Esempio n. 1
0
        private void _onStartAnim(ViewStatus status, UIAnimResult callback)
        {
            mIsPlayinngAni = true;
            UIAnimResult _callback = (bool ret) =>
            {
                switch (status)
                {
                case ViewStatus.onHideBegin:
                    gameObject.SetActive(false);
                    this.onDisabled();
                    this._onLuaStatusChange(ViewStatus.onDisable);
                    break;

                case ViewStatus.onShowBegin:
                    this.onEnabled();
                    this._onLuaStatusChange(ViewStatus.onEnable);
                    //gameObject.SetActive(true);
                    break;
                }

                mIsPlayinngAni = false;

                //Debug.LogWarningFormat("status:{0}", status.ToString());
                if (null != callback)
                {
                    callback(ret);
                }
            };

            if (null != mLuaFuncs)
            {
                LuaFunction func = _getLuaFunc(status.ToString());
                if (null != func)
                {
                    OnAnimCallbcak = _callback;
                    func.Call();
                    return;
                }
            }

            //不在lua上修改动画直接使用C#定义的
            switch (status)
            {
            case ViewStatus.onHideBegin:
                onHide(_callback);
                break;

            case ViewStatus.onShowBegin:
                onShow(_callback);
                gameObject.SetActive(true);
                break;
            }
        }
Esempio n. 2
0
 private bool onLuaStatusChange(ViewStatus status)
 {
     if (null != mLuaFuncs)
     {
         LuaFunction func = getLuaFunc(status.ToString());
         if (null != func)
         {
             if (ViewStatus.onInit == status)
             {
                 func.Call <UIBase, UIHandler>(this, Handler);
             }
             else
             {
                 func.Call();
             }
             return(true);
         }
     }
     return(false);
 }