekagi(); item.Name = "tekagi"; break; case 40: item = new Kama(); item.Name = "kama"; break; case 41: item = new Sai(); item.Name = "sai"; break; } return(item); }
public Paladin() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.36, 0.56) { Female = Utility.RandomBool(); Body = Female ? 401 : 400; Title = "the paladin"; Name = NameList.RandomName(Female ? "female" : "male"); Hue = Utility.RandomSkinHue(); SetStr(64, 92); SetDex(46, 88); SetInt(37, 49); Karma = Utility.RandomMinMax(33, -25); SetSkill(SkillName.Tactics, 55, 77.5); SetSkill(SkillName.MagicResist, 55, 77.5); SetSkill(SkillName.Parry, 55, 77.5); SetSkill(SkillName.Swords, 55, 77.5); SetSkill(SkillName.Macing, 55, 77.5); SetSkill(SkillName.Fencing, 55, 77.5); SetSkill(SkillName.Wrestling, 55, 77.5); SetSkill(SkillName.ArmsLore, 52.5, 75); Item item = null; if (!Female) { int hairHue = Utility.RandomHairHue(); Utility.AssignRandomHair(this, hairHue); Utility.AssignRandomFacialHair(this, hairHue); item = new PlateChest(); AddItem(item); item = new PlateLegs(); AddItem(item); item = new PlateArms(); AddItem(item); item = new PlateGloves(); AddItem(item); item = new PlateGorget(); AddItem(item); switch (Utility.Random(5)) { case 0: item = new PlateHelm(); break; case 1: item = new Helmet(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: default: item = new NorseHelm(); break; } AddItem(item); item = new Tunic(); item.Hue = Utility.RandomNondyedHue(); AddItem(item); item = new HeaterShield(); item.Hue = Utility.RandomNondyedHue(); AddItem(item); item = new VikingSword(); AddItem(item); item = Utility.RandomBool() ? (Item) new Boots() : (Item) new ThighBoots(); AddItem(item); PackGold(15, 100); } else { int hairHue = Utility.RandomHairHue(); Utility.AssignRandomHair(this, hairHue); item = new PlateChest(); AddItem(item); item = new PlateLegs(); AddItem(item); item = new PlateArms(); AddItem(item); item = new PlateGloves(); AddItem(item); item = new PlateGorget(); AddItem(item); switch (Utility.Random(5)) { case 0: item = new PlateHelm(); break; case 1: item = new Helmet(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: default: item = new NorseHelm(); break; } AddItem(item); item = new Tunic(); item.Hue = Utility.RandomNondyedHue(); AddItem(item); item = new HeaterShield(); item.Hue = Utility.RandomNondyedHue(); AddItem(item); item = new VikingSword(); AddItem(item); item = Utility.RandomBool() ? (Item) new Boots() : (Item) new ThighBoots(); AddItem(item); PackGold(15, 100); } }
public override void OnAfterSpawn() { base.OnAfterSpawn(); Region reg = Region.Find(this.Location, this.Map); string World = Server.Misc.Worlds.GetMyWorld(this.Map, this.Location, this.X, this.Y); int clothColor = 0; int shieldType = 0; int helmType = 0; int cloakColor = 0; Item weapon = new VikingSword(); weapon.Delete(); if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Whisper") { clothColor = 0x96D; shieldType = 0x1B72; helmType = 0x140E; cloakColor = 0x972; weapon = new Longsword(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Town of Glacial Hills") { clothColor = 0xB70; shieldType = 0x1B74; helmType = 0x1412; cloakColor = 0xB7A; weapon = new Kryss(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Springvale") { clothColor = 0x595; shieldType = 0; helmType = 0x140E; cloakColor = 0x593; weapon = new Pike(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the City of Elidor") { clothColor = 0x665; shieldType = 0x1B7B; helmType = 0x1412; cloakColor = 0x664; weapon = new Katana(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Islegem") { clothColor = 0x7D1; shieldType = 0; helmType = 0x140E; cloakColor = 0x7D6; weapon = new Spear(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "Greensky Village") { clothColor = 0x7D7; shieldType = 0; helmType = 0x1412; cloakColor = 0x7DA; weapon = new Bardiche(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Port of Dusk") { clothColor = 0x601; shieldType = 0x1B76; helmType = 0x140E; cloakColor = 0x600; weapon = new Cutlass(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Port of Starguide") { clothColor = 0x751; shieldType = 0; helmType = 0x1412; cloakColor = 0x758; weapon = new BladedStaff(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Portshine") { clothColor = 0x847; shieldType = 0x1B7A; helmType = 0x140E; cloakColor = 0x851; weapon = new Mace(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Ranger Outpost") { clothColor = 0x598; shieldType = 0; helmType = 0x140E; cloakColor = 0x83F; weapon = new Spear(); } else if (World == "the Land of Lodoria") // ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the City of Lodoria" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Castle of Knowledge" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Lodoria City Park" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Village of Lodoria" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Lodoria Cemetery" ) { clothColor = 0x6E4; shieldType = 0x1BC4; helmType = 0x1412; cloakColor = 0x6E7; weapon = new Scimitar(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Lunar City of Dawn") { clothColor = 0x9C4; shieldType = 0; helmType = 11121; cloakColor = 0x9C4; weapon = new QuarterStaff(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "The Town of Devil Guard" || Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "The Farmland of Devil Guard") { clothColor = 0x430; shieldType = 0; helmType = 0x140E; cloakColor = 0; weapon = new LargeBattleAxe(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Town of Moon") { clothColor = 0x8AF; shieldType = 0x1B72; helmType = 0x1412; cloakColor = 0x972; weapon = new Longsword(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Grey") { clothColor = 0; shieldType = 0; helmType = 0x140E; cloakColor = 0x763; weapon = new Halberd(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the City of Montor") { clothColor = 0x96F; shieldType = 0x1B74; helmType = 0x1412; cloakColor = 0x529; weapon = new Broadsword(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Fawn") { clothColor = 0x59D; shieldType = 0; helmType = 0x140E; cloakColor = 0x59C; weapon = new DoubleAxe(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Yew") { clothColor = 0x83C; shieldType = 0; helmType = 0x1412; cloakColor = 0x850; weapon = new Spear(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "Iceclad Fisherman's Village" || Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Town of Mountain Crest" || Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "Glacial Coast Village") { clothColor = 0x482; shieldType = 0; helmType = 0x140E; cloakColor = 0x47E; weapon = new Bardiche(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Undercity of Umbra") { clothColor = 0x964; shieldType = 0x1BC3; helmType = 0x140E; cloakColor = 0x966; weapon = new BoneHarvester(); } else if (World == "the Island of Umber Veil") { clothColor = 0xA5D; shieldType = 0; helmType = 0x140E; cloakColor = 0x96D; weapon = new Halberd(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the City of Kuldara") { clothColor = 0x965; shieldType = 0x1BC3; helmType = 0x140E; cloakColor = 0x845; weapon = new Maul(); } else if (World == "the Isles of Dread") { clothColor = 0x978; shieldType = 0x1B7A; helmType = 0; cloakColor = 0x973; weapon = new VikingSword(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Barako") { clothColor = 0x515; shieldType = 0x1B72; helmType = 0x2645; cloakColor = 0x58D; weapon = new WarMace(); } else if (World == "the Savaged Empire") // ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Village of Kurak" ) { clothColor = 0x515; shieldType = 0; helmType = 0x140E; cloakColor = 0x59D; weapon = new Spear(); } else if (World == "the Serpent Island") // ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the City of Furnace" ) { clothColor = 0x515; shieldType = 0; helmType = 0x2FBB; cloakColor = 0; weapon = new Halberd(); } else // if ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the City of Britain" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Britain Castle Grounds" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "Lord British Castle" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Britain Dungeons" ) { clothColor = 0x9C4; shieldType = 0x1BC4; helmType = 0x140E; cloakColor = 0x845; weapon = new VikingSword(); } weapon.Movable = false; ((BaseWeapon)weapon).MaxHitPoints = 1000; ((BaseWeapon)weapon).HitPoints = 1000; ((BaseWeapon)weapon).MinDamage = 500; ((BaseWeapon)weapon).MaxDamage = 900; AddItem(weapon); Item arms = new RingmailArms(); if (World == "the Serpent Island") { arms = new PlateArms(); } // FOR GARGOYLES Item tunic = new PlateChest(); Item legs = new PlateLegs(); Item neck = new PlateGorget(); Item hand = new PlateGloves(); Item foot = new Boots( ); if (World == "the Isles of Dread") { tunic.ItemID = 0x5652; tunic.Name = "tunic"; if (this.Female) { tunic.ItemID = 0x563E; Utility.AssignRandomHair(this); } else { Utility.AssignRandomHair(this); FacialHairItemID = Utility.RandomList(0, 8254, 8255, 8256, 8257, 8267, 8268, 8269); } this.HairHue = 0x455; this.FacialHairHue = 0x455; arms.ItemID = 22093; arms.Name = "sleeves"; legs.ItemID = 7176; legs.Name = "skirt"; neck.ItemID = 0x5650; neck.Name = "amulet"; hand.ItemID = 0x564E; hand.Name = "gloves"; foot.ItemID = 5901; foot.Name = "sandals"; } else if (World == "the Moon of Luna") { tunic.ItemID = 7939; tunic.Name = "robe"; if (this.Female) { Utility.AssignRandomHair(this); } else { Utility.AssignRandomHair(this); FacialHairItemID = Utility.RandomList(0, 8254, 8255, 8256, 8257, 8267, 8268, 8269); } this.HairHue = Utility.RandomHairHue(); this.FacialHairHue = this.HairHue; arms.ItemID = 22093; arms.Name = "sleeves"; legs.ItemID = 7176; legs.Name = "skirt"; neck.ItemID = 0x5650; neck.Name = "amulet"; hand.ItemID = 0x564E; hand.Name = "gloves"; foot.ItemID = 5901; foot.Name = "sandals"; } AddItem(tunic); AddItem(arms); AddItem(legs); AddItem(neck); AddItem(hand); AddItem(foot); if (helmType > 0) { PlateHelm helm = new PlateHelm(); helm.ItemID = helmType; helm.Name = "helm"; if (helmType == 11121) { helm.Name = "hood"; } AddItem(helm); } if (shieldType > 0) { ChaosShield shield = new ChaosShield(); shield.ItemID = shieldType; shield.Name = "shield"; AddItem(shield); } MorphingTime.ColorMyClothes(this, clothColor); if (cloakColor > 0) { Cloak cloak = new Cloak(); cloak.Hue = cloakColor; AddItem(cloak); } Server.Misc.MorphingTime.CheckMorph(this); if (Utility.RandomBool() && !Server.Misc.Worlds.InBuilding(this) && this.Map != Map.SerpentIsland) { BaseMount mount = new EvilMount(); if (this.Map == Map.SavagedEmpire) { mount.Body = 0x11C; mount.ItemID = 0x3E92; mount.Hue = Utility.RandomList(0xB79, 0xB19, 0xAEF, 0xACE, 0xAB0); } else if (this.Map == Map.IslesDread) { mount.Body = 0xD5; mount.ItemID = 0x3EC5; if (Server.Misc.MyServerSettings.ClientVersion()) { mount.Body = 0x22; mount.ItemID = 34; if (Utility.RandomBool()) { mount.Body = 0xB1; mount.ItemID = 177; } } else { mount.Hue = Utility.RandomList(0xAB1, 0xAC0, 0x92B); } } else { mount.Body = 0xE2; mount.ItemID = 0x3EA0; if (Server.Misc.MyServerSettings.ClientVersion()) { mount.ItemID = 594; } else { mount.Hue = Utility.RandomList(0, 0, 0, 0, 0, 0x780, 0x781, 0x782, 0x783, 0x8FD, 0x8FE, 0x8FF, 0x900, 0x901, 0x902, 0x903, 0x904, 0x905, 0x906, 0x907, 0x908, Utility.RandomNeutralHue(), Utility.RandomNeutralHue(), Utility.RandomNeutralHue(), Utility.RandomNeutralHue(), Utility.RandomNeutralHue(), Utility.RandomNeutralHue()); } } Server.Mobiles.BaseMount.Ride(mount, this); } }
public Urk() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { BaseSoundID = 0x45A; Hue = 0x430; Body = 0x190; Name = NameList.RandomName("urk"); HairItemID = 0; FacialHairItemID = 0; Item helm = new WornHumanDeco(); helm.Name = "urkish face"; helm.ItemID = 0x141B; helm.Hue = 0x430; helm.Layer = Layer.Helm; AddItem(helm); if (Utility.RandomMinMax(1, 2) == 1) { LeatherArms ratarms = new LeatherArms(); ratarms.Name = "urkish rat skin arms"; ratarms.PoisonBonus = 6; ratarms.Hue = 0x972; AddItem(ratarms); LeatherChest ratchest = new LeatherChest(); ratchest.Name = "urkish rat skin tunic"; ratchest.PoisonBonus = 8; ratchest.Hue = 0x972; AddItem(ratchest); LeatherGloves ratgloves = new LeatherGloves(); ratgloves.Name = "urkish rat skin gloves"; ratgloves.PoisonBonus = 5; ratgloves.Hue = 0x972; AddItem(ratgloves); LeatherGorget ratgorget = new LeatherGorget(); ratgorget.Name = "urkish rat skin gorget"; ratgorget.PoisonBonus = 4; ratgorget.Hue = 0x972; AddItem(ratgorget); LeatherLegs ratlegs = new LeatherLegs(); ratlegs.Name = "urkish rat skin leggings"; ratlegs.PoisonBonus = 7; ratlegs.Hue = 0x972; AddItem(ratlegs); } else { BoneChest bonechest = new BoneChest(); bonechest.Name = "urkish chest piece"; bonechest.PoisonBonus = 8; bonechest.Hue = 0x972; AddItem(bonechest); BoneArms bonearms = new BoneArms(); bonearms.Name = "urkish bracers"; bonearms.PoisonBonus = 6; bonearms.Hue = 0x972; AddItem(bonearms); BoneLegs bonelegs = new BoneLegs(); bonelegs.Name = "urkish leggings"; bonelegs.PoisonBonus = 7; bonelegs.Hue = 0x972; AddItem(bonelegs); BoneGloves bonegloves = new BoneGloves(); bonegloves.Name = "urkish gauntlets"; bonegloves.PoisonBonus = 5; bonegloves.Hue = 0x972; AddItem(bonegloves); } Item weapon = new BattleAxe(); switch (Utility.Random(28)) { case 0: weapon = new BattleAxe(); weapon.Name = "battle axe"; break; case 1: weapon = new VikingSword(); weapon.Name = "great sword"; break; case 2: weapon = new Halberd(); weapon.Name = "halberd"; break; case 3: weapon = new DoubleAxe(); weapon.Name = "double axe"; break; case 4: weapon = new ExecutionersAxe(); weapon.Name = "great axe"; break; case 5: weapon = new WarAxe(); weapon.Name = "war axe"; break; case 6: weapon = new TwoHandedAxe(); weapon.Name = "two handed axe"; break; case 7: weapon = new Cutlass(); weapon.Name = "cutlass"; break; case 8: weapon = new Katana(); weapon.Name = "katana"; break; case 9: weapon = new Kryss(); weapon.Name = "kryss"; break; case 10: weapon = new Broadsword(); weapon.Name = "broadsword"; break; case 11: weapon = new Longsword(); weapon.Name = "longsword"; break; case 12: weapon = new ThinLongsword(); weapon.Name = "longsword"; break; case 13: weapon = new Scimitar(); weapon.Name = "scimitar"; break; case 14: weapon = new BoneHarvester(); weapon.Name = "sickle"; break; case 15: weapon = new CrescentBlade(); weapon.Name = "crescent blade"; break; case 16: weapon = new DoubleBladedStaff(); weapon.Name = "double bladed staff"; break; case 17: weapon = new Pike(); weapon.Name = "pike"; break; case 18: weapon = new Scythe(); weapon.Name = "scythe"; break; case 19: weapon = new Pitchfork(); weapon.Name = "trident"; break; case 20: weapon = new ShortSpear(); weapon.Name = "short spear"; break; case 21: weapon = new Spear(); weapon.Name = "spear"; break; case 22: weapon = new Club(); weapon.Name = "club"; break; case 23: weapon = new HammerPick(); weapon.Name = "hammer pick"; break; case 24: weapon = new Mace(); weapon.Name = "mace"; break; case 25: weapon = new Maul(); weapon.Name = "maul"; break; case 26: weapon = new WarHammer(); weapon.Name = "war hammer"; break; case 27: weapon = new WarMace(); weapon.Name = "war mace"; break; } weapon.Name = "urkish " + weapon.Name; weapon.Hue = 0x7D1; ((BaseWeapon)weapon).AosElementDamages.Physical = 60; ((BaseWeapon)weapon).AosElementDamages.Poison = 40; AddItem(weapon); switch (Utility.RandomMinMax(0, 5)) { case 0: Title = "the urk warrior"; break; case 1: Title = "the urk savage"; break; case 2: Title = "the urk barbarian"; break; case 3: Title = "the urk fighter"; break; case 4: Title = "the urk gladiator"; break; case 5: Title = "the urk berserker"; break; } SetStr(196, 250); SetDex(76, 95); SetInt(36, 60); SetHits(118, 150); SetDamage(8, 18); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Poison, 40); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 60, 80); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 65.1, 80.0); SetSkill(SkillName.Tactics, 85.1, 100.0); SetSkill(SkillName.Macing, 85.1, 95.0); SetSkill(SkillName.Swords, 85.1, 95.0); SetSkill(SkillName.Fencing, 85.1, 95.0); SetSkill(SkillName.Wrestling, 85.1, 95.0); Fame = 3000; Karma = -3000; VirtualArmor = 40; }
public ForgottenOneSwordAndShield() : base(AIType.AI_Melee, FightMode.Good, 10, 1, 0.2, 0.4) { Title = "a ForgottenOne Swordsman"; Name = NameList.RandomName("male"); Body = 0x191; Hue = 33805; Female = false; SetStr(1025, 1425); SetDex(81, 148); SetInt(475, 675); Fame = -1000; Karma = -1000; SetHits(1000, 2000); SetDamage(24, 33); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 60, 85); SetResistance(ResistanceType.Fire, 65, 90); SetResistance(ResistanceType.Cold, 40, 55); SetResistance(ResistanceType.Poison, 40, 60); SetResistance(ResistanceType.Energy, 50, 75); SetSkill(SkillName.Archery, 100, 140); SetSkill(SkillName.Tactics, 100, 140); SetSkill(SkillName.MagicResist, 100, 140); SetSkill(SkillName.Tactics, 100, 140); SetSkill(SkillName.Wrestling, 100, 140); SetSkill(SkillName.Swords, 100, 140); SetSkill(SkillName.Magery, 100, 140); SetSkill(SkillName.Focus, 100, 140); VirtualArmor = 80; VikingSword vikingsword = new VikingSword(); vikingsword.Movable = false; AddItem(vikingsword); ChaosShield chaosshield = new ChaosShield(); chaosshield.Movable = false; AddItem(chaosshield); //AddItem(new Bolt(100)); HumilityCloak cloak = new HumilityCloak(); cloak.Movable = false; AddItem(cloak); SpiritualityHelm spiritualityhelm = new SpiritualityHelm(); spiritualityhelm.Movable = false; AddItem(spiritualityhelm); HonestyGorget honestygorget = new HonestyGorget(); honestygorget.Movable = false; AddItem(honestygorget); JusticeBreastplate justicebreastplate = new JusticeBreastplate(); justicebreastplate.Movable = false; AddItem(justicebreastplate); BodySash bodysash = new BodySash(); bodysash.Movable = false; bodysash.Name = "ForgottenOne"; AddItem(bodysash); CompassionArms compassionarms = new CompassionArms(); compassionarms.Movable = false; AddItem(compassionarms); ValorGauntlets valorgauntlets = new ValorGauntlets(); valorgauntlets.Movable = false; AddItem(valorgauntlets); HonorLegs honorlegs = new HonorLegs(); honorlegs.Movable = false; AddItem(honorlegs); SacrificeSollerets sacrificesollerets = new SacrificeSollerets(); sacrificesollerets.Movable = false; AddItem(sacrificesollerets); // PlateChest chest = new PlateChest(); // chest.Movable = false; // chest.Hue = 137; // AddItem(chest); VampiriacSteed vampiriacsteed = new VampiriacSteed(); vampiriacsteed.Hue = 2412; //horse.Hits = 200; //horse.Karma = 500; vampiriacsteed.Rider = this; //new VampiriacSteed().Rider = this; vikingsword.Hue = 2412; chaosshield.Hue = 2412; cloak.Hue = 2412; spiritualityhelm.Hue = 137; honestygorget.Hue = 137; justicebreastplate.Hue = 137; bodysash.Hue = 2412; compassionarms.Hue = 137; valorgauntlets.Hue = 137; honorlegs.Hue = 137; sacrificesollerets.Hue = 137; }
public Guardian() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { InitStats(100, 125, 25); Title = "the guardian"; Level = 10; SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); } new ForestOstard().Rider = this; PlateChest chest = new PlateChest(); chest.Hue = 0x966; chest.Movable = false; AddItem(chest); PlateArms arms = new PlateArms(); arms.Hue = 0x966; arms.Movable = false; AddItem(arms); PlateGloves gloves = new PlateGloves(); gloves.Hue = 0x966; gloves.Movable = false; AddItem(gloves); PlateGorget gorget = new PlateGorget(); gorget.Hue = 0x966; gorget.Movable = false; AddItem(gorget); PlateLegs legs = new PlateLegs(); legs.Hue = 0x966; legs.Movable = false; AddItem(legs); PlateHelm helm = new PlateHelm(); helm.Hue = 0x966; helm.Movable = false; AddItem(helm); VikingSword sword = new VikingSword(); sword.Movable = false; sword.Crafter = this; sword.Quality = WeaponQuality.Exceptional; AddItem(sword); PackGold(2, 8); SetSkill(SkillName.Swords, 80.0, 90.0); Skills[SkillName.Anatomy].Base = 120.0; Skills[SkillName.Tactics].Base = 120.0; Skills[SkillName.MagicResist].Base = 120.0; Skills[SkillName.DetectHidden].Base = 100.0; }
public InternalBuyInfo() { //Tools Add(new GenericBuyInfo("Tongs", typeof(Tongs), Tongs.GetSBPurchaseValue(), 50, 0xFBB, 0)); Add(new GenericBuyInfo("Smith's Hammer", typeof(SmithHammer), SmithHammer.GetSBPurchaseValue(), 50, 0x13E3, 0)); //Armor Add(new GenericBuyInfo("Ringmail Helm", typeof(RingmailHelm), RingmailHelm.GetSBPurchaseValue(), 25, 5131, 0)); Add(new GenericBuyInfo("Ringmail Gorget", typeof(RingmailGorget), RingmailGorget.GetSBPurchaseValue(), 25, 5078, 1812)); Add(new GenericBuyInfo("Ringmail Arms", typeof(RingmailArms), RingmailArms.GetSBPurchaseValue(), 25, 0x13EE, 0)); Add(new GenericBuyInfo("Ringmail Gloves", typeof(RingmailGloves), RingmailGloves.GetSBPurchaseValue(), 25, 0x13eb, 0)); Add(new GenericBuyInfo("Ringmail Chest", typeof(RingmailChest), RingmailChest.GetSBPurchaseValue(), 25, 0x13ec, 0)); Add(new GenericBuyInfo("Ringmail Legs", typeof(RingmailLegs), RingmailLegs.GetSBPurchaseValue(), 25, 0x13F0, 0)); Add(new GenericBuyInfo("Chainmail Coif", typeof(ChainmailCoif), ChainmailCoif.GetSBPurchaseValue(), 25, 0x13BB, 0)); Add(new GenericBuyInfo("Chainmail Gorget", typeof(ChainmailGorget), ChainmailGorget.GetSBPurchaseValue(), 25, 5063, 2500)); Add(new GenericBuyInfo("Chainmail Arms", typeof(ChainmailArms), ChainmailArms.GetSBPurchaseValue(), 25, 5103, 2500)); Add(new GenericBuyInfo("Chainmail Gloves", typeof(ChainmailGloves), ChainmailGloves.GetSBPurchaseValue(), 25, 5106, 2500)); Add(new GenericBuyInfo("Chainmail Chest", typeof(ChainmailChest), ChainmailChest.GetSBPurchaseValue(), 25, 0x13BF, 0)); Add(new GenericBuyInfo("Chainmail Legs", typeof(ChainmailLegs), ChainmailLegs.GetSBPurchaseValue(), 25, 0x13BE, 0)); Add(new GenericBuyInfo("Platemail Helm", typeof(PlateHelm), PlateHelm.GetSBPurchaseValue(), 25, 0x1412, 0)); Add(new GenericBuyInfo("Platemail Gorget", typeof(PlateGorget), PlateGorget.GetSBPurchaseValue(), 25, 0x1413, 0)); Add(new GenericBuyInfo("Platemail Arms", typeof(PlateArms), PlateArms.GetSBPurchaseValue(), 25, 0x1410, 0)); Add(new GenericBuyInfo("Platemail Gloves", typeof(PlateGloves), PlateGloves.GetSBPurchaseValue(), 25, 0x1414, 0)); Add(new GenericBuyInfo("Platemail PlateChest", typeof(PlateChest), PlateChest.GetSBPurchaseValue(), 25, 0x1415, 0)); Add(new GenericBuyInfo("Female Plate Chest", typeof(FemalePlateChest), FemalePlateChest.GetSBPurchaseValue(), 25, 7173, 0)); Add(new GenericBuyInfo("Platemail Legs", typeof(PlateLegs), PlateLegs.GetSBPurchaseValue(), 25, 0x1411, 0)); Add(new GenericBuyInfo("Bascinet", typeof(Bascinet), Bascinet.GetSBPurchaseValue(), 25, 5132, 0)); Add(new GenericBuyInfo("Close Helm", typeof(CloseHelm), CloseHelm.GetSBPurchaseValue(), 25, 5129, 0)); Add(new GenericBuyInfo("Norse Helm", typeof(NorseHelm), NorseHelm.GetSBPurchaseValue(), 25, 5135, 0)); Add(new GenericBuyInfo("Buckler", typeof(Buckler), Buckler.GetSBPurchaseValue(), 25, 0x1B73, 0)); Add(new GenericBuyInfo("Metal Shield", typeof(MetalShield), MetalShield.GetSBPurchaseValue(), 25, 0x1B7B, 0)); Add(new GenericBuyInfo("Bronze Shield", typeof(BronzeShield), BronzeShield.GetSBPurchaseValue(), 25, 0x1B72, 0)); Add(new GenericBuyInfo("Metal Kite Shield", typeof(MetalKiteShield), MetalKiteShield.GetSBPurchaseValue(), 25, 0x1B74, 0)); Add(new GenericBuyInfo("Heater Shield", typeof(HeaterShield), HeaterShield.GetSBPurchaseValue(), 25, 0x1B76, 0)); //Weapons Add(new GenericBuyInfo("Dagger", typeof(Dagger), Dagger.GetSBPurchaseValue(), 25, 0xF52, 0)); Add(new GenericBuyInfo("Kryss", typeof(Kryss), Kryss.GetSBPurchaseValue(), 25, 0x1401, 0)); Add(new GenericBuyInfo("War Fork", typeof(WarFork), WarFork.GetSBPurchaseValue(), 25, 0x1405, 0)); Add(new GenericBuyInfo("Short Spear", typeof(ShortSpear), ShortSpear.GetSBPurchaseValue(), 25, 0x1403, 0)); Add(new GenericBuyInfo("Pitchfork", typeof(Pitchfork), Pitchfork.GetSBPurchaseValue(), 25, 0xE87, 0)); Add(new GenericBuyInfo("Spear", typeof(Spear), Spear.GetSBPurchaseValue(), 25, 0xF62, 0)); Add(new GenericBuyInfo("Hammer Pick", typeof(HammerPick), HammerPick.GetSBPurchaseValue(), 25, 0x143D, 0)); Add(new GenericBuyInfo("War Axe", typeof(WarAxe), WarAxe.GetSBPurchaseValue(), 25, 0x13B0, 0)); Add(new GenericBuyInfo("Mace", typeof(Mace), Mace.GetSBPurchaseValue(), 25, 0xF5C, 0)); Add(new GenericBuyInfo("Maul", typeof(Maul), Maul.GetSBPurchaseValue(), 25, 0x143B, 0)); Add(new GenericBuyInfo("WarHammer", typeof(WarHammer), WarHammer.GetSBPurchaseValue(), 25, 0x1439, 0)); Add(new GenericBuyInfo("War Mace", typeof(WarMace), WarMace.GetSBPurchaseValue(), 25, 0x1407, 0)); Add(new GenericBuyInfo("Butcher Knife", typeof(ButcherKnife), ButcherKnife.GetSBPurchaseValue(), 25, 0x13F6, 0)); Add(new GenericBuyInfo("Skinning Knife", typeof(SkinningKnife), SkinningKnife.GetSBPurchaseValue(), 25, 0xEC4, 0)); Add(new GenericBuyInfo("Cleaver", typeof(Cleaver), Cleaver.GetSBPurchaseValue(), 25, 0xEC3, 0)); Add(new GenericBuyInfo("Cutlass", typeof(Cutlass), Cutlass.GetSBPurchaseValue(), 25, 0x1441, 0)); Add(new GenericBuyInfo("Katana", typeof(Katana), Katana.GetSBPurchaseValue(), 25, 0x13FF, 0)); Add(new GenericBuyInfo("Scimitar", typeof(Scimitar), Scimitar.GetSBPurchaseValue(), 25, 0x13B6, 0)); Add(new GenericBuyInfo("Broadsword", typeof(Broadsword), Broadsword.GetSBPurchaseValue(), 25, 0xF5E, 0)); Add(new GenericBuyInfo("Longsword", typeof(Longsword), Longsword.GetSBPurchaseValue(), 25, 0xF61, 0)); Add(new GenericBuyInfo("Viking Sword", typeof(VikingSword), VikingSword.GetSBPurchaseValue(), 25, 0x13B9, 0)); Add(new GenericBuyInfo("Axe", typeof(Axe), Axe.GetSBPurchaseValue(), 25, 0xF49, 0)); Add(new GenericBuyInfo("Battle Axe", typeof(BattleAxe), BattleAxe.GetSBPurchaseValue(), 25, 0xF47, 0)); Add(new GenericBuyInfo("Double Axe", typeof(DoubleAxe), DoubleAxe.GetSBPurchaseValue(), 25, 0xF4B, 0)); Add(new GenericBuyInfo("Executioner's Axe", typeof(ExecutionersAxe), ExecutionersAxe.GetSBPurchaseValue(), 25, 0xF45, 0)); Add(new GenericBuyInfo("Large Battle Axe", typeof(LargeBattleAxe), LargeBattleAxe.GetSBPurchaseValue(), 25, 0x13FB, 0)); Add(new GenericBuyInfo("Two-Handed Axe", typeof(TwoHandedAxe), TwoHandedAxe.GetSBPurchaseValue(), 25, 0x1443, 0)); Add(new GenericBuyInfo("Bardiche", typeof(Bardiche), Bardiche.GetSBPurchaseValue(), 25, 0xF4D, 0)); Add(new GenericBuyInfo("Halberd", typeof(Halberd), Halberd.GetSBPurchaseValue(), 25, 0x143E, 0)); }
public Overseer() : base() { Body = 756; BaseSoundID = 372; Name = "an overseer"; Hue = OreInfo.Agapite.Hue; SetHits(300, 400); SetDamage(24, 26); SetStr(350, 350); SetDex(55, 55); SetInt(65, 65); SetSkill(SkillName.Anatomy, 81, 81); SetSkill(SkillName.Swords, 81, 81); SetSkill(SkillName.Tactics, 87, 87); SetSkill(SkillName.MagicResist, 200, 200); MF_RobotRevealer = true; MF_Displacer = true; switch (Utility.Random(8)) { case 0: PackItem(new Gears(5)); break; case 1: PackItem(new RunicClockworkAssembly()); break; case 2: PackItem(new AssemblyUpgradeKit()); break; case 3: PackItem(new IronIngot(25)); break; case 4: PackItem(new OverseerPowerCore()); break; } switch (Utility.Random(5)) { case 0: PackItem(new OverseerPowerCore()); break; case 1: PackItem(new AgapiteIngot(50)); break; case 2: PackItem(new Gears(10)); break; case 3: PackItem(new AssemblyUpgradeKit()); break; case 4: PackItem(new IronIngot(25)); break; } switch (Utility.Random(6)) { case 0: PackItem(new AgapiteIngot(25)); break; case 1: PackItem(new RunicClockworkAssembly()); break; case 2: PackItem(new Gears(10)); break; case 3: PackItem(new IronIngot(50)); break; } VirtualArmor = 38; SetFameLevel(1); SetKarmaLevel(1); VikingSword weapon = new VikingSword(); weapon.Movable = false; weapon.Crafter = this; weapon.Quality = WeaponQuality.Low; AddItem(weapon); }
public HumanGuard() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.2, 0.4) { Title = "the Guard"; SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Body = 0x190; Level = 8; if (this.Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); } Fame = 1000; Karma = 5000; RingmailArms arms = new RingmailArms(); arms.Hue = 0xA13; arms.Movable = false; AddItem(arms); ChainChest chest = new ChainChest(); chest.Hue = 0xA0B; chest.Movable = false; AddItem(chest); ChainLegs legs = new ChainLegs(); legs.Hue = 0xA13; legs.Movable = false; AddItem(legs); RingmailGloves gloves = new RingmailGloves(); gloves.Hue = 0xA13; gloves.Movable = false; AddItem(gloves); MetalShield shield = new MetalShield(); shield.Hue = 0xA0B; shield.Movable = false; AddItem(shield); Cloak cloak = new Cloak(); cloak.Hue = 0x95D; cloak.Movable = false; AddItem(cloak); BodySash sash = new BodySash(); sash.Hue = 0x95D; sash.Movable = false; AddItem(sash); Boots boots = new Boots(); boots.Hue = 0x95D; boots.Movable = false; AddItem(boots); PackGold(6, 8); SetSkill(SkillName.MagicResist, 50.0, 61.5); SetSkill(SkillName.Swords, 70.0, 90.5); SetSkill(SkillName.Tactics, 65.0, 87.5); SetSkill(SkillName.Wrestling, 25.0, 47.5); SetSkill(SkillName.Macing, 70.0, 90.7); SetStr(130, 150); SetDex(98, 115); SetInt(61, 85); SetHits(145, 168); SetDamage(9, 16); switch (Utility.Random(7)) { case 0: WarMace wmace = new WarMace(); wmace.Movable = false; AddItem(wmace); break; case 1: Bardiche bd = new Bardiche(); bd.Movable = false; AddItem(bd); break; case 2: Broadsword bsword = new Broadsword(); bsword.Movable = false; AddItem(bsword); break; case 3: Pike pike = new Pike(); pike.Movable = false; AddItem(pike); break; case 4: Halberd hbrd = new Halberd(); hbrd.Movable = false; AddItem(hbrd); break; case 5: Maul maul = new Maul(); maul.Movable = false; AddItem(maul); break; case 6: VikingSword vsword = new VikingSword(); vsword.Movable = false; AddItem(vsword); break; } AddItem(Server.Items.Hair.GetRandomHair(Female)); }
public override bool OnDragDrop(Mobile from, Item dropped) { PlayerMobile player = from as PlayerMobile; if (player != null) { QuestSystem qs = player.Quest; if (qs is UzeraanTurmoilQuest) { if (dropped is UzeraanTurmoilHorn) { if (player.Young) { UzeraanTurmoilHorn horn = (UzeraanTurmoilHorn)dropped; if (horn.Charges < 10) { SayTo(from, 1049384); // I have recharged the item for you. horn.Charges = 10; } else { SayTo(from, 1049385); // That doesn't need recharging yet. } } else { player.SendLocalizedMessage(1114333); //You must be young to have this item recharged. } return(false); } if (dropped is SchmendrickScrollOfPower) { QuestObjective obj = qs.FindObjective(typeof(ReturnScrollOfPowerObjective)); if (obj != null && !obj.Completed) { Container cont = GetNewContainer(); cont.DropItem(new TreasureMap(player.Young ? 0 : 1, Map.Trammel)); cont.DropItem(new Shovel()); cont.DropItem(new UzeraanTurmoilHorn()); if (!player.PlaceInBackpack(cont)) { cont.Delete(); player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory. return(false); } else { dropped.Delete(); obj.Complete(); return(true); } } } else if (dropped is QuestFertileDirt) { QuestObjective obj = qs.FindObjective(typeof(ReturnFertileDirtObjective)); if (obj != null && !obj.Completed) { Container cont = GetNewContainer(); if (player.Profession == 2) // magician { cont.DropItem(new BlackPearl(20)); cont.DropItem(new Bloodmoss(20)); cont.DropItem(new Garlic(20)); cont.DropItem(new Ginseng(20)); cont.DropItem(new MandrakeRoot(20)); cont.DropItem(new Nightshade(20)); cont.DropItem(new SulfurousAsh(20)); cont.DropItem(new SpidersSilk(20)); for (int i = 0; i < 3; i++) { cont.DropItem(Loot.RandomScroll(0, 23, SpellbookType.Regular)); } } else { cont.DropItem(new Gold(300)); cont.DropItem(new Bandage(25)); for (int i = 0; i < 5; i++) { cont.DropItem(new LesserHealPotion()); } } if (!player.PlaceInBackpack(cont)) { cont.Delete(); player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory. return(false); } else { dropped.Delete(); obj.Complete(); return(true); } } } else if (dropped is QuestDaemonBlood) { QuestObjective obj = qs.FindObjective(typeof(ReturnDaemonBloodObjective)); if (obj != null && !obj.Completed) { Item reward; if (player.Profession == 2) // magician { Container cont = GetNewContainer(); cont.DropItem(new ExplosionScroll(4)); cont.DropItem(new MagicWizardsHat()); reward = cont; } else { BaseWeapon weapon; switch (Utility.Random(6)) { case 0: weapon = new Broadsword(); break; case 1: weapon = new Cutlass(); break; case 2: weapon = new Katana(); break; case 3: weapon = new Longsword(); break; case 4: weapon = new Scimitar(); break; default: weapon = new VikingSword(); break; } if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(weapon, 3, 20, 40); } else { weapon.DamageLevel = (WeaponDamageLevel)BaseCreature.RandomMinMaxScaled(2, 4); weapon.AccuracyLevel = (WeaponAccuracyLevel)BaseCreature.RandomMinMaxScaled(2, 4); weapon.DurabilityLevel = (WeaponDurabilityLevel)BaseCreature.RandomMinMaxScaled(2, 4); } weapon.Slayer = SlayerName.Silver; reward = weapon; } if (!player.PlaceInBackpack(reward)) { reward.Delete(); player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory. return(false); } else { dropped.Delete(); obj.Complete(); return(true); } } } else if (dropped is QuestDaemonBone) { QuestObjective obj = qs.FindObjective(typeof(ReturnDaemonBoneObjective)); if (obj != null && !obj.Completed) { Container cont = GetNewContainer(); cont.DropItem(new BankCheck(2000)); cont.DropItem(new EnchantedSextant()); if (!player.PlaceInBackpack(cont)) { cont.Delete(); player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory. return(false); } else { dropped.Delete(); obj.Complete(); return(true); } } } } } return(base.OnDragDrop(from, dropped)); }
public IceGolem() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "an ice golem"; Hue = 0x480; Body = 0x190; BaseSoundID = 268; NorseHelm MyHelm = new NorseHelm( ); MyHelm.Hue = 0x4F2; MyHelm.ColdBonus = 20; MyHelm.Name = "ice helm"; AddItem(MyHelm); VikingSword MySword = new VikingSword( ); MySword.Hue = 0x4F2; MySword.AosElementDamages.Cold = 50; MySword.Name = "ice sword"; AddItem(MySword); HeaterShield MyShield = new HeaterShield( ); MyShield.Hue = 0x4F2; MyShield.ColdBonus = 5; MyShield.Name = "ice shield"; AddItem(MyShield); Kilt MyKilt = new Kilt( ); MyKilt.Hue = 0x4F2; MyKilt.LootType = LootType.Blessed; AddItem(MyKilt); SetStr(386, 400); SetDex(151, 165); SetInt(161, 175); SetHits(300, 400); SetDamage(8, 10); SetDamageType(ResistanceType.Physical, 25); SetDamageType(ResistanceType.Cold, 75); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 100); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.DetectHidden, 80.0); SetSkill(SkillName.Anatomy, 125.0); SetSkill(SkillName.Poisoning, 60.0, 82.5); SetSkill(SkillName.MagicResist, 83.5, 92.5); SetSkill(SkillName.Swords, 125.0); SetSkill(SkillName.Tactics, 125.0); Fame = 4000; Karma = -4000; VirtualArmor = 30; }
public override void OnAfterSpawn() { base.OnAfterSpawn(); Region reg = Region.Find(this.Location, this.Map); string World = Server.Misc.Worlds.GetMyWorld(this.Map, this.Location, this.X, this.Y); int clothColor = 0; int shieldType = 0; int helmType = 0; int cloakColor = 0; Item weapon = new VikingSword(); weapon.Delete(); if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Whisper") { clothColor = 0x96D; shieldType = 0x1B72; helmType = 0x140E; cloakColor = 0x972; weapon = new Longsword(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Town of Glacial Hills") { clothColor = 0x482; shieldType = 0x1B74; helmType = 0x1412; cloakColor = 0x542; weapon = new Kryss(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Springvale") { clothColor = 0x595; shieldType = 0; helmType = 0x140E; cloakColor = 0x593; weapon = new Pike(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the City of Elidor") { clothColor = 0x665; shieldType = 0x1B7B; helmType = 0x1412; cloakColor = 0x664; weapon = new Katana(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Islegem") { clothColor = 0x7D1; shieldType = 0; helmType = 0x140E; cloakColor = 0x7D6; weapon = new Spear(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "Greensky Village") { clothColor = 0x7D7; shieldType = 0; helmType = 0x1412; cloakColor = 0x7DA; weapon = new Bardiche(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Port of Dusk") { clothColor = 0x601; shieldType = 0x1B76; helmType = 0x140E; cloakColor = 0x600; weapon = new Cutlass(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Port of Starguide") { clothColor = 0x751; shieldType = 0; helmType = 0x1412; cloakColor = 0x758; weapon = new BladedStaff(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Portshine") { clothColor = 0x847; shieldType = 0x1B7A; helmType = 0x140E; cloakColor = 0x851; weapon = new Mace(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Ranger Outpost") { clothColor = 0x598; shieldType = 0; helmType = 0x140E; cloakColor = 0x83F; weapon = new Spear(); } else if (World == "the Land of Lodoria") // ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the City of Lodoria" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Castle of Knowledge" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Lodoria City Park" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Village of Lodoria" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Lodoria Cemetery" ) { clothColor = 0x6E4; shieldType = 0x1BC4; helmType = 0x1412; cloakColor = 0x6E7; weapon = new Scimitar(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Lunar City of Dawn") { clothColor = 0x9C4; shieldType = 0x1B76; helmType = 0x140E; cloakColor = 0x9C4; weapon = new DiamondMace(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "The Town of Devil Guard" || Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "The Farmland of Devil Guard") { clothColor = 0x430; shieldType = 0; helmType = 0x140E; cloakColor = 0; weapon = new LargeBattleAxe(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Town of Moon") { clothColor = 0x8AF; shieldType = 0x1B72; helmType = 0x1412; cloakColor = 0x972; weapon = new Longsword(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Grey") { clothColor = 0; shieldType = 0; helmType = 0x140E; cloakColor = 0x763; weapon = new Halberd(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the City of Montor") { clothColor = 0x96F; shieldType = 0x1B74; helmType = 0x1412; cloakColor = 0x529; weapon = new Broadsword(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Fawn") { clothColor = 0x59D; shieldType = 0; helmType = 0x140E; cloakColor = 0x59C; weapon = new DoubleAxe(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Yew") { clothColor = 0x83C; shieldType = 0; helmType = 0x1412; cloakColor = 0x850; weapon = new Spear(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "Iceclad Fisherman's Village" || Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Town of Mountain Crest" || Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "Glacial Coast Village") { clothColor = 0x482; shieldType = 0; helmType = 0x140E; cloakColor = 0x47E; weapon = new Bardiche(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Undercity of Umbra") { clothColor = 0x964; shieldType = 0x1BC3; helmType = 0x140E; cloakColor = 0x966; weapon = new BoneHarvester(); } else if (World == "the Island of Umber Veil") { clothColor = 0xA5D; shieldType = 0; helmType = 0x140E; cloakColor = 0x96D; weapon = new Halberd(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the City of Kuldara") { clothColor = 0x965; shieldType = 0x1BC3; helmType = 0x140E; cloakColor = 0x845; weapon = new Maul(); } else if (World == "the Isles of Dread") { clothColor = 0x978; shieldType = 0; helmType = 0x2645; cloakColor = 0x973; weapon = new OrnateAxe(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Barako") { clothColor = 0x515; shieldType = 0x1B72; helmType = 0x2645; cloakColor = 0x58D; weapon = new WarMace(); } else if (World == "the Savaged Empire") // ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Village of Kurak" ) { clothColor = 0x515; shieldType = 0; helmType = 0x140E; cloakColor = 0x59D; weapon = new Spear(); } else if (World == "the Serpent Island") // ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the City of Furnace" ) { clothColor = 0x515; shieldType = 0; helmType = 0x2FBB; cloakColor = 0; weapon = new Halberd(); } else // if ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the City of Britain" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Britain Castle Grounds" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "Lord British Castle" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Britain Dungeons" ) { clothColor = 0x9C4; shieldType = 0x1BC4; helmType = 0x140E; cloakColor = 0x845; weapon = new VikingSword(); } weapon.Movable = false; ((BaseWeapon)weapon).MaxHitPoints = 1000; ((BaseWeapon)weapon).HitPoints = 1000; ((BaseWeapon)weapon).MinDamage = 500; ((BaseWeapon)weapon).MaxDamage = 900; AddItem(weapon); AddItem(new PlateChest()); if (World == "the Serpent Island") { AddItem(new RingmailArms()); } else { AddItem(new PlateArms()); } // FOR GARGOYLES AddItem(new PlateLegs()); AddItem(new PlateGorget()); AddItem(new PlateGloves()); AddItem(new Boots( )); if (helmType > 0) { PlateHelm helm = new PlateHelm(); helm.ItemID = helmType; helm.Name = "helm"; AddItem(helm); } if (shieldType > 0) { ChaosShield shield = new ChaosShield(); shield.ItemID = shieldType; shield.Name = "shield"; AddItem(shield); } MorphingTime.ColorMyClothes(this, clothColor); if (cloakColor > 0) { Cloak cloak = new Cloak(); cloak.Hue = cloakColor; AddItem(cloak); } Server.Misc.MorphingTime.CheckMorph(this); }
public MilitiaFighter() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { InitStats(40, 30, 5); Title = "the Militia Fighter"; SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Female = false; Body = 0x190; Name = NameList.RandomName("male"); Utility.AssignRandomHair(this); Utility.AssignRandomFacialHair(this, HairHue); AddItem(new ThighBoots(0x1BB)); AddItem(new LeatherChest()); AddItem(new LeatherArms()); AddItem(new LeatherLegs()); AddItem(new LeatherCap()); AddItem(new LeatherGloves()); AddItem(new LeatherGorget()); Item weapon; switch (Utility.Random(6)) { case 0: weapon = new Broadsword(); break; case 1: weapon = new Cutlass(); break; case 2: weapon = new Katana(); break; case 3: weapon = new Longsword(); break; case 4: weapon = new Scimitar(); break; default: weapon = new VikingSword(); break; } weapon.Movable = false; AddItem(weapon); Item shield = new BronzeShield(); shield.Movable = false; AddItem(shield); SetSkill(SkillName.Swords, 20.0); }
public BaseShieldGuard() : base(AIType.AI_Melee, FightMode.Aggressor, 14, 1, 0.8, 1.6) { InitStats(1000, 1000, 1000); Title = "the guard"; SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); AddItem(new FemalePlateChest()); AddItem(new PlateArms()); AddItem(new PlateLegs()); switch (Utility.Random(2)) { case 0: AddItem(new Doublet(Utility.RandomNondyedHue())); break; case 1: AddItem(new BodySash(Utility.RandomNondyedHue())); break; } switch (Utility.Random(2)) { case 0: AddItem(new Skirt(Utility.RandomNondyedHue())); break; case 1: AddItem(new Kilt(Utility.RandomNondyedHue())); break; } } else { Body = 0x190; Name = NameList.RandomName("male"); AddItem(new PlateChest()); AddItem(new PlateArms()); AddItem(new PlateLegs()); switch (Utility.Random(3)) { case 0: AddItem(new Doublet(Utility.RandomNondyedHue())); break; case 1: AddItem(new Tunic(Utility.RandomNondyedHue())); break; case 2: AddItem(new BodySash(Utility.RandomNondyedHue())); break; } } Utility.AssignRandomHair(this); if (Utility.RandomBool()) { Utility.AssignRandomFacialHair(this, HairHue); } VikingSword weapon = new VikingSword(); weapon.Movable = false; AddItem(weapon); BaseShield shield = Shield; shield.Movable = false; AddItem(shield); PackGold(250, 500); Skills[SkillName.Anatomy].Base = 120.0; Skills[SkillName.Tactics].Base = 120.0; Skills[SkillName.Swords].Base = 120.0; Skills[SkillName.MagicResist].Base = 120.0; Skills[SkillName.DetectHidden].Base = 100.0; }
public HumanPaladin() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.2, 0.4) { Title = "the Righteous"; SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Body = 0x190; Level = 10; if (this.Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); FemalePlateChest fchest = new FemalePlateChest(); fchest.Hue = 2122; fchest.Movable = false; AddItem(fchest); Kilt kilt = new Kilt(); kilt.Movable = false; kilt.Hue = 2971; AddItem(kilt); } else { Body = 0x190; Name = NameList.RandomName("male"); PlateChest chest = new PlateChest(); chest.Hue = 2122; chest.Movable = false; AddItem(chest); Surcoat coat = new Surcoat(); coat.Hue = 2971; coat.Movable = false; AddItem(coat); CloseHelm helm = new CloseHelm(); helm.Hue = 2122; helm.Movable = false; AddItem(helm); } Fame = 2000; Karma = 8000; new Nightmare().Rider = this; PlateArms arms = new PlateArms(); arms.Hue = 2122; arms.Movable = false; AddItem(arms); PlateLegs legs = new PlateLegs(); legs.Hue = 2122; legs.Movable = false; AddItem(legs); PlateGorget gorget = new PlateGorget(); gorget.Hue = 2122; gorget.Movable = false; AddItem(gorget); PlateGloves gloves = new PlateGloves(); gloves.Hue = 2122; gloves.Movable = false; AddItem(gloves); Cloak cloak = new Cloak(); cloak.Hue = 2971; cloak.Movable = false; AddItem(cloak); PackGold(10, 17); SetSkill(SkillName.MagicResist, 80.0, 90.5); SetSkill(SkillName.Swords, 85.0, 101.5); SetSkill(SkillName.Tactics, 85.0, 93.5); SetSkill(SkillName.Wrestling, 65.0, 72.5); SetSkill(SkillName.Fencing, 85.0, 100.5); SetSkill(SkillName.Macing, 70.3, 95.5); SetStr(316, 440); SetDex(161, 223); SetInt(141, 165); SetHits(380, 433); SetDamage(12, 20); switch (Utility.Random(8)) { case 0: WarMace wmace = new WarMace(); wmace.Movable = false; wmace.Hue = 2122; AddItem(wmace); OrderShield ashield = new OrderShield(); ashield.Movable = false; ashield.Hue = 2122; AddItem(ashield); break; case 1: Bardiche bd = new Bardiche(); bd.Movable = false; bd.Hue = 2122; AddItem(bd); break; case 2: Broadsword bsword = new Broadsword(); bsword.Movable = false; bsword.Hue = 2122; AddItem(bsword); OrderShield bshield = new OrderShield(); bshield.Movable = false; bshield.Hue = 2122; AddItem(bshield); break; case 3: Pike pike = new Pike(); pike.Movable = false; pike.Hue = 2122; AddItem(pike); break; case 4: Halberd hbrd = new Halberd(); hbrd.Movable = false; hbrd.Hue = 2122; AddItem(hbrd); break; case 5: Maul maul = new Maul(); maul.Movable = false; maul.Hue = 2122; AddItem(maul); OrderShield cshield = new OrderShield(); cshield.Movable = false; cshield.Hue = 2122; AddItem(cshield); break; case 6: VikingSword vsword = new VikingSword(); vsword.Movable = false; vsword.Hue = 2122; AddItem(vsword); OrderShield dshield = new OrderShield(); dshield.Movable = false; dshield.Hue = 2122; AddItem(dshield); break; case 7: Lance lance = new Lance(); lance.Movable = false; lance.Hue = 2122; AddItem(lance); break; } AddItem(Server.Items.Hair.GetRandomHair(Female)); }
public DupresSquire() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("male"); Title = "the Squire"; Body = 0x190; Hue = Utility.RandomSkinHue(); Female = false; SetStr(190, 200); SetDex(50, 75); SetInt(150, 250); SetHits(3900, 4100); SetDamage(22, 28); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 70); SetResistance(ResistanceType.Fire, 50, 70); SetResistance(ResistanceType.Cold, 50, 70); SetResistance(ResistanceType.Poison, 50, 70); SetResistance(ResistanceType.Energy, 50, 70); SetSkill(SkillName.EvalInt, 195.0, 220.0); SetSkill(SkillName.Magery, 195.0, 220.0); SetSkill(SkillName.Meditation, 195.0, 200.0); SetSkill(SkillName.MagicResist, 100.0, 120.0); SetSkill(SkillName.Tactics, 195.0, 220.0); SetSkill(SkillName.Wrestling, 195.0, 220.0); Item vikingsword = new VikingSword(); vikingsword.LootType = LootType.Blessed; SetWearable(vikingsword); Item cc = new ChainChest(); cc.LootType = LootType.Blessed; SetWearable(cc); Item cl = new ChainLegs(); cl.LootType = LootType.Blessed; SetWearable(cl); Item ch = new CloseHelm(); ch.LootType = LootType.Blessed; SetWearable(ch); Item boots = new Boots(1); boots.LootType = LootType.Blessed; SetWearable(boots); Item pgl = new PlateGloves(); pgl.LootType = LootType.Blessed; SetWearable(pgl); Item mks = new MetalKiteShield(); mks.LootType = LootType.Blessed; mks.Hue = 0x776; SetWearable(mks); Item bs = new BodySash(0x794); // dark purple bs.LootType = LootType.Blessed; SetWearable(bs); PackGold(400, 600); }
public MilitiaFighter() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { InitStats(40, 30, 5); Title = "the Militia Fighter"; SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Female = false; Body = 0x190; Name = NameList.RandomName("male"); Item hair = new Item(Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A)); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item beard = new Item(Utility.RandomList(0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); AddItem(new ThighBoots(0x1BB)); AddItem(new LeatherChest()); AddItem(new LeatherArms()); AddItem(new LeatherLegs()); AddItem(new LeatherCap()); AddItem(new LeatherGloves()); AddItem(new LeatherGorget()); Item weapon; switch (Utility.Random(6)) { case 0: weapon = new Broadsword(); break; case 1: weapon = new Cutlass(); break; case 2: weapon = new Katana(); break; case 3: weapon = new Longsword(); break; case 4: weapon = new Scimitar(); break; default: weapon = new VikingSword(); break; } weapon.Movable = false; AddItem(weapon); Item shield = new BronzeShield(); shield.Movable = false; AddItem(shield); SetSkill(SkillName.Swords, 20.0); }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 3); AddLoot(LootPack.MedScrolls, 1); AddLoot(LootPack.LowScrolls, 5); AddLoot(LootPack.Gems, 3); if (Utility.RandomDouble() < 0.10) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(33)) { case 0: weapon = new BattleAxe(); break; case 1: weapon = new ExecutionersAxe(); break; case 2: weapon = new LargeBattleAxe(); break; case 3: weapon = new WarAxe(); break; case 4: weapon = new Bow(); break; case 5: weapon = new Crossbow(); break; case 6: weapon = new HeavyCrossbow(); break; case 7: weapon = new WarHammer(); break; case 8: weapon = new WarMace(); break; case 9: weapon = new Bardiche(); break; case 10: weapon = new Halberd(); break; case 11: weapon = new Spear(); break; case 12: weapon = new QuarterStaff(); break; case 13: weapon = new Katana(); break; case 14: weapon = new Longsword(); break; case 15: weapon = new VikingSword(); break; case 16: weapon = new CompositeBow(); break; case 17: weapon = new CrescentBlade(); break; case 18: weapon = new DoubleBladedStaff(); break; case 19: weapon = new Lance(); break; case 20: weapon = new PaladinSword(); break; case 21: weapon = new Scythe(); break; case 22: weapon = new Daisho(); break; case 23: weapon = new Lajatang(); break; case 24: weapon = new NoDachi(); break; case 25: weapon = new Tetsubo(); break; case 26: weapon = new Yumi(); break; case 27: weapon = new ElvenCompositeLongbow(); break; case 28: weapon = new OrnateAxe(); break; case 29: weapon = new RadiantScimitar(); break; case 30: weapon = new WarCleaver(); break; case 31: weapon = new WildStaff(); break; default: weapon = new DiamondMace(); break; } BaseRunicTool.ApplyAttributesTo(weapon, 5, 35, 50); weapon.Hue = 773; PackItem(weapon); } if (Utility.RandomDouble() < 0.10) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(5)) { case 0: armor = new CrusaderGauntlets(); break; case 1: armor = new CrusaderGorget(); break; case 2: armor = new CrusaderLeggings(); break; case 3: armor = new CrusaderSleeves(); break; default: armor = new CrusaderBreastplate(); break; } BaseRunicTool.ApplyAttributesTo(armor, 5, 35, 50); armor.Hue = 773; PackItem(armor); } if (Utility.RandomDouble() < 0.05) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 5, 35, 50); clothing.Hue = 773; PackItem(clothing); } if (Utility.RandomDouble() < 0.05) { BaseShield shield = new MetalKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 5, 35, 50); } shield.Hue = 773; PackItem(shield); } if (Utility.RandomDouble() < 0.05) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 5, 35, 50); } bracelet.Hue = 773; PackItem(bracelet); } if (Utility.RandomDouble() < 0.05) { BaseJewel earrings = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 5, 35, 50); } earrings.Hue = 773; PackItem(earrings); } if (Utility.RandomDouble() < 0.05) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 5, 35, 50); } necklace.Hue = 773; PackItem(necklace); } if (Utility.RandomDouble() < 0.05) { BaseJewel ring = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 5, 35, 50); } ring.Hue = 773; PackItem(ring); } }
public Junin() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.175, 0.3) { Name = "Junin Pince"; //Title= ""; Hue = 2221; Body = 400; SpeechHue = 2305; BaseSoundID = 0; Team = 0; //new EtherealHorse().Rider = this; SetStr(275, 375); SetDex(190, 225); SetInt(0, 0); SetHits(330, 475); SetSkill(SkillName.Tactics, 100.7, 100.4); SetSkill(SkillName.MagicResist, 150.4, 150.7); SetSkill(SkillName.Swords, 110.4, 110.7); SetSkill(SkillName.Anatomy, 110.4, 110.7); SetSkill(SkillName.Parry, 75.1, 100.1); Fame = 15000; Karma = -15000; VirtualArmor = 75; Item VikingSword = new VikingSword(); VikingSword.Movable = false; VikingSword.Hue = 1249; EquipItem(VikingSword); Item ChaosShield = new ChaosShield(); ChaosShield.Movable = false; ChaosShield.Hue = 1253; EquipItem(ChaosShield); //Item BoneHelm = new BoneHelm(); //BoneHelm.Movable=false; //BoneHelm.Hue=38; //EquipItem( BoneHelm ); Item HoodedShroudOfShadows = new HoodedShroudOfShadows(); HoodedShroudOfShadows.Movable = false; HoodedShroudOfShadows.Hue = 1249; HoodedShroudOfShadows.Name = "death shroud"; EquipItem(HoodedShroudOfShadows); Item PlateGloves = new PlateGloves(); PlateGloves.Movable = false; PlateGloves.Hue = 1; EquipItem(PlateGloves); //Item LongPants = new LongPants(); //LongPants.Movable=false; //LongPants.Hue=1; //EquipItem( LongPants ); Item Sandals = new Sandals(); Sandals.Movable = false; Sandals.Hue = 1; EquipItem(Sandals); //Item Cloak = new Cloak(); //Cloak.Movable=false; //Cloak.Hue=0xFFFF; //EquipItem( Cloak ); Item hair = new Item(0x203B); hair.Hue = 2306; hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); PackGold(400, 3000); PackArmor(0, 5); PackWeapon(0, 5); PackArmor(0, 2); PackWeapon(0, 2); switch (Utility.Random(2)) { case 0: PackItem(new JuninSoul()); break; } }