Esempio n. 1
0
        public async System.Threading.Tasks.Task OnDragDropViewport(ViewPort.ViewPortControl viewport, System.Windows.Forms.DragEventArgs e)
        {
            var dropActor = await EngineNS.GamePlay.Actor.GActor.NewMeshActorAsync(this.ResourceName);

            dropActor.SpecialName = EngineNS.GamePlay.SceneGraph.GSceneGraph.GeneratorActorSpecialNameInEditor(this.ResourceName.PureName(), viewport.World);
            EngineNS.CEngine.Instance.HitProxyManager.MapActor(dropActor);
            var viewPortPos = viewport.PointFromScreen(new System.Windows.Point(e.X, e.Y));
            var pos         = viewport.GetPickRayLineCheckPosition((float)viewPortPos.X, (float)viewPortPos.Y);

            dropActor.Placement.Location = pos;
            var selActors = new List <ViewPort.ViewPortControl.SelectActorData>(viewport.GetSelectedActors());

            var redoAction = new Action <object>((obj) =>
            {
                viewport.World.AddActor(dropActor);
                viewport.World.DefaultScene.AddActor(dropActor);
                viewport.SelectActor(dropActor);
            });

            redoAction.Invoke(null);
            EditorCommon.UndoRedo.UndoRedoManager.Instance.AddCommand("WorldEditOperation", null, redoAction, null, (obj) =>
            {
                viewport.World.RemoveActor(dropActor.ActorId);
                viewport.World.DefaultScene.RemoveActor(dropActor.ActorId);
                dropActor.Selected = false;
                viewport.SelectActors(selActors.ToArray());
            }, "添加对象");

            if (mPreviewActor != null)
            {
                await mPreviewActor.AwaitLoad();
            }
            viewport.World.RemoveActor(mPreviewActor.mPreviewActor.ActorId);
            viewport.World.DefaultScene.RemoveActor(mPreviewActor.mPreviewActor.ActorId);
        }
Esempio n. 2
0
        public async Task OnDragEnterViewport(ViewPort.ViewPortControl viewport, System.Windows.Forms.DragEventArgs e)
        {
            if (mPreviewActor != null)
            {
                await mPreviewActor.AwaitLoad();
            }
            else
            {
                mPreviewActor = new ViewPort.PreviewActorContainer();
                var item = System.Activator.CreateInstance(ItemType) as EngineNS.Editor.IPlantable;
                if (item == null)
                {
                    throw new InvalidOperationException("使用 EngineNS.Editor.Editor_PlantAbleActor 需要继承自 EngineNS.Editor.IPlantable ");
                }
                var viewPortPos = viewport.PointFromScreen(new System.Windows.Point(e.X, e.Y));
                var pos         = viewport.GetPickRayLineCheckPosition((float)viewPortPos.X, (float)viewPortPos.Y);
                var param       = new EngineNS.Editor.PlantableItemCreateActorParam()
                {
                    View     = viewport.RPolicy.BaseSceneView,
                    Location = pos,
                };
                mPreviewActor.mPreviewActor = await item.CreateActor(param);

                mPreviewActor.mPreviewActor.Placement.Location = pos;
                mPreviewActor.ReleaseWaitContext();
            }
            viewport.World.AddActor(mPreviewActor.mPreviewActor);
            viewport.World.DefaultScene.AddActor(mPreviewActor.mPreviewActor);
        }
Esempio n. 3
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        public async System.Threading.Tasks.Task OnDragEnterViewport(ViewPort.ViewPortControl viewport, System.Windows.Forms.DragEventArgs e)
        {
            if (mPreviewActor != null)
            {
                await mPreviewActor.AwaitLoad();
            }
            else
            {
                mPreviewActor = new EditorCommon.ViewPort.PreviewActorContainer();
                mPreviewActor.mPreviewActor = await EngineNS.GamePlay.Actor.GActor.NewPrefabActorAsync(this.ResourceName);

                var viewPortPos = viewport.PointFromScreen(new System.Windows.Point(e.X, e.Y));
                var pos         = viewport.GetPickRayLineCheckPosition((float)viewPortPos.X, (float)viewPortPos.Y);
                mPreviewActor.mPreviewActor.Placement.Location = pos;
                mPreviewActor.ReleaseWaitContext();
            }
            mPreviewActor.mPreviewActor.Tag = new Controls.Outliner.InvisibleInOutliner();
            viewport.World.AddEditorActor(mPreviewActor.mPreviewActor);
            //foreach (var actor in mPreviewActor.mPreviewActor.Children)
            //{
            //    actor.SetParent(mPreviewActor.mPreviewActor);
            //    viewport.World.AddActor(actor);
            //    viewport.World.DefaultScene.AddActor(actor);
            //}
        }
Esempio n. 4
0
        public async System.Threading.Tasks.Task OnDragDropViewport(ViewPort.ViewPortControl viewport, System.Windows.Forms.DragEventArgs e)
        {
            var dropActor = await EngineNS.GamePlay.Actor.GActor.NewPrefabActorAsync(this.ResourceName);

            string sname = this.ResourceName.GetFileName();

            //dropActor.SpecialName = sname;
            MapPrefabActor(dropActor);
            var viewPortPos = viewport.PointFromScreen(new System.Windows.Point(e.X, e.Y));
            var pos         = viewport.GetPickRayLineCheckPosition((float)viewPortPos.X, (float)viewPortPos.Y);

            dropActor.Placement.Location = pos;
            var selActors = new List <ViewPort.ViewPortControl.SelectActorData>(viewport.GetSelectedActors());

            var redoAction = new Action <object>((obj) =>
            {
                viewport.AddActor(dropActor);
            });

            redoAction.Invoke(null);
            EditorCommon.UndoRedo.UndoRedoManager.Instance.AddCommand("WorldEditOperation", null, redoAction, null, (obj) =>
            {
                viewport.World.RemoveActor(dropActor.ActorId);
                viewport.World.DefaultScene.RemoveActor(dropActor.ActorId);

                //for (int i = dropActor.Children.Count - 1; i >= 0; i--)
                //{
                //    EngineNS.GamePlay.Actor.GActor actor = dropActor.Children[i];
                //    actor.Parent.SetParent(null);
                //    viewport.World.RemoveActor(actor.ActorId);
                //    viewport.World.DefaultScene.RemoveActor(actor.ActorId);
                //}


                dropActor.Selected = false;
                viewport.SelectActors(selActors.ToArray());
            }, "添加对象");

            if (mPreviewActor == null || mPreviewActor.mPreviewActor == null)
            {
                return;
            }

            await mPreviewActor.AwaitLoad();

            viewport.World.RemoveEditorActor(mPreviewActor.mPreviewActor.ActorId);

            //if (mPreviewActor.mPreviewActor.Children.Count > 0)
            //{
            //    for (int i = mPreviewActor.mPreviewActor.Children.Count - 1; i >= 0; i --)
            //    {
            //        EngineNS.GamePlay.Actor.GActor actor = mPreviewActor.mPreviewActor.Children[i];
            //        actor.Parent.SetParent(null);
            //        viewport.World.RemoveActor(actor.ActorId);
            //        viewport.World.DefaultScene.RemoveActor(actor.ActorId);
            //    }
            //}
        }
Esempio n. 5
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        public async Task OnDragLeaveViewport(ViewPort.ViewPortControl viewport, System.EventArgs e)
        {
            if (mPreviewActor != null)
            {
                await mPreviewActor.AwaitLoad();
            }

            viewport.World.RemoveActor(mPreviewActor.mPreviewActor.ActorId);
            viewport.World.DefaultScene.RemoveActor(mPreviewActor.mPreviewActor.ActorId);
        }
Esempio n. 6
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        public async Task OnDragOverViewport(ViewPort.ViewPortControl viewport, System.Windows.Forms.DragEventArgs e)
        {
            if (mPreviewActor != null)
            {
                await mPreviewActor.AwaitLoad();
            }

            var viewPortPos = viewport.PointFromScreen(new System.Windows.Point(e.X, e.Y));
            var pos         = viewport.GetPickRayLineCheckPosition((float)viewPortPos.X, (float)viewPortPos.Y);

            mPreviewActor.mPreviewActor.Placement.Location = pos;
        }
Esempio n. 7
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        private void ShowVPActors(ViewPort.ViewPortControl viewport)
        {
            if (viewport.World == null)
            {
                return;
            }

            foreach (var listactor in viewport.World.Actors)
            {
                EngineNS.GamePlay.Actor.GActor actor = listactor.Value as EngineNS.GamePlay.Actor.GActor;
                if (actor.Parent == null)
                {
                    AddActorToItem(TreeViewItemsNodes, actor);
                }
            }
        }
Esempio n. 8
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        public async System.Threading.Tasks.Task OnDragLeaveViewport(ViewPort.ViewPortControl viewport, EventArgs e)
        {
            if (mPreviewActor != null)
            {
                await mPreviewActor.AwaitLoad();
            }

            viewport.World.RemoveEditorActor(mPreviewActor.mPreviewActor.ActorId);

            //for (int i = mPreviewActor.mPreviewActor.Children.Count - 1; i >= 0; i--)
            //{
            //    EngineNS.GamePlay.Actor.GActor actor = mPreviewActor.mPreviewActor.Children[i];
            //    actor.Parent.SetParent(null);
            //    viewport.World.RemoveActor(actor.ActorId);
            //    viewport.World.DefaultScene.RemoveActor(actor.ActorId);
            //}
        }
Esempio n. 9
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        public async Task OnDragDropViewport(ViewPort.ViewPortControl viewport, System.Windows.Forms.DragEventArgs e)
        {
            var item        = System.Activator.CreateInstance(ItemType) as EngineNS.Editor.IPlantable;
            var viewPortPos = viewport.PointFromScreen(new System.Windows.Point(e.X, e.Y));
            var pos         = viewport.GetPickRayLineCheckPosition((float)viewPortPos.X, (float)viewPortPos.Y);
            var param       = new EngineNS.Editor.PlantableItemCreateActorParam()
            {
                View     = viewport.RPolicy.BaseSceneView,
                Location = pos,
            };
            var dropActor = await item.CreateActor(param);

            if (string.IsNullOrEmpty(dropActor.SpecialName))
            {
                dropActor.SpecialName = EngineNS.GamePlay.SceneGraph.GSceneGraph.GeneratorActorSpecialNameInEditor(ItemName, viewport.World);
            }
            viewport.AddActor(dropActor);
        }
Esempio n. 10
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        //TODO..
        //Dictionary<Guid, TreeListView.ObservableCollectionAdv<TreeListView.ITreeModel>> ActorDatas = new Dictionary<Guid, TreeListView.ObservableCollectionAdv<TreeListView.ITreeModel>>();
        public void BindViewPort(ViewPort.ViewPortControl viewport)
        {
            vp = viewport;
            vp.DRefreshActors -= new ViewPort.ViewPortControl.DelegateRefreshActors(RefreshActors);
            vp.DRefreshActors += new ViewPort.ViewPortControl.DelegateRefreshActors(RefreshActors);

            vp.DAddActor -= new ViewPort.ViewPortControl.DelegateOperationActor(AddActor);
            vp.DAddActor += new ViewPort.ViewPortControl.DelegateOperationActor(AddActor);

            vp.DRemoveActor -= new ViewPort.ViewPortControl.DelegateOperationActor(RemoveActor);
            vp.DRemoveActor += new ViewPort.ViewPortControl.DelegateOperationActor(RemoveActor);

            //vp.DSelectActor -= new ViewPort.ViewPortControl.DelegateOperationActor(FocusActorItem);
            //vp.DSelectActor += new ViewPort.ViewPortControl.DelegateOperationActor(FocusActorItem);

            //vp.DSelectActors -= new ViewPort.ViewPortControl.DelegateSelectActors(FocusActorItems);
            //vp.DSelectActors += new ViewPort.ViewPortControl.DelegateSelectActors(FocusActorItems);
        }