void Init() { _viewTextController = viewTextController.GetComponent <ViewTextController>(); _CDBfromCSV = createDataBase.GetComponent <CreateDBFromCSV>(); _dateInfo = new DateInfo(); _randIndex = UnityEngine.Random.Range(0, _CDBfromCSV.OrderdTempData[_id].Count); _id = 1; }
void initDataSet() { //cycle日数をセット /* * _CycleData = new int[num]; * InitCycleData(_CycleData); * _ModifyData = new List<string>(); * CSV = CSV.GetComponent<CSV>(); * CSV.LoadFile(ref _ModifyData, "ModifyData"); * _tempData = new List<float>[num]; * for (int i = 0; i < num; i++){ * _tempData[i] = new List<float>(); * } */ _CDBfromCSV = CSV.GetComponent <CreateDBFromCSV>(); _viewTextController = viewController.GetComponent <ViewTextController>(); }