Esempio n. 1
0
    void OnDestroy()
    {
        m_UISystem.UISystemDestroying -= OnDestroy;
        m_UISystem.SystemReady        -= OnSystemReady;

        foreach (var o in m_ObjectsToDestroy)
        {
            UnityEngine.Object.Destroy(o);
        }
        m_ObjectsToDestroy.Clear();

        m_UISystem.RemoveView(this);

        if (View != null)
        {
            // The ViewRenderer must be destroyed immediately to avoid
            // an assertion in Unity3D.
            // It would be more correct to do that in the render thread
            // using ViewRendererComponent.DestroyViewRenderer(), but
            // Unity quits too fast and the destruction never happens,
            // leading to an assert.
            CoherentUIGTRenderEvents.SendRenderEvent(CoherentRenderEventType.DestroyViewRenderer,
                                                     View.GetId());

            if (ViewRenderer != null)
            {
                ViewRenderer.Dispose();
                ViewRenderer = null;
            }

            View.Destroy();
            View.Dispose();
            View = null;

            ViewTexture  = null;
            DepthTexture = null;
        }

        if (m_Listener != null)
        {
            m_Listener.Dispose();
            m_Listener = null;
        }

        if (OnViewDestroyed != null)
        {
            OnViewDestroyed();
        }

        if (m_AudioClip != null)
        {
            DestroyStream(0);
        }
    }