Esempio n. 1
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        private void load(VignetteConfigManager gameConfig, FrameworkConfigManager frameworkConfig, FrameworkDebugConfigManager debugConfig, VignetteGameBase game, Storage storage)
        {
            AddRange(new Drawable[]
            {
                new Container
                {
                    AutoSizeAxes     = Axes.Y,
                    RelativeSizeAxes = Axes.X,
                    Margin           = new MarginPadding {
                        Bottom = 30
                    },
                    Child = versionText = new ThemableSpriteText
                    {
                        Anchor = Anchor.Centre,
                        Origin = Anchor.Centre,
                        Text   = game.Version,
                        Font   = SegoeUI.Bold.With(size: 24),
                    },
                },
                new SettingsCheckbox
                {
                    Label   = "Show FPS",
                    Current = gameConfig.GetBindable <bool>(VignetteSetting.ShowFpsOverlay),
                },
                new SettingsCheckbox
                {
                    Label   = "Show log overlay",
                    Current = frameworkConfig.GetBindable <bool>(FrameworkSetting.ShowLogOverlay),
                },
                new SettingsCheckbox
                {
                    Label   = "Bypass front-to-back render pass",
                    Current = debugConfig.GetBindable <bool>(DebugSetting.BypassFrontToBackPass),
                },
                new SettingsButton
                {
                    Label  = "Open logs folder",
                    Action = () => storage.OpenPathInNativeExplorer("./logs"),
                },
            });

            if (!game.IsDeployedBuild && game.IsDebugBuild)
            {
                versionText.Colour = ThemeSlot.Error;
            }
            else if (!game.IsDeployedBuild)
            {
                versionText.Colour = ThemeSlot.Success;
            }
            else
            {
                versionText.Colour = ThemeSlot.Gray190;
            }
        }
Esempio n. 2
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        private void load(VignetteConfigManager config)
        {
            colour = config.GetBindable <Colour4>(VignetteSetting.BackgroundColour);

            AddInternal(background = new Box
            {
                Depth            = 1,
                RelativeSizeAxes = Axes.Both,
            });

            colour.BindValueChanged(e => background.Colour = e.NewValue, true);
        }
Esempio n. 3
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        public ThemeManager(Scheduler scheduler, UserResources resources, VignetteConfigManager config)
        {
            this.scheduler = scheduler;

            UseableThemes.Add(Theme.Light);
            UseableThemes.Add(Theme.Dark);

            store              = resources.Themes;
            store.FileCreated += onFileCreated;
            store.FileDeleted += onFileDeleted;
            store.FileUpdated += onFileUpdated;
            store.FileRenamed += onFileRenamed;

            loadExistingThemes();

            themeConfig = config.GetBindable <string>(VignetteSetting.Theme);
            themeConfig.BindValueChanged(e =>
            {
                if (e.NewValue == Current.Value.Name)
                {
                    return;
                }

                Current.Value = UseableThemes.FirstOrDefault(t => t.Name == e.NewValue) ?? Theme.Light;

                SourceChanged?.Invoke();
            }, true);

            Current.BindValueChanged(e =>
            {
                if (themeConfig.Value == e.NewValue.Name)
                {
                    return;
                }

                themeConfig.Value = e.NewValue.Name;
                SourceChanged?.Invoke();
            }, true);
        }
        private void load(VignetteConfigManager config)
        {
            userScale   = config.GetBindable <float>(VignetteSetting.ModelScale);
            userXOffset = config.GetBindable <float>(VignetteSetting.ModelPositionX);
            userYOffset = config.GetBindable <float>(VignetteSetting.ModelPositionY);

            allowMouseDrag   = config.GetBindable <bool>(VignetteSetting.MouseDrag);
            allowMouseScroll = config.GetBindable <bool>(VignetteSetting.MouseWheel);

            asset = config.GetBindable <string>(VignetteSetting.Model);

            userScale.ValueChanged   += _ => updateRenderer();
            userXOffset.ValueChanged += _ => updateRenderer();
            userYOffset.ValueChanged += _ => updateRenderer();

            asset.ValueChanged += _ => updateModel();

            updateModel();
        }
Esempio n. 5
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        private void load(VignetteConfigManager config)
        {
            userScale   = config.GetBindable <float>(VignetteSetting.BackgroundScale);
            userXOffset = config.GetBindable <float>(VignetteSetting.BackgroundPositionX);
            userYOffset = config.GetBindable <float>(VignetteSetting.BackgroundPositionY);

            backgroundMode = config.GetBindable <BackgroundMode>(VignetteSetting.BackgroundMode);
            userTexture    = config.GetBindable <string>(VignetteSetting.BackgroundImage);
            userColor      = config.GetBindable <Colour4>(VignetteSetting.BackgroundColor);

            userScale.ValueChanged   += _ => updateTranslation();
            userXOffset.ValueChanged += _ => updateTranslation();
            userYOffset.ValueChanged += _ => updateTranslation();

            backgroundMode.ValueChanged += _ => updateTexture();
            userColor.ValueChanged      += _ => updateTexture();
            userTexture.ValueChanged    += v => updateMode(v.NewValue);

            updateTranslation();
            updateTexture();
        }
Esempio n. 6
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        private void load(VignetteConfigManager gameConfig, FrameworkConfigManager frameworkConfig, GameHost host)
        {
            if (host.Window != null)
            {
                windowModes.BindTo(host.Window.SupportedWindowModes);
                currentDisplay.BindTo(host.Window.CurrentDisplayBindable);
            }

            AddRange(new Drawable[]
            {
                resizableSetting = new SettingsCheckbox
                {
                    Label   = "Allow window to be resizable",
                    Current = gameConfig.GetBindable <bool>(VignetteSetting.WindowResizable),
                },
                windowModeSetting = new SettingsDropdown <WindowMode>
                {
                    Label      = "Window mode",
                    Current    = frameworkConfig.GetBindable <WindowMode>(FrameworkSetting.WindowMode),
                    ItemSource = windowModes,
                },
                resolutionFullscreenSetting = new ResolutionDropdown
                {
                    Label      = "Resolution",
                    Current    = frameworkConfig.GetBindable <Size>(FrameworkSetting.SizeFullscreen),
                    ItemSource = resolutions,
                },
                resolutionWindowedSetting = new ResolutionDropdown
                {
                    Label   = "Resolution",
                    Current = gameConfig.GetBindable <Size>(VignetteSetting.WindowSize),
                },
            });

            // We cannot disable the bindable obtained from framework config as it is internally modified.
            var frameworkWindowSize = frameworkConfig.GetBindable <Size>(FrameworkSetting.WindowedSize);

            resolutionWindowedSetting.Current.BindValueChanged(e =>
            {
                if (!resizableSetting.Current.Value)
                {
                    frameworkWindowSize.Value = e.NewValue;
                }
            });

            resizableSetting.Current.BindValueChanged(e =>
            {
                resolutionWindowedSetting.Current.TriggerChange();
                windowModeSetting.Current.Disabled           = e.NewValue;
                resolutionWindowedSetting.Current.Disabled   = e.NewValue;
                resolutionFullscreenSetting.Current.Disabled = e.NewValue;
            }, true);

            windowModeSetting.Current.BindValueChanged(e =>
            {
                resizableSetting.Current.Disabled = e.NewValue != WindowMode.Windowed;

                Schedule(() =>
                {
                    resolutionWindowedSetting.Alpha   = e.NewValue == WindowMode.Windowed ? 1 : 0;
                    resolutionFullscreenSetting.Alpha = e.NewValue == WindowMode.Fullscreen ? 1 : 0;
                });
            }, true);
        }
Esempio n. 7
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        private void load()
        {
            Resources.AddStore(new DllResourceStore(VignetteResources.ResourceAssembly));

            AddFont(Resources, @"Fonts/SegoeUI");
            AddFont(Resources, @"Fonts/SegoeUI-Italic");
            AddFont(Resources, @"Fonts/SegoeUI-Bold");
            AddFont(Resources, @"Fonts/SegoeUI-BoldItalic");
            AddFont(Resources, @"Fonts/SegoeUI-Black");
            AddFont(Resources, @"Fonts/SegoeUI-BlackItalic");
            AddFont(Resources, @"Fonts/SegoeUI-Light");
            AddFont(Resources, @"Fonts/SegoeUI-LightItalic");
            AddFont(Resources, @"Fonts/SegoeUI-SemiBold");
            AddFont(Resources, @"Fonts/SegoeUI-SemiBoldItalic");
            AddFont(Resources, @"Fonts/SegoeUI-SemiLight");
            AddFont(Resources, @"Fonts/SegoeUI-SemiLightItalic");

            AddFont(Resources, @"Fonts/Spartan-Bold");

            AddFont(Resources, @"Fonts/FluentSystemIcons-Filled");
            AddFont(Resources, @"Fonts/Vignette");

            dependencies.CacheAs(this);
            dependencies.CacheAs(LocalConfig);

            UserResources = new UserResources(Host, Storage);
            dependencies.CacheAs(UserResources);

            var themeManager = new ThemeManager(Scheduler, UserResources, LocalConfig);

            dependencies.CacheAs(themeManager);
            dependencies.CacheAs <IThemeSource>(themeManager);

            showFps = LocalConfig.GetBindable <bool>(VignetteSetting.ShowFpsOverlay);
            showFps.BindValueChanged(e => FrameStatistics.Value = e.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None, true);

            resizable = LocalConfig.GetBindable <bool>(VignetteSetting.WindowResizable);

            base.Content.Add(new SafeAreaContainer
            {
                RelativeSizeAxes = Axes.Both,
                Child            = new DrawSizePreservingFillContainer
                {
                    RelativeSizeAxes = Axes.Both,
                    Children         = new Drawable[]
                    {
                        new FluentContextMenuContainer
                        {
                            RelativeSizeAxes = Axes.Both,
                            Child            = new FluentTooltipContainer
                            {
                                RelativeSizeAxes = Axes.Both,
                                Child            = content = new Container
                                {
                                    RelativeSizeAxes = Axes.Both
                                },
                            },
                        },
                        new GlobalActionContainer(this)
                        {
                            RelativeSizeAxes = Axes.Both,
                        }
                    },
                },
            });
        }
        private void load(VignetteConfigManager config)
        {
            Add(backgrounds = new SettingsDropdown <string>
            {
                Label    = "Background",
                Bindable = config.GetBindable <string>(VignetteSetting.BackgroundImage),
            });

            Add(new SettingsColorPicker
            {
                Label    = @"Background Color",
                Bindable = config.GetBindable <Colour4>(VignetteSetting.BackgroundColor),
            });

            Add(new SettingsSliderBar <float>
            {
                Label    = @"Scale",
                Bindable = config.GetBindable <float>(VignetteSetting.BackgroundScale),
            });

            Add(new FillFlowContainer
            {
                RelativeSizeAxes = Axes.X,
                AutoSizeAxes     = Axes.Y,
                Spacing          = new Vector2(0, 5),
                Direction        = FillDirection.Vertical,
                Children         = new Drawable[]
                {
                    new VignetteSpriteText
                    {
                        Text = @"Position"
                    },
                    new GridContainer
                    {
                        Height           = 25,
                        RelativeSizeAxes = Axes.X,
                        ColumnDimensions = new[]
                        {
                            new Dimension(GridSizeMode.Distributed),
                            new Dimension(GridSizeMode.Distributed),
                        },
                        Content = new[]
                        {
                            new Drawable[]
                            {
                                new SettingsBadgedNumberBox <float>
                                {
                                    Width     = 0.75f,
                                    BadgeText = @"X",
                                    Bindable  = config.GetBindable <float>(VignetteSetting.BackgroundPositionX),
                                },
                                new SettingsBadgedNumberBox <float>
                                {
                                    Width     = 0.75f,
                                    BadgeText = @"Y",
                                    Bindable  = config.GetBindable <float>(VignetteSetting.BackgroundPositionY),
                                    Anchor    = Anchor.TopRight,
                                    Origin    = Anchor.TopRight,
                                },
                            },
                        },
                    }
                }
            });

            Add(new VignetteButton
            {
                Text             = @"Reset",
                BackgroundColor  = Colour4.Red,
                RelativeSizeAxes = Axes.X,
            });

            imported.CollectionChanged += (_, __) => updateList();
            updateList();
        }
Esempio n. 9
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        private void load(VignetteConfigManager config)
        {
            colour = config.GetBindable <Colour4>(VignetteSetting.BackgroundColour);

            AddRange(new Drawable[]
            {
                new Container
                {
                    Height           = 100,
                    Masking          = true,
                    CornerRadius     = 2.5f,
                    RelativeSizeAxes = Axes.X,
                    Child            = previewBox = new Box
                    {
                        Colour           = Colour4.Red,
                        RelativeSizeAxes = Axes.Both,
                    }
                },
                new SettingsHexColourBox
                {
                    Label   = "Hex",
                    Current = colour,
                },
                red = new SettingsSlider <float>
                {
                    Label   = "Red",
                    Current = new BindableFloat
                    {
                        Value    = colour.Value.R,
                        MinValue = 0,
                        MaxValue = 1,
                    },
                },
                green = new SettingsSlider <float>
                {
                    Label   = "Green",
                    Current = new BindableFloat
                    {
                        Value    = colour.Value.G,
                        MinValue = 0,
                        MaxValue = 1,
                    },
                },
                blue = new SettingsSlider <float>
                {
                    Label   = "Blue",
                    Current = new BindableFloat
                    {
                        Value    = colour.Value.B,
                        MinValue = 0,
                        MaxValue = 1,
                    },
                },
            });

            red.Current.ValueChanged   += e => colour.Value = new Colour4(e.NewValue, colour.Value.G, colour.Value.B, 1);
            green.Current.ValueChanged += e => colour.Value = new Colour4(colour.Value.R, e.NewValue, colour.Value.B, 1);
            blue.Current.ValueChanged  += e => colour.Value = new Colour4(colour.Value.R, colour.Value.G, e.NewValue, 1);

            colour.BindValueChanged(e =>
            {
                previewBox.Colour   = e.NewValue;
                red.Current.Value   = e.NewValue.R;
                green.Current.Value = e.NewValue.G;
                blue.Current.Value  = e.NewValue.B;
            }, true);
        }