// Use this for initialization private void Start() { OnGuideFlg = false; this.acornmanage = GameObject.Find("AcornManager").GetComponent <AcornManager>(); this.timer = GameObject.Find("ViewTimeMain").GetComponent <ViewTimeMainScene>(); }
private void Start() { //GameObject obj; menuobj = GameObject.Find("Menu"); time = transform.Find("ViewTimeMain").gameObject; clipobj = GameObject.Find("clip_L"); clip = clipobj.GetComponent <Clip>(); /****************************** *ポーズするS ******************************/ PauseMG.PauseAllChildren(nowobj); PauseMG.PauseTagObject("Player"); PauseMG.PauseAllChildren(menuobj); PauseMG.Pause(time, PauseManager.MONO); PauseMG.PauseAllChildren(clipobj, PauseManager.MONO); PauseMG.Pause(clipobj, PauseManager.MONO); this.sendSaveData.stageName = SceneManager.GetActiveScene().name; SaveDataManager.Instance.temp = this.sendSaveData; this.acornmanage = GameObject.Find("AcornManager").GetComponent <AcornManager>(); this.timer = GameObject.Find("ViewTimeMain").GetComponent <ViewTimeMainScene>(); /****************************** *ポーズするE ******************************/ }